HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifter.cs

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2021-12-21 01:10:49 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifter : MonoBehaviour
{
public static ForkLifter instance;
GameManager GameManager;
[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private void Awake()
{
instance = this;
}
private void Start()
{
GameManager = GameManager.instance;
}
public void Flick(float beat, int type)
{
Jukebox.PlayOneShot("flick");
handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.GetComponent<Pea>().startBeat = beat;
fo.GetComponent<Pea>().type = type;
fo.SetActive(true);
}
}
}