2022-09-23 02:05:04 +00:00
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using System;
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2021-12-19 04:10:43 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using Starpelly;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio
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2021-12-19 04:10:43 +00:00
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{
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2022-01-03 22:42:43 +00:00
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// [RequireComponent(typeof(AudioSource))]
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2021-12-21 01:10:49 +00:00
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public class Conductor : MonoBehaviour
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{
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// Song beats per minute
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// This is determined by the song you're trying to sync up to
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public float songBpm;
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// The number of seconds for each song beat
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public float secPerBeat;
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2022-03-22 18:29:15 +00:00
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// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
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2023-02-21 16:26:08 +00:00
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public float pitchedSecPerBeat => (secPerBeat / SongPitch);
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// Current song position, in seconds
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private double songPos; // for Conductor use only
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public float songPosition => (float) songPos;
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public double songPositionAsDouble => songPos;
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// Current song position, in beats
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private double songPosBeat; // for Conductor use only
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public float songPositionInBeats => (float) songPosBeat;
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public double songPositionInBeatsAsDouble => songPosBeat;
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// Current time of the song
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private double time;
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2022-09-18 20:48:14 +00:00
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double lastAbsTime;
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2023-01-05 04:04:31 +00:00
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// the dspTime we started at
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private double dspStartTime;
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public double dspStartTimeAsDouble => dspStartTime;
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2023-01-12 01:42:12 +00:00
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//the beat we started at
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private double startBeat;
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public double startBeatAsDouble => startBeat;
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// an AudioSource attached to this GameObject that will play the music.
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public AudioSource musicSource;
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// The offset to the first beat of the song in seconds
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public float firstBeatOffset;
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// Conductor instance
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public static Conductor instance;
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// Conductor is currently playing song
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public bool isPlaying;
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// Conductor is currently paused, but not fully stopped
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public bool isPaused;
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// Last reported beat based on song position
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private float lastReportedBeat = 0f;
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// Metronome tick sound enabled
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public bool metronome = false;
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Util.Sound metronomeSound;
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2023-02-21 16:26:08 +00:00
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// pitch values
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private float timelinePitch = 1f;
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private float minigamePitch = 1f;
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public float SongPitch { get => isPaused ? 0f : (timelinePitch * minigamePitch); }
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2022-01-28 02:50:57 +00:00
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public void SetTimelinePitch(float pitch)
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{
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timelinePitch = pitch;
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musicSource.pitch = SongPitch;
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}
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public void SetMinigamePitch(float pitch)
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{
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minigamePitch = pitch;
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musicSource.pitch = SongPitch;
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}
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2021-12-28 02:36:27 +00:00
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2021-12-21 01:10:49 +00:00
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void Awake()
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{
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instance = this;
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}
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public void SetBeat(double beat)
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{
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double secFromBeat = GetSongPosFromBeat(beat);
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2022-01-09 23:35:55 +00:00
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if (musicSource.clip != null)
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{
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if (secFromBeat < musicSource.clip.length)
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musicSource.time = (float) secFromBeat;
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else
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musicSource.time = 0;
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}
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2022-01-07 23:51:08 +00:00
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2023-05-07 20:33:15 +00:00
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GameManager.instance.SetCurrentEventToClosest((float) beat);
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2022-02-08 01:07:03 +00:00
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songPosBeat = beat;
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}
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public void Play(double beat)
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{
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GameManager.instance.SortEventsList();
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2022-02-25 00:09:14 +00:00
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bool negativeOffset = firstBeatOffset < 0f;
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bool negativeStartTime = false;
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2022-06-06 16:54:57 +00:00
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// Debug.Log("starting playback @ beat " + beat + ", offset is " + firstBeatOffset);
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2022-02-24 14:02:21 +00:00
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var startPos = GetSongPosFromBeat(beat);
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if (negativeOffset)
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{
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time = startPos;
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}
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else
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{
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negativeStartTime = startPos - firstBeatOffset < 0f;
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if (negativeStartTime)
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time = startPos - firstBeatOffset;
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else
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time = startPos;
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}
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2022-06-06 16:54:57 +00:00
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//TODO: make this take into account past tempo changes
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songPosBeat = GetBeatFromSongPos(time - firstBeatOffset);
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// Debug.Log("corrected starting playback @ beat " + songPosBeat);
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2022-01-07 11:36:23 +00:00
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isPlaying = true;
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isPaused = false;
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2022-02-24 14:02:21 +00:00
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if (SongPosLessThanClipLength(startPos))
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{
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if (negativeOffset)
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{
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var musicStartTime = startPos + firstBeatOffset;
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if (musicStartTime < 0f)
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{
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musicSource.time = (float) startPos;
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musicSource.PlayScheduled(AudioSettings.dspTime - firstBeatOffset / SongPitch);
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}
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else
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{
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musicSource.time = (float) musicStartTime;
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musicSource.PlayScheduled(AudioSettings.dspTime);
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}
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}
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else
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{
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if (negativeStartTime)
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{
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musicSource.time = (float) startPos;
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}
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else
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{
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musicSource.time = (float) startPos + firstBeatOffset;
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}
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musicSource.PlayScheduled(AudioSettings.dspTime);
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}
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2022-01-08 16:42:48 +00:00
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}
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2022-09-18 20:48:14 +00:00
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lastAbsTime = Time.realtimeSinceStartupAsDouble;
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dspStartTime = AudioSettings.dspTime;
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2023-01-12 01:42:12 +00:00
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startBeat = beat;
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2022-01-08 16:42:48 +00:00
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2022-01-14 02:33:51 +00:00
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// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
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2021-12-21 01:10:49 +00:00
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}
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2021-12-19 04:10:43 +00:00
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2022-01-07 11:36:23 +00:00
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public void Pause()
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{
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isPlaying = false;
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isPaused = true;
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musicSource.Pause();
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}
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public void Stop(float time)
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{
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this.time = time;
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2022-02-02 01:11:42 +00:00
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songPosBeat = 0;
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2022-01-07 11:36:23 +00:00
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isPlaying = false;
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isPaused = false;
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musicSource.Stop();
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2021-12-31 14:46:11 +00:00
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}
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2022-01-28 02:50:57 +00:00
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float test;
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2021-12-31 14:46:11 +00:00
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2021-12-27 04:48:39 +00:00
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public void Update()
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{
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if (isPlaying)
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{
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double absTime = Time.realtimeSinceStartupAsDouble;
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2023-02-21 16:26:08 +00:00
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double dt = (absTime - lastAbsTime) * SongPitch;
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2022-09-18 20:48:14 +00:00
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lastAbsTime = absTime;
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2022-02-24 14:02:21 +00:00
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time += dt;
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2021-12-19 04:10:43 +00:00
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2022-02-02 01:11:42 +00:00
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songPos = time;
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2022-09-23 02:05:04 +00:00
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songPosBeat = GetBeatFromSongPos(songPos - firstBeatOffset);
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}
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}
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2022-01-15 17:45:08 +00:00
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2022-09-23 02:05:04 +00:00
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public void LateUpdate()
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{
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if (metronome && isPlaying)
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{
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if (ReportBeat(ref lastReportedBeat))
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2022-01-15 17:45:08 +00:00
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{
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2023-01-14 04:53:25 +00:00
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metronomeSound = Util.Jukebox.PlayOneShot("metronome", lastReportedBeat);
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2022-09-23 02:05:04 +00:00
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}
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else if (songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = Mathf.Round(songPositionInBeats);
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2022-01-15 17:45:08 +00:00
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}
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2022-01-07 11:36:23 +00:00
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}
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2023-01-05 04:04:31 +00:00
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else
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{
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if (metronomeSound != null)
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{
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metronomeSound.Delete();
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metronomeSound = null;
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}
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}
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2021-12-21 01:10:49 +00:00
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}
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2022-06-09 03:35:15 +00:00
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public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = true)
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{
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2022-06-09 03:35:15 +00:00
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bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
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if (result)
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2022-01-19 05:40:49 +00:00
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{
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2022-06-09 03:35:15 +00:00
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lastReportedBeat += 1f;
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2022-06-09 06:46:51 +00:00
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if (lastReportedBeat < songPositionInBeats)
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{
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lastReportedBeat = Mathf.Round(songPositionInBeats);
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}
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2022-01-19 05:40:49 +00:00
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}
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return result;
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}
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2022-02-03 22:20:26 +00:00
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public float GetLoopPositionFromBeat(float beatOffset, float length)
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{
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2022-02-09 03:58:25 +00:00
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return Mathf.Repeat((songPositionInBeats / length) + beatOffset, 1);
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2022-02-03 22:20:26 +00:00
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}
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public float GetPositionFromBeat(float startBeat, float length)
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{
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float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);
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return a;
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2021-12-21 01:10:49 +00:00
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}
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2022-03-01 06:38:38 +00:00
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public float GetBeatFromPosition(float position, float startBeat, float length)
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{
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return Mathp.DeNormalize(position, startBeat, startBeat + length);
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}
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2022-02-10 11:59:20 +00:00
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public float GetPositionFromMargin(float targetBeat, float margin)
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{
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return GetPositionFromBeat(targetBeat - margin, margin);
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}
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2022-03-01 06:38:38 +00:00
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public float GetBeatFromPositionAndMargin(float position, float targetBeat, float margin)
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{
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return GetBeatFromPosition(position, targetBeat - margin, margin);
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}
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2022-08-21 23:46:45 +00:00
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private List<DynamicBeatmap.TempoChange> GetSortedTempoChanges(DynamicBeatmap chart)
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{
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2022-09-23 02:05:04 +00:00
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GameManager.instance.SortEventsList();
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return GameManager.instance.Beatmap.tempoChanges;
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2022-08-21 23:46:45 +00:00
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}
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2023-01-15 04:33:37 +00:00
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public float GetBpmAtBeat(float beat)
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{
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var chart = GameManager.instance.Beatmap;
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2023-03-11 04:51:22 +00:00
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if (chart.tempoChanges.Count == 0)
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return chart.bpm;
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2023-01-15 04:33:37 +00:00
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float bpm = chart.bpm;
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2023-03-11 04:51:22 +00:00
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foreach (DynamicBeatmap.TempoChange t in chart.tempoChanges)
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2023-01-15 04:33:37 +00:00
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{
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if (t.beat > beat)
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{
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break;
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}
|
|
|
|
bpm = t.tempo;
|
|
|
|
}
|
|
|
|
|
|
|
|
return bpm;
|
|
|
|
}
|
|
|
|
|
2023-01-12 01:42:12 +00:00
|
|
|
public double GetSongPosFromBeat(double beat)
|
2021-12-31 14:46:11 +00:00
|
|
|
{
|
2022-08-21 23:46:45 +00:00
|
|
|
var chart = GameManager.instance.Beatmap;
|
2023-01-14 04:53:25 +00:00
|
|
|
float bpm = chart.bpm;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
double counter = 0f;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
|
|
|
float lastTempoChangeBeat = 0f;
|
|
|
|
|
2023-03-11 04:51:22 +00:00
|
|
|
foreach (DynamicBeatmap.TempoChange t in chart.tempoChanges)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
|
|
|
if (t.beat > beat)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2023-01-14 04:53:25 +00:00
|
|
|
counter += (t.beat - lastTempoChangeBeat) * 60/bpm;
|
|
|
|
bpm = t.tempo;
|
2022-06-06 16:54:57 +00:00
|
|
|
lastTempoChangeBeat = t.beat;
|
|
|
|
}
|
|
|
|
|
2023-01-14 04:53:25 +00:00
|
|
|
counter += (beat - lastTempoChangeBeat) * 60/bpm;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
|
|
|
return counter;
|
2021-12-31 14:46:11 +00:00
|
|
|
}
|
|
|
|
|
2022-06-06 16:54:57 +00:00
|
|
|
//thank you @wooningcharithri#7419 for the psuedo-code
|
2023-01-15 04:33:37 +00:00
|
|
|
public double BeatsToSecs(double beats, float bpm)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
|
|
|
return beats / bpm * 60f;
|
|
|
|
}
|
2023-01-15 04:33:37 +00:00
|
|
|
public double SecsToBeats(double s, float bpm)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
|
|
|
return s / 60f * bpm;
|
|
|
|
}
|
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
public double GetBeatFromSongPos(double seconds)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
2022-09-23 02:05:04 +00:00
|
|
|
double lastTempoChangeBeat = 0f;
|
|
|
|
double counterSeconds = -firstBeatOffset;
|
|
|
|
float lastBpm = GameManager.instance.Beatmap.bpm;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2023-01-14 04:53:25 +00:00
|
|
|
foreach (DynamicBeatmap.TempoChange t in GameManager.instance.Beatmap.tempoChanges)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
2022-09-23 02:05:04 +00:00
|
|
|
double beatToNext = t.beat - lastTempoChangeBeat;
|
|
|
|
double secToNext = BeatsToSecs(beatToNext, lastBpm);
|
|
|
|
double nextSecs = counterSeconds + secToNext;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
|
|
|
if (nextSecs >= seconds)
|
|
|
|
break;
|
|
|
|
|
|
|
|
lastTempoChangeBeat = t.beat;
|
|
|
|
lastBpm = t.tempo;
|
|
|
|
counterSeconds = nextSecs;
|
|
|
|
}
|
|
|
|
return lastTempoChangeBeat + SecsToBeats(seconds - counterSeconds, lastBpm);
|
|
|
|
}
|
|
|
|
//
|
|
|
|
|
2022-03-20 23:46:12 +00:00
|
|
|
// convert real seconds to beats
|
|
|
|
public float GetRestFromRealTime(float seconds)
|
|
|
|
{
|
2022-03-22 18:29:15 +00:00
|
|
|
return seconds/pitchedSecPerBeat;
|
2022-03-20 23:46:12 +00:00
|
|
|
}
|
|
|
|
|
2021-12-23 02:28:05 +00:00
|
|
|
public void SetBpm(float bpm)
|
|
|
|
{
|
|
|
|
this.songBpm = bpm;
|
|
|
|
secPerBeat = 60f / songBpm;
|
|
|
|
}
|
2022-01-06 00:11:33 +00:00
|
|
|
|
2022-09-18 20:48:14 +00:00
|
|
|
public void SetVolume(float percent)
|
2022-03-19 12:46:38 +00:00
|
|
|
{
|
|
|
|
musicSource.volume = percent / 100f;
|
|
|
|
}
|
|
|
|
|
2022-01-06 00:11:33 +00:00
|
|
|
public float SongLengthInBeats()
|
|
|
|
{
|
2022-01-07 11:36:23 +00:00
|
|
|
if (!musicSource.clip) return 0;
|
2022-09-23 02:05:04 +00:00
|
|
|
return (float) GetBeatFromSongPos(musicSource.clip.length);
|
2022-01-06 00:11:33 +00:00
|
|
|
}
|
2022-01-08 16:42:48 +00:00
|
|
|
|
|
|
|
public bool SongPosLessThanClipLength(float t)
|
|
|
|
{
|
2022-01-09 23:35:55 +00:00
|
|
|
if (musicSource.clip != null)
|
|
|
|
return t < musicSource.clip.length;
|
|
|
|
else
|
|
|
|
return false;
|
2022-01-08 16:42:48 +00:00
|
|
|
}
|
2022-01-11 00:17:29 +00:00
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
public bool SongPosLessThanClipLength(double t)
|
|
|
|
{
|
|
|
|
if (musicSource.clip != null)
|
|
|
|
return t < musicSource.clip.length;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-01-11 00:17:29 +00:00
|
|
|
public bool NotStopped()
|
|
|
|
{
|
2022-01-17 02:31:49 +00:00
|
|
|
return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true;
|
2022-01-11 00:17:29 +00:00
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
}
|
|
|
|
}
|