2021-12-21 01:10:49 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
2022-03-14 14:21:05 +00:00
|
|
|
using HeavenStudio.Util;
|
2021-12-21 01:10:49 +00:00
|
|
|
|
2021-12-23 00:08:35 +00:00
|
|
|
using DG.Tweening;
|
|
|
|
|
2022-04-12 16:14:46 +00:00
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
|
|
{
|
|
|
|
using static Minigames;
|
|
|
|
public static class RvlForkLoader
|
|
|
|
{
|
|
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
2023-04-02 02:28:23 +00:00
|
|
|
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
|
2022-04-12 16:14:46 +00:00
|
|
|
{
|
2022-08-21 03:13:52 +00:00
|
|
|
new GameAction("flick", "Flick Food")
|
2022-04-12 16:14:46 +00:00
|
|
|
{
|
2022-08-21 23:46:45 +00:00
|
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e["type"]); },
|
2022-08-21 03:13:52 +00:00
|
|
|
defaultLength = 3,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("prepare", "Prepare Hand")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(); },
|
|
|
|
defaultLength = 0.5f
|
|
|
|
},
|
|
|
|
new GameAction("gulp", "Swallow")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.playerInstance.Eat(); }
|
|
|
|
},
|
|
|
|
new GameAction("sigh", "Sigh")
|
|
|
|
{
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
function = delegate { SoundByte.PlayOneShot("games/forkLifter/sigh"); }
|
2022-08-21 03:13:52 +00:00
|
|
|
},
|
2023-04-23 20:17:21 +00:00
|
|
|
new GameAction("color", "Background Color")
|
|
|
|
{
|
|
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["instant"]); },
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("start", Color.white, "Start Color", "The color to start fading from."),
|
|
|
|
new Param("end", Color.white, "End Color", "The color to end the fade."),
|
|
|
|
new Param("instant", false, "Instant", "If checked, the background color will instantly change to the start color.")
|
|
|
|
},
|
|
|
|
resizable = true
|
|
|
|
},
|
|
|
|
new GameAction("colorGrad", "Gradient Color")
|
|
|
|
{
|
|
|
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeGradientColor(e["start"], e["end"], e.length, e["instant"]); },
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("start", Color.white, "Start Color", "The color to start fading from."),
|
|
|
|
new Param("end", Color.white, "End Color", "The color to end the fade."),
|
|
|
|
new Param("instant", false, "Instant", "If checked, the gradient color will instantly change to the start color.")
|
|
|
|
},
|
|
|
|
resizable = true
|
|
|
|
},
|
2022-04-12 16:14:46 +00:00
|
|
|
// These are still here for backwards-compatibility but are hidden in the editor
|
2022-08-21 03:13:52 +00:00
|
|
|
new GameAction("pea", "")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); },
|
|
|
|
defaultLength = 3,
|
|
|
|
hidden = true
|
|
|
|
},
|
|
|
|
new GameAction("topbun", "")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); },
|
|
|
|
defaultLength = 3,
|
|
|
|
hidden = true
|
|
|
|
},
|
|
|
|
new GameAction("burger", "")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); },
|
|
|
|
defaultLength = 3,
|
|
|
|
hidden = true
|
|
|
|
},
|
|
|
|
new GameAction("bottombun", "")
|
|
|
|
{
|
|
|
|
function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); },
|
|
|
|
defaultLength = 3,
|
|
|
|
hidden = true
|
|
|
|
},
|
2023-05-28 17:34:44 +00:00
|
|
|
},
|
|
|
|
new List<string>() {"rvl", "normal"},
|
|
|
|
"rvlfork", "en",
|
|
|
|
new List<string>() {}
|
|
|
|
);
|
2022-04-12 16:14:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-14 14:21:05 +00:00
|
|
|
namespace HeavenStudio.Games
|
2021-12-21 01:10:49 +00:00
|
|
|
{
|
2022-03-12 04:10:13 +00:00
|
|
|
using Scripts_ForkLifter;
|
|
|
|
|
2021-12-24 03:36:16 +00:00
|
|
|
public class ForkLifter : Minigame
|
2021-12-21 01:10:49 +00:00
|
|
|
{
|
2022-03-01 19:27:08 +00:00
|
|
|
|
|
|
|
public enum FlickType
|
|
|
|
{
|
|
|
|
Pea,
|
|
|
|
TopBun,
|
|
|
|
Burger,
|
|
|
|
BottomBun
|
|
|
|
}
|
|
|
|
|
2021-12-21 01:10:49 +00:00
|
|
|
public static ForkLifter instance;
|
2022-03-12 04:20:33 +00:00
|
|
|
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
|
2021-12-21 01:10:49 +00:00
|
|
|
|
2021-12-23 00:08:35 +00:00
|
|
|
[Header("References")]
|
|
|
|
public ForkLifterHand ForkLifterHand;
|
2021-12-21 04:38:59 +00:00
|
|
|
|
2021-12-21 01:10:49 +00:00
|
|
|
[Header("Objects")]
|
|
|
|
public Animator handAnim;
|
|
|
|
public GameObject flickedObject;
|
|
|
|
public SpriteRenderer peaPreview;
|
2023-04-23 20:17:21 +00:00
|
|
|
[SerializeField] SpriteRenderer bg;
|
|
|
|
[SerializeField] SpriteRenderer bgGradient;
|
|
|
|
[SerializeField] SpriteRenderer viewerCircle;
|
|
|
|
[SerializeField] SpriteRenderer playerShadow;
|
|
|
|
[SerializeField] SpriteRenderer handShadow;
|
|
|
|
Tween bgColorTween;
|
|
|
|
Tween bgGradientColorTween;
|
|
|
|
Tween viewerCircleColorTween;
|
|
|
|
Tween playerShadowColorTween;
|
|
|
|
Tween handShadowColorTween;
|
2021-12-21 01:10:49 +00:00
|
|
|
|
|
|
|
public Sprite[] peaSprites;
|
|
|
|
public Sprite[] peaHitSprites;
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
public override void OnGameSwitch(double beat)
|
2021-12-24 03:36:16 +00:00
|
|
|
{
|
2022-03-08 04:46:49 +00:00
|
|
|
base.OnGameSwitch(beat);
|
2021-12-24 03:36:16 +00:00
|
|
|
ForkLifterHand.CheckNextFlick();
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
public void Flick(double beat, int type)
|
2021-12-21 01:10:49 +00:00
|
|
|
{
|
2023-06-10 19:17:06 +00:00
|
|
|
SoundByte.PlayOneShotGame("forkLifter/flick");
|
2021-12-21 01:10:49 +00:00
|
|
|
handAnim.Play("Hand_Flick", 0, 0);
|
2023-04-23 20:17:21 +00:00
|
|
|
ForkLifterHand.currentFlickIndex++;
|
2021-12-21 01:10:49 +00:00
|
|
|
GameObject fo = Instantiate(flickedObject);
|
2021-12-25 12:16:40 +00:00
|
|
|
fo.transform.parent = flickedObject.transform.parent;
|
2022-02-03 22:20:26 +00:00
|
|
|
Pea pea = fo.GetComponent<Pea>();
|
|
|
|
pea.startBeat = beat;
|
|
|
|
pea.type = type;
|
2021-12-21 01:10:49 +00:00
|
|
|
fo.SetActive(true);
|
|
|
|
}
|
2023-04-23 20:17:21 +00:00
|
|
|
|
|
|
|
public void ChangeBackgroundColor(Color color, float beats)
|
|
|
|
{
|
|
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
|
|
|
|
if (bgColorTween != null)
|
|
|
|
bgColorTween.Kill(true);
|
|
|
|
if (viewerCircleColorTween != null)
|
|
|
|
viewerCircleColorTween.Kill(true);
|
|
|
|
if (handShadowColorTween != null) handShadowColorTween.Kill(true);
|
|
|
|
|
|
|
|
if (seconds == 0)
|
|
|
|
{
|
|
|
|
bg.color = color;
|
|
|
|
viewerCircle.color = color;
|
|
|
|
handShadow.color = color;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bgColorTween = bg.DOColor(color, seconds);
|
|
|
|
handShadowColorTween = handShadow.DOColor(color, seconds);
|
|
|
|
viewerCircleColorTween = viewerCircle.DOColor(color, seconds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void FadeBackgroundColor(Color start, Color end, float beats, bool instant)
|
|
|
|
{
|
|
|
|
ChangeBackgroundColor(start, 0f);
|
|
|
|
if (!instant) ChangeBackgroundColor(end, beats);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ChangeGradientColor(Color color, float beats)
|
|
|
|
{
|
|
|
|
var seconds = Conductor.instance.secPerBeat * beats;
|
|
|
|
|
|
|
|
if (bgGradientColorTween != null)
|
|
|
|
bgGradientColorTween.Kill(true);
|
|
|
|
if (playerShadowColorTween != null) playerShadowColorTween.Kill(true);
|
|
|
|
|
|
|
|
if (seconds == 0)
|
|
|
|
{
|
|
|
|
bgGradient.color = color;
|
|
|
|
playerShadow.color = color;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bgGradientColorTween = bgGradient.DOColor(color, seconds);
|
|
|
|
playerShadowColorTween = playerShadow.DOColor(color, seconds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void FadeGradientColor(Color start, Color end, float beats, bool instant)
|
|
|
|
{
|
|
|
|
ChangeGradientColor(start, 0f);
|
|
|
|
if (!instant) ChangeGradientColor(end, beats);
|
|
|
|
}
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|