HeavenStudioPlus/Assets/Scripts/Games/SpaceSoccer/Ball.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.SpaceSoccer
{
public class Ball : MonoBehaviour
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{
[Header("Components")]
[SerializeField] private Kicker kicker;
[SerializeField] private GameObject holder;
[SerializeField] private GameObject spriteHolder;
[Space(10)]
[SerializeField] private BezierCurve3D dispenseCurve;
[SerializeField] private BezierCurve3D kickCurve;
[SerializeField] private BezierCurve3D highKickCurve;
[SerializeField] private BezierCurve3D toeCurve;
[Header("Properties")]
public float dispensedBeat = 0;
public bool dispensing;
public float hitTimes;
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private float lastSpriteRot;
public bool canKick;
public GameEvent kicked = new GameEvent();
public GameEvent highKicked = new GameEvent();
public GameEvent toe = new GameEvent();
private bool lastKickLeft;
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public void Kick()
{
Jukebox.PlayOneShotGame("spaceSoccer/ballHit");
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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dispensing = false;
kicked.enabled = true;
// kicked.startBeat = Conductor.instance.songPositionInBeats;
kicked.startBeat = dispensedBeat + 2 + hitTimes;
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hitTimes++;
lastKickLeft = kicker.kickLeft;
if (kicker.kickLeft)
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{
kickCurve.transform.localScale = new Vector3(-1, 1);
}
else
{
kickCurve.transform.localScale = new Vector3(1, 1);
}
kickCurve.KeyPoints[0].transform.position = holder.transform.position;
}
public void HighKick()
{
hitTimes += 1.5f;
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
dispensing = false;
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kicked.enabled = false;
highKicked.enabled = true;
highKicked.startBeat = Conductor.instance.songPositionInBeats;
highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
}
public void Toe()
{
hitTimes += 1.5f;
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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highKicked.enabled = false;
kicked.enabled = false;
toe.enabled = true;
toe.startBeat = Conductor.instance.songPositionInBeats;
toeCurve.KeyPoints[0].transform.position = holder.transform.position;
if (lastKickLeft)
{
toeCurve.KeyPoints[1].transform.localPosition = new Vector3(5.39f, 0);
}
else
{
toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
}
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}
private void Update()
{
if (dispensing)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f);
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holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
/*if (PlayerInput.Pressed())
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{
if (state.perfect)
{
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Kick();
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}
}*/
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}
else if (kicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1.5f);
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holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
if (!lastKickLeft)
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{
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
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}
else
{
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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}
/*if (PlayerInput.Pressed())
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{
if (state.perfect)
{
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if (kicker.canHighKick)
{
HighKick();
}
else if (kicker.canKick)
{
Kick();
}
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// print(normalizedBeat);
}
}*/
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}
else if (highKicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f);
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holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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// if (state.perfect) Debug.Break();
/*if (PlayerInput.Pressed())
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{
kickPrepare = true;
kicker.Kick(this);
}
if (kickPrepare)
{
if (PlayerInput.PressedUp())
{
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if (state.perfect)
{
Toe();
}
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}
}*/
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}
else if (toe.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(toe.startBeat, 1.85f);
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holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
}
}
}
}