2022-09-23 02:05:04 +00:00
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using System;
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2023-09-11 22:28:04 +00:00
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using System.Collections;
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2021-12-19 04:10:43 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using Starpelly;
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using Jukebox;
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2023-09-11 22:28:04 +00:00
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using HeavenStudio.Util;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio
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{
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// [RequireComponent(typeof(AudioSource))]
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public class Conductor : MonoBehaviour
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{
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public struct AddedPitchChange
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{
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public double time;
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public float pitch;
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}
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public List<AddedPitchChange> addedPitchChanges = new List<AddedPitchChange>();
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// Song beats per minute
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// This is determined by the song you're trying to sync up to
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public float songBpm;
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// The number of seconds for each song beat
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public float secPerBeat => (float)secPerBeatAsDouble;
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public double secPerBeatAsDouble;
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// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
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public float pitchedSecPerBeat => (float)pitchedSecPerBeatAsDouble;
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public double pitchedSecPerBeatAsDouble => (secPerBeat / SongPitch);
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// Current song position, in seconds
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private double songPos; // for Conductor use only
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public float songPosition => (float)songPos;
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public double songPositionAsDouble => songPos;
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// Current song position, in beats
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public double songPosBeat; // for Conductor use only
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public float songPositionInBeats => (float)songPosBeat;
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public double songPositionInBeatsAsDouble => songPosBeat;
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// Current time of the song
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private double time;
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double dspTime;
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double absTime, absTimeAdjust;
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double dspMargin = 128 / 44100.0;
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// the dspTime we started at
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private double dspStart;
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private float dspStartTime => (float)dspStart;
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public double dspStartTimeAsDouble => dspStart;
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DateTime startTime;
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//the beat we started at
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private double startPos;
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private double startBeat;
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public double startBeatAsDouble => startBeat;
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// an AudioSource attached to this GameObject that will play the music.
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public AudioSource musicSource;
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// The offset to the first beat of the song in seconds
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public double firstBeatOffset;
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// Conductor instance
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public static Conductor instance;
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// Conductor is currently playing song
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public bool isPlaying;
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// Conductor is currently paused, but not fully stopped
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public bool isPaused;
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// Last reported beat based on song position
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private double lastReportedBeat = 0f;
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// Metronome tick sound enabled
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public bool metronome = false;
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Util.Sound metronomeSound;
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// pitch values
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private float timelinePitch = 1f;
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private float minigamePitch = 1f;
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public float SongPitch { get => isPaused ? 0f : (timelinePitch * minigamePitch); }
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private float musicScheduledPitch = 1f;
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private double musicScheduledTime = 0;
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public void SetTimelinePitch(float pitch)
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{
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if (pitch != 0 && pitch * minigamePitch != SongPitch)
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{
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Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
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}
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timelinePitch = pitch;
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musicSource.pitch = SongPitch;
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}
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public void SetMinigamePitch(float pitch)
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{
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if (pitch != 0 && pitch * timelinePitch != SongPitch)
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{
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Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
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}
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minigamePitch = pitch;
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musicSource.pitch = SongPitch;
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}
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public void SetMinigamePitch(float pitch, double beat)
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{
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BeatAction.New( this,
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new List<BeatAction.Action> {
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new BeatAction.Action(beat, delegate {
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SetMinigamePitch(pitch);
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}),
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}
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);
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}
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void Awake()
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{
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instance = this;
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}
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void Start()
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{
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musicSource.priority = 0;
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AudioConfiguration config = AudioSettings.GetConfiguration();
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dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
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addedPitchChanges.Clear();
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}
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public void SetBeat(double beat)
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{
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var chart = GameManager.instance.Beatmap;
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double offset = chart.data.offset;
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startPos = GetSongPosFromBeat(beat);
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double dspTime = AudioSettings.dspTime;
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time = startPos;
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firstBeatOffset = offset;
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SeekMusicToTime(startPos);
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songPosBeat = GetBeatFromSongPos(time);
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GameManager.instance.SetCurrentEventToClosest(beat);
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}
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public void Play(double beat)
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{
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if (isPlaying) return;
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if (!isPaused)
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{
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AudioConfiguration config = AudioSettings.GetConfiguration();
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dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
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addedPitchChanges.Clear();
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addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
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}
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var chart = GameManager.instance.Beatmap;
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double offset = chart.data.offset;
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double dspTime = AudioSettings.dspTime;
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dspStart = dspTime;
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startPos = GetSongPosFromBeat(beat);
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firstBeatOffset = offset;
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time = startPos;
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if (musicSource.clip != null && startPos < musicSource.clip.length - offset)
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{
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SeekMusicToTime(startPos);
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double musicStartDelay = -offset - startPos;
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if (musicStartDelay > 0)
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{
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musicScheduledTime = dspTime + musicStartDelay / SongPitch;
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musicScheduledPitch = SongPitch;
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}
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else
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{
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musicScheduledTime = dspTime;
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musicScheduledPitch = SongPitch;
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}
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musicSource.PlayScheduled(musicScheduledTime);
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}
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songPosBeat = GetBeatFromSongPos(time);
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startBeat = songPosBeat;
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absTimeAdjust = 0;
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startTime = DateTime.Now;
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isPlaying = true;
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isPaused = false;
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}
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public void Pause()
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{
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if (!isPlaying) return;
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isPlaying = false;
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isPaused = true;
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musicSource.Pause();
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}
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public void Stop(double time)
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{
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if (absTimeAdjust != 0)
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{
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Debug.Log($"Last playthrough had a dsp (audio) drift of {absTimeAdjust}.\nConsider increasing audio buffer size if audio distortion was present.");
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}
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this.time = time;
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songPos = time;
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songPosBeat = 0;
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absTimeAdjust = 0;
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isPlaying = false;
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isPaused = false;
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musicSource.Stop();
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}
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/// <summary>
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/// stops playback of the audio without stopping beatkeeping
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/// </summary>
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public void StopOnlyAudio()
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{
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musicSource.Stop();
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}
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/// <summary>
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/// fades out the audio over a duration
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/// </summary>
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/// <param name="duration">duration of the fade</param>
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public void FadeOutAudio(float duration)
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{
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StartCoroutine(FadeOutAudioCoroutine(duration));
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}
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IEnumerator FadeOutAudioCoroutine(float duration)
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{
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float startVolume = musicSource.volume;
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float endVolume = 0f;
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float startTime = Time.time;
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float endTime = startTime + duration;
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while (Time.time < endTime)
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{
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float t = (Time.time - startTime) / duration;
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musicSource.volume = Mathf.Lerp(startVolume, endVolume, t);
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yield return null;
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}
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musicSource.volume = endVolume;
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StopOnlyAudio();
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}
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void SeekMusicToTime(double fStartPos)
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{
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double offset = GameManager.instance.Beatmap.data.offset;
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if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
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{
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// https://www.desmos.com/calculator/81ywfok6xk
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double musicStartDelay = -offset - fStartPos;
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if (musicStartDelay > 0)
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{
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musicSource.timeSamples = 0;
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}
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else
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{
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int freq = musicSource.clip.frequency;
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int samples = (int)(freq * (fStartPos + offset));
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musicSource.timeSamples = samples;
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}
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}
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}
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public void Update()
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{
|
2022-01-07 11:36:23 +00:00
|
|
|
if (isPlaying)
|
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
if (AudioSettings.dspTime < musicScheduledTime && musicScheduledPitch != SongPitch)
|
|
|
|
{
|
|
|
|
if (SongPitch == 0f)
|
|
|
|
{
|
|
|
|
musicSource.Pause();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (musicScheduledPitch == 0f)
|
|
|
|
musicSource.UnPause();
|
|
|
|
musicScheduledPitch = SongPitch;
|
2022-02-24 14:02:21 +00:00
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
musicScheduledTime = (AudioSettings.dspTime + (-GameManager.instance.Beatmap.data.offset - songPositionAsDouble) / (double)SongPitch);
|
2023-06-10 19:13:29 +00:00
|
|
|
musicSource.SetScheduledStartTime(musicScheduledTime);
|
|
|
|
}
|
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
absTime = (DateTime.Now - startTime).TotalSeconds;
|
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
//dspTime to sync with audio thread in case of drift
|
|
|
|
dspTime = AudioSettings.dspTime - dspStart;
|
|
|
|
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
|
|
|
{
|
|
|
|
i++;
|
|
|
|
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
|
|
|
|
if (i > 8) break;
|
|
|
|
}
|
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
2023-06-10 19:13:29 +00:00
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
songPos = startPos + time;
|
2023-06-25 02:32:08 +00:00
|
|
|
songPosBeat = GetBeatFromSongPos(songPos);
|
2022-09-23 02:05:04 +00:00
|
|
|
}
|
|
|
|
}
|
2022-01-15 17:45:08 +00:00
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
double MapTimeToPitchChanges(double time)
|
|
|
|
{
|
|
|
|
double counter = 0;
|
|
|
|
double lastChangeTime = 0;
|
|
|
|
float pitch = addedPitchChanges[0].pitch;
|
|
|
|
foreach (var pch in addedPitchChanges)
|
|
|
|
{
|
|
|
|
double changeTime = pch.time;
|
|
|
|
if (changeTime > time)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
counter += (changeTime - lastChangeTime) * pitch;
|
|
|
|
lastChangeTime = changeTime;
|
|
|
|
pitch = pch.pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
counter += (time - lastChangeTime) * pitch;
|
|
|
|
return counter;
|
|
|
|
}
|
2023-06-10 19:13:29 +00:00
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
public void LateUpdate()
|
|
|
|
{
|
2023-01-12 01:42:12 +00:00
|
|
|
if (metronome && isPlaying)
|
2022-09-23 02:05:04 +00:00
|
|
|
{
|
|
|
|
if (ReportBeat(ref lastReportedBeat))
|
2022-01-15 17:45:08 +00:00
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
metronomeSound = Util.SoundByte.PlayOneShot("metronome", lastReportedBeat);
|
2022-09-23 02:05:04 +00:00
|
|
|
}
|
|
|
|
else if (songPositionInBeats < lastReportedBeat)
|
|
|
|
{
|
|
|
|
lastReportedBeat = Mathf.Round(songPositionInBeats);
|
2022-01-15 17:45:08 +00:00
|
|
|
}
|
2022-01-07 11:36:23 +00:00
|
|
|
}
|
2023-01-05 04:04:31 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
if (metronomeSound != null)
|
|
|
|
{
|
2023-09-11 22:28:04 +00:00
|
|
|
metronomeSound.Stop();
|
2023-01-05 04:04:31 +00:00
|
|
|
metronomeSound = null;
|
|
|
|
}
|
|
|
|
}
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
|
2022-01-19 05:40:49 +00:00
|
|
|
{
|
2022-06-09 03:35:15 +00:00
|
|
|
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
|
|
|
|
if (result)
|
2022-01-19 05:40:49 +00:00
|
|
|
{
|
2022-06-09 03:35:15 +00:00
|
|
|
lastReportedBeat += 1f;
|
2022-06-09 06:46:51 +00:00
|
|
|
if (lastReportedBeat < songPositionInBeats)
|
|
|
|
{
|
|
|
|
lastReportedBeat = Mathf.Round(songPositionInBeats);
|
|
|
|
}
|
2022-01-19 05:40:49 +00:00
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2022-02-03 22:20:26 +00:00
|
|
|
public float GetLoopPositionFromBeat(float beatOffset, float length)
|
|
|
|
{
|
2022-02-09 03:58:25 +00:00
|
|
|
return Mathf.Repeat((songPositionInBeats / length) + beatOffset, 1);
|
2022-02-03 22:20:26 +00:00
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public float GetPositionFromBeat(double startBeat, double length)
|
2021-12-21 01:10:49 +00:00
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
float a = Mathp.Normalize(songPositionInBeats, (float)startBeat, (float)(startBeat + length));
|
2021-12-27 04:48:39 +00:00
|
|
|
return a;
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|
|
|
|
|
2022-03-01 06:38:38 +00:00
|
|
|
public float GetBeatFromPosition(float position, float startBeat, float length)
|
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
return Mathp.DeNormalize(position, (float)startBeat, (float)(startBeat + length));
|
2022-03-01 06:38:38 +00:00
|
|
|
}
|
|
|
|
|
2022-02-10 11:59:20 +00:00
|
|
|
public float GetPositionFromMargin(float targetBeat, float margin)
|
|
|
|
{
|
|
|
|
return GetPositionFromBeat(targetBeat - margin, margin);
|
|
|
|
}
|
|
|
|
|
2022-03-01 06:38:38 +00:00
|
|
|
public float GetBeatFromPositionAndMargin(float position, float targetBeat, float margin)
|
|
|
|
{
|
|
|
|
return GetBeatFromPosition(position, targetBeat - margin, margin);
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
private List<RiqEntity> GetSortedTempoChanges()
|
2022-08-21 23:46:45 +00:00
|
|
|
{
|
2022-09-23 02:05:04 +00:00
|
|
|
GameManager.instance.SortEventsList();
|
2023-06-10 19:13:29 +00:00
|
|
|
return GameManager.instance.Beatmap.TempoChanges;
|
2022-08-21 23:46:45 +00:00
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public float GetBpmAtBeat(double beat)
|
2023-01-15 04:33:37 +00:00
|
|
|
{
|
|
|
|
var chart = GameManager.instance.Beatmap;
|
2023-06-10 19:13:29 +00:00
|
|
|
if (chart.TempoChanges.Count == 0)
|
|
|
|
return 120f;
|
|
|
|
float bpm = chart.TempoChanges[0]["tempo"];
|
2023-01-15 04:33:37 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
foreach (RiqEntity t in chart.TempoChanges)
|
2023-01-15 04:33:37 +00:00
|
|
|
{
|
|
|
|
if (t.beat > beat)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
2023-06-10 19:13:29 +00:00
|
|
|
bpm = t["tempo"];
|
2023-01-15 04:33:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return bpm;
|
|
|
|
}
|
|
|
|
|
2023-01-12 01:42:12 +00:00
|
|
|
public double GetSongPosFromBeat(double beat)
|
2021-12-31 14:46:11 +00:00
|
|
|
{
|
2022-08-21 23:46:45 +00:00
|
|
|
var chart = GameManager.instance.Beatmap;
|
2023-06-10 19:13:29 +00:00
|
|
|
float bpm = 120f;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
double counter = 0f;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
double lastTempoChangeBeat = 0f;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
foreach (RiqEntity t in chart.TempoChanges)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
|
|
|
if (t.beat > beat)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
counter += (t.beat - lastTempoChangeBeat) * 60 / bpm;
|
2023-06-10 19:13:29 +00:00
|
|
|
bpm = t["tempo"];
|
2022-06-06 16:54:57 +00:00
|
|
|
lastTempoChangeBeat = t.beat;
|
|
|
|
}
|
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
counter += (beat - lastTempoChangeBeat) * 60 / bpm;
|
2022-06-06 16:54:57 +00:00
|
|
|
|
|
|
|
return counter;
|
2021-12-31 14:46:11 +00:00
|
|
|
}
|
|
|
|
|
2022-06-06 16:54:57 +00:00
|
|
|
//thank you @wooningcharithri#7419 for the psuedo-code
|
2023-09-11 22:28:04 +00:00
|
|
|
public double BeatsToSecs(double beats, float bpm)
|
|
|
|
{
|
|
|
|
return beats / bpm * 60f;
|
|
|
|
}
|
|
|
|
public double SecsToBeats(double s, float bpm)
|
|
|
|
{
|
|
|
|
return s / 60f * bpm;
|
|
|
|
}
|
2022-06-06 16:54:57 +00:00
|
|
|
|
2023-09-11 22:28:04 +00:00
|
|
|
public double GetBeatFromSongPos(double seconds)
|
|
|
|
{
|
|
|
|
double lastTempoChangeBeat = 0f;
|
|
|
|
double counterSeconds = 0;
|
|
|
|
float lastBpm = 120f;
|
|
|
|
|
|
|
|
foreach (RiqEntity t in GameManager.instance.Beatmap.TempoChanges)
|
2022-06-06 16:54:57 +00:00
|
|
|
{
|
2023-09-11 22:28:04 +00:00
|
|
|
double beatToNext = t.beat - lastTempoChangeBeat;
|
|
|
|
double secToNext = BeatsToSecs(beatToNext, lastBpm);
|
|
|
|
double nextSecs = counterSeconds + secToNext;
|
|
|
|
|
|
|
|
if (nextSecs >= seconds)
|
|
|
|
break;
|
|
|
|
|
|
|
|
lastTempoChangeBeat = t.beat;
|
|
|
|
lastBpm = t["tempo"];
|
|
|
|
counterSeconds = nextSecs;
|
2022-06-06 16:54:57 +00:00
|
|
|
}
|
2023-09-11 22:28:04 +00:00
|
|
|
return lastTempoChangeBeat + SecsToBeats(seconds - counterSeconds, lastBpm);
|
|
|
|
}
|
2022-06-06 16:54:57 +00:00
|
|
|
//
|
|
|
|
|
2022-03-20 23:46:12 +00:00
|
|
|
// convert real seconds to beats
|
2023-06-10 19:13:29 +00:00
|
|
|
public double GetRestFromRealTime(double seconds)
|
2022-03-20 23:46:12 +00:00
|
|
|
{
|
2023-09-11 22:28:04 +00:00
|
|
|
return seconds / pitchedSecPerBeat;
|
2022-03-20 23:46:12 +00:00
|
|
|
}
|
|
|
|
|
2021-12-23 02:28:05 +00:00
|
|
|
public void SetBpm(float bpm)
|
|
|
|
{
|
|
|
|
this.songBpm = bpm;
|
2023-06-10 19:13:29 +00:00
|
|
|
secPerBeatAsDouble = 60.0 / songBpm;
|
2021-12-23 02:28:05 +00:00
|
|
|
}
|
2022-01-06 00:11:33 +00:00
|
|
|
|
2022-09-18 20:48:14 +00:00
|
|
|
public void SetVolume(float percent)
|
2022-03-19 12:46:38 +00:00
|
|
|
{
|
|
|
|
musicSource.volume = percent / 100f;
|
|
|
|
}
|
|
|
|
|
2022-01-06 00:11:33 +00:00
|
|
|
public float SongLengthInBeats()
|
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
return (float)SongLengthInBeatsAsDouble();
|
2022-01-06 00:11:33 +00:00
|
|
|
}
|
2022-01-08 16:42:48 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public double SongLengthInBeatsAsDouble()
|
2022-01-08 16:42:48 +00:00
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
if (!musicSource.clip) return 0;
|
|
|
|
return GetBeatFromSongPos(musicSource.clip.length - firstBeatOffset);
|
2022-01-08 16:42:48 +00:00
|
|
|
}
|
2022-01-11 00:17:29 +00:00
|
|
|
|
2022-09-23 02:05:04 +00:00
|
|
|
public bool SongPosLessThanClipLength(double t)
|
|
|
|
{
|
|
|
|
if (musicSource.clip != null)
|
2023-06-10 19:13:29 +00:00
|
|
|
return t < musicSource.clip.length - firstBeatOffset;
|
2022-09-23 02:05:04 +00:00
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-01-11 00:17:29 +00:00
|
|
|
public bool NotStopped()
|
|
|
|
{
|
2022-01-17 02:31:49 +00:00
|
|
|
return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true;
|
2022-01-11 00:17:29 +00:00
|
|
|
}
|
2021-12-19 04:10:43 +00:00
|
|
|
}
|
|
|
|
}
|