HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_ForkLifter
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{
public class ForkLifterPlayer : MonoBehaviour
{
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public static ForkLifterPlayer instance { get; set; }
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public enum EatType
{
Default,
Normal,
Burger
}
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[Header("Objects")]
public Sprite hitFX;
public Sprite hitFXG;
public Sprite hitFXMiss;
public Sprite hitFX2;
public Transform early, perfect, late;
private Animator anim;
//private int currentHitInList = 0; Unused value - Marc
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public bool shouldBop;
public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork;
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private bool isEating = false;
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public EatType eatType = 0;
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// Burger shit
public bool topbun, middleburger, bottombun;
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// -----------
private void Awake()
{
instance = this;
anim = GetComponent<Animator>();
}
private void LateUpdate()
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{
if (PlayerInput.GetIsAction(ForkLifter.InputAction_BasicPress, out _) && !ForkLifter.instance.IsExpectingInputNow(ForkLifter.InputAction_BasicPress.inputLockCategory))
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{
Stab(null);
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}
}
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public void Eat(int eatTypeTemp)
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{
if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0)
{
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eatType = (EatType)eatTypeTemp;
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anim.Play("Player_Eat", 0, 0);
isEating = true;
}
}
// used in an animation event
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public void EatConfirm()
{
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if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger))
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{
SoundByte.PlayOneShotGame("forkLifter/burger");
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}
else
{
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
{
SoundByte.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
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}
else
{
SoundByte.PlayOneShotGame("forkLifter/gulp");
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}
}
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RemoveObjFromFork();
}
public void RemoveObjFromFork()
{
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for (int i = 0; i < early.transform.childCount; i++)
{
Destroy(early.transform.GetChild(i).gameObject);
}
for (int i = 0; i < perfect.transform.childCount; i++)
{
Destroy(perfect.transform.GetChild(i).gameObject);
}
for (int i = 0; i < late.transform.childCount; i++)
{
Destroy(late.transform.GetChild(i).gameObject);
}
currentEarlyPeasOnFork = 0;
currentPerfectPeasOnFork = 0;
currentLatePeasOnFork = 0;
isEating = false;
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topbun = middleburger = bottombun = false;
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}
public void Stab(Pea p)
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{
if (isEating) return;
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if (p == null)
{
SoundByte.PlayOneShotGame("forkLifter/stabnohit");
}
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anim.Play("Player_Stab", 0, 0);
}
public void FastEffectHit(int type)
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{
GameObject hitFX2o = new GameObject();
hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f);
hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f);
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SpriteRenderer hfx2s = hitFX2o.AddComponent<SpriteRenderer>();
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hfx2s.sprite = type == 2 ? hitFXG : hitFX2;
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hfx2s.sortingOrder = -5;
hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
}
public void HitFXMiss(Vector2 pos, Vector2 size)
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{
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(pos.x, pos.y);
hitFXo.transform.localScale = new Vector3(size.x, size.y);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFXMiss;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
}
}
}