mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
the burger fix (#681)
This commit is contained in:
parent
85706b47c7
commit
eb8e5b5277
3 changed files with 51 additions and 63 deletions
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Games.Scripts_ForkLifter;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -14,6 +15,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("flick", "Flick Food")
|
||||
{
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
ForkLifter.Flick(e.beat);
|
||||
},
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
ForkLifter.Flick(e.beat);
|
||||
|
@ -24,11 +29,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
ForkLifter.Flick(e.beat);
|
||||
ForkLifter.queuedFlicks.Add(e);
|
||||
},
|
||||
},
|
||||
new GameAction("prepare", "Prepare Hand")
|
||||
{
|
||||
|
@ -41,7 +41,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("gulp", "Swallow")
|
||||
{
|
||||
function = delegate { ForkLifter.playerInstance.Eat(); }
|
||||
function = delegate { ForkLifter.playerInstance.Eat(eventCaller.currentEntity["sfx"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("sfx", ForkLifterPlayer.EatType.Default, "SFX", "Choose the SFX to play.")
|
||||
}
|
||||
},
|
||||
new GameAction("sigh", "Sigh")
|
||||
{
|
||||
|
@ -50,24 +54,24 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("color", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("colorGrad", "Gradient Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
|
@ -85,8 +89,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public class ForkLifter : Minigame
|
||||
{
|
||||
public static List<RiqEntity> queuedFlicks = new();
|
||||
|
||||
public enum FlickType
|
||||
{
|
||||
Pea,
|
||||
|
@ -126,34 +128,33 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
base.OnPlay(beat);
|
||||
OnGameSwitch(beat);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
base.OnGameSwitch(beat);
|
||||
if (queuedFlicks.Count > 0) {
|
||||
foreach (var flick in queuedFlicks) { FlickActive(flick.beat, flick["type"]); }
|
||||
queuedFlicks.Clear();
|
||||
var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "forkLifter");
|
||||
|
||||
var actionsBefore = actions.FindAll(e => e.beat < beat);
|
||||
|
||||
var lastColor = actionsBefore.FindLast(e => e.datamodel == "forkLifter/color");
|
||||
if (lastColor != null) {
|
||||
BackgroundColor(lastColor.beat, lastColor.length, lastColor["start"], lastColor["end"], lastColor["ease"]);
|
||||
}
|
||||
|
||||
ForkLifterHand.allFlickEntities = GameManager.instance.Beatmap.Entities.FindAll(c => (c.datamodel == "forkLifter/flick") && (c.beat >= beat));
|
||||
ForkLifterHand.CheckNextFlick();
|
||||
PersistColor(beat);
|
||||
}
|
||||
var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
|
||||
if (lastColorGrad != null) {
|
||||
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]);
|
||||
}
|
||||
|
||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||
{
|
||||
// playerInstance.shouldBop = autoBop;
|
||||
// if (doesBop)
|
||||
// {
|
||||
// var actions = new List<BeatAction.Action>();
|
||||
// for (int i = 0; i < length; i++) {
|
||||
// actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); }));
|
||||
// }
|
||||
// BeatAction.New(playerInstance, actions);
|
||||
// }
|
||||
var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
|
||||
|
||||
foreach (var e in tempFlicks.FindAll(e => e.beat < beat && e.beat + 2 > beat)) {
|
||||
FlickActive(e.beat, e["type"]);
|
||||
}
|
||||
|
||||
ForkLifterHand.allFlickEntities = tempFlicks.FindAll(e => e.beat >= beat);
|
||||
ForkLifterHand.CheckNextFlick();
|
||||
}
|
||||
|
||||
public static void Flick(double beat)
|
||||
|
@ -208,9 +209,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
var funcGrad = Util.EasingFunction.GetEasingFunction(colorEaseGrad);
|
||||
|
||||
float newRGrad = func(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad);
|
||||
float newGGrad = func(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad);
|
||||
float newBGrad = func(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad);
|
||||
float newRGrad = funcGrad(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad);
|
||||
float newGGrad = funcGrad(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad);
|
||||
float newBGrad = funcGrad(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad);
|
||||
|
||||
bgGradient.color = new Color(newRGrad, newGGrad, newBGrad);
|
||||
playerShadow.color = new Color(newRGrad, newGGrad, newBGrad);
|
||||
|
@ -233,25 +234,5 @@ namespace HeavenStudio.Games
|
|||
colorEndGrad = colorEndSet;
|
||||
colorEaseGrad = (Util.EasingFunction.Ease)ease;
|
||||
}
|
||||
|
||||
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
||||
private void PersistColor(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeat[^1];
|
||||
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]);
|
||||
}
|
||||
|
||||
var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeatGrad.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEventGrad = allEventsBeforeBeatGrad[^1];
|
||||
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,6 +12,13 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
{
|
||||
public static ForkLifterPlayer instance { get; set; }
|
||||
|
||||
public enum EatType
|
||||
{
|
||||
Default,
|
||||
Normal,
|
||||
Burger
|
||||
}
|
||||
|
||||
[Header("Objects")]
|
||||
public Sprite hitFX;
|
||||
public Sprite hitFXG;
|
||||
|
@ -29,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
public int currentLatePeasOnFork;
|
||||
|
||||
private bool isEating = false;
|
||||
public EatType eatType = 0;
|
||||
|
||||
// Burger shit
|
||||
|
||||
|
@ -50,10 +58,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
}
|
||||
}
|
||||
|
||||
public void Eat()
|
||||
public void Eat(int eatTypeTemp)
|
||||
{
|
||||
if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0)
|
||||
{
|
||||
eatType = (EatType)eatTypeTemp;
|
||||
anim.Play("Player_Eat", 0, 0);
|
||||
isEating = true;
|
||||
}
|
||||
|
@ -62,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
// used in an animation event
|
||||
public void EatConfirm()
|
||||
{
|
||||
if (topbun && middleburger && bottombun)
|
||||
if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("forkLifter/burger");
|
||||
}
|
||||
|
@ -101,7 +110,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
|
||||
isEating = false;
|
||||
|
||||
topbun = false; middleburger = false; bottombun = false;
|
||||
topbun = middleburger = bottombun = false;
|
||||
}
|
||||
|
||||
public void Stab(Pea p)
|
||||
|
@ -122,11 +131,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
|
||||
hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f);
|
||||
hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f);
|
||||
|
||||
SpriteRenderer hfx2s = hitFX2o.AddComponent<SpriteRenderer>();
|
||||
if (type == 2)
|
||||
hfx2s.sprite = hitFXG;
|
||||
else
|
||||
hfx2s.sprite = hitFX2;
|
||||
hfx2s.sprite = type == 2 ? hitFXG : hitFX2;
|
||||
hfx2s.sortingOrder = -5;
|
||||
hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
|
||||
}
|
||||
|
|
|
@ -83,9 +83,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
|
||||
player.currentPerfectPeasOnFork++;
|
||||
|
||||
player.topbun = type == 1;
|
||||
player.middleburger = type == 2;
|
||||
player.bottombun = type == 3;
|
||||
if (type == 1) player.topbun = true;
|
||||
if (type == 2) player.middleburger = true;
|
||||
if (type == 3) player.bottombun = true;
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue