HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifterPlayer : MonoBehaviour
{
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public static ForkLifterPlayer instance { get; set; }
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[Header("Objects")]
public GameObject fork;
public Sprite peaSprite;
public Sprite hitFX;
public Sprite hitFXG;
public Sprite hitFXMiss;
public Sprite hitFX2;
public Transform early, perfect, late;
[SerializeField]
private BoxCollider2D col;
private Animator anim;
private int currentHitInList = 0;
public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork;
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private bool isEating = false;
// Burger shit
public bool topbun, middleburger, bottombun;
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// -----------
private void Awake()
{
instance = this;
}
private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (PlayerInput.Pressed())
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{
Stab(null);
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}
if (ForkLifter.instance.EligibleHits.Count == 0)
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{
currentHitInList = 0;
}
}
public void Eat()
{
if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0)
{
anim.Play("Player_Eat", 0, 0);
isEating = true;
}
}
public void EatConfirm()
{
if (topbun && middleburger && bottombun)
{
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Jukebox.PlayOneShotGame("forkLifter/burger");
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}
else
{
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
{
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Jukebox.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
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}
else
{
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Jukebox.PlayOneShotGame("forkLifter/gulp");
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}
}
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RemoveObjFromFork();
}
public void RemoveObjFromFork()
{
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for (int i = 0; i < early.transform.childCount; i++)
{
Destroy(early.transform.GetChild(i).gameObject);
}
for (int i = 0; i < perfect.transform.childCount; i++)
{
Destroy(perfect.transform.GetChild(i).gameObject);
}
for (int i = 0; i < late.transform.childCount; i++)
{
Destroy(late.transform.GetChild(i).gameObject);
}
currentEarlyPeasOnFork = 0;
currentPerfectPeasOnFork = 0;
currentLatePeasOnFork = 0;
isEating = false;
topbun = false; middleburger = false; bottombun = false;
}
public void Stab(Pea p)
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{
if (isEating) return;
if (p == null)
{
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Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
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anim.Play("Player_Stab", 0, 0);
}
public void FastEffectHit(int type)
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{
GameObject hitFX2o = new GameObject();
hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f);
hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f);
SpriteRenderer hfx2s = hitFX2o.AddComponent<SpriteRenderer>();
if (type == 2)
hfx2s.sprite = hitFXG;
else
hfx2s.sprite = hitFX2;
hfx2s.sortingOrder = -5;
hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
}
public void HitFXMiss(Vector2 pos, Vector2 size)
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{
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(pos.x, pos.y);
hitFXo.transform.localScale = new Vector3(size.x, size.y);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFXMiss;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
}
}
}