2022-03-27 23:05:08 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NtrIdolAri : MonoBehaviour
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{
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[Header("Objects")]
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public ParticleSystem idolClapEffect;
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public ParticleSystem idolWinkEffect;
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2022-05-02 15:45:48 +00:00
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public ParticleSystem idolKissEffect;
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2022-05-02 17:43:47 +00:00
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public ParticleSystem idolWinkArrEffect;
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2022-03-27 23:05:08 +00:00
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public void ClapParticle()
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{
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idolClapEffect.Play();
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}
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public void WinkParticle()
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{
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idolWinkEffect.Play();
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}
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2022-05-02 15:45:48 +00:00
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public void KissParticle()
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{
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idolKissEffect.Play();
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}
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2022-05-02 17:43:47 +00:00
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public void WinkArrangeParticle()
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{
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idolWinkArrEffect.Play();
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}
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2022-03-27 23:05:08 +00:00
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}
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