HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/Pea.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
{
public class Pea : PlayerActionObject
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{
private Animator anim;
public float startBeat;
public int type;
private void Start()
{
anim = GetComponent<Animator>();
// SCHEDULING zoom sound so it lines up with when it meets the fork.
var currentDspTime = AudioSettings.dspTime;
var cond = Conductor.instance;
var zoomStartTime = currentDspTime + (double)(cond.secPerBeat * 2 / cond.musicSource.pitch) - 0.317;
Jukebox.PlayOneShotScheduledGame("forkLifter/zoomFast", (double)zoomStartTime);
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GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
for (int i = 0; i < transform.GetChild(0).childCount; i++)
{
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
}
// PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
isEligible = true;
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}
public override void OnAce()
{
this.Hit();
}
public void Hit()
{
ForkLifterPlayer.instance.Stab(this);
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
{
ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
switch (type)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = ForkLifterPlayer.instance.hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShotGame("forkLifter/stab");
ForkLifterPlayer.instance.currentPerfectPeasOnFork++;
if (type == 1)
{
ForkLifterPlayer.instance.topbun = true;
}
else if (type == 2)
{
ForkLifterPlayer.instance.middleburger = true;
}
else if (type == 3)
{
ForkLifterPlayer.instance.bottombun = true;
}
Destroy(this.gameObject);
}
public void Early()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.early.transform.childCount; i++)
{
ForkLifterPlayer.instance.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentEarlyPeasOnFork++;
Destroy(this.gameObject);
}
public void Late()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.late.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.late.transform.childCount; i++)
{
ForkLifterPlayer.instance.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentLatePeasOnFork++;
Destroy(this.gameObject);
}
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private void Update()
{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f);
anim.Play("Flicked_Object", -1, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
StateCheck(normalizedBeat);
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if (PlayerInput.Pressed() && ForkLifterPlayer.instance.hitOnFrame == 0)
{
if (state.perfect)
{
Hit();
}
else if (state.early)
{
Early();
}
else if (state.late)
{
Late();
}
ForkLifterPlayer.instance.hitOnFrame++;
}
if (normalizedBeat > Minigame.EndTime())
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{
Jukebox.PlayOneShot("audience/disappointed");
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Destroy(this.gameObject);
}
}
}
}