HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/Pea.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class Pea : MonoBehaviour
{
[Header("Latency")]
public float earlyTime;
public float perfectTime;
public float lateTime;
public float endTime;
private Animator anim;
public float startBeat;
private bool inList = false;
public int type;
private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible();
public int estate, pstate, lstate, endstate;
private void Start()
{
anim = GetComponent<Animator>();
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Jukebox.PlayOneShotGame("forkLifter/zoom");
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GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
e = new ForkLifterPlayer.Eligible();
e.pea = this;
for (int i = 0; i < transform.GetChild(0).childCount; i++)
{
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
}
}
private void Update()
{
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f));
anim.Play("Flicked_Object", -1, normalizedBeat);
anim.speed = 0;
// Early State
if (normalizedBeat > earlyTime && normalizedBeat < perfectTime && estate <= 1)
{
estate++;
MakeEligible(true, false, false);
}
// Perfect State
else if (normalizedBeat > perfectTime && normalizedBeat < lateTime && pstate <= 1)
{
pstate++;
MakeEligible(false, true, false);
}
// Late State
else if (normalizedBeat > lateTime && normalizedBeat < endTime && lstate <= 1)
{
lstate++;
MakeEligible(false, false, true);
}
else if (normalizedBeat < earlyTime || normalizedBeat > endTime)
{
MakeInEligible();
}
if (normalizedBeat > endTime && endstate <= 1)
{
endstate++;
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Jukebox.PlayOneShot("audience/disappointed");
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}
if (normalizedBeat > 1.35f)
{
MakeInEligible();
Destroy(this.gameObject);
}
}
public void MakeEligible(bool early, bool perfect, bool late)
{
// print($"{early}, {perfect}, {late}");
if (!inList)
{
e.early = early;
e.perfect = perfect;
e.late = late;
ForkLifterPlayer.instance.EligibleHits.Add(e);
inList = true;
}
else
{
ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)];
es.early = early;
es.perfect = perfect;
es.late = late;
}
}
public void MakeInEligible()
{
if (!inList) return;
ForkLifterPlayer.instance.EligibleHits.Remove(e);
inList = false;
}
}
}