HeavenStudioPlus/Assets/Scripts/EventCaller.cs

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using System;
using System.Linq;
using BurstLinq;
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using System.Collections.Generic;
using UnityEngine;
using Jukebox;
using HeavenStudio.Games;
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using HeavenStudio.Util;
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namespace HeavenStudio
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{
public class EventCaller : MonoBehaviour
{
public GameManager gameManager { get; private set; }
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public Transform GamesHolder;
public RiqEntity currentEntity = new RiqEntity();
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public string currentSwitchGame;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
public Dictionary<string, Minigames.Minigame> minigames = new();
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public Minigames.Minigame GetMinigame(string gameName)
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{
minigames.TryGetValue(gameName, out var minigame);
return minigame;
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}
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public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
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{
return game.actions.Find(c => c.actionName == action);
}
public Minigames.GameAction GetGameAction(string gameName, string action)
{
if (minigames.TryGetValue(gameName, out var minigame))
{
return minigame.actions.Find(c => c.actionName == action);
}
else
{
Debug.LogWarning($"Game {gameName} not found!");
return null;
}
}
public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param)
{
return GetGameAction(game, action).parameters.Find(c => c.propertyName == param);
}
public Minigames.Param GetGameParam(string gameName, string action, string param)
{
return GetGameAction(gameName, action).parameters.Find(c => c.propertyName == param);
}
public void Init(GameManager mgr)
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{
gameManager = mgr;
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instance = this;
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currentEntity = new RiqEntity();
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Minigames.Init(this);
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}
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public void CallEvent(RiqEntity entity, bool gameActive, bool preEvent = false)
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{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames[details[0]];
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try
{
currentEntity = entity;
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if (details.Length > 2) currentSwitchGame = details[2];
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Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
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if (preEvent)
{
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action.preFunction.Invoke();
}
else
{
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if (gameActive)
{
action.function.Invoke();
}
else
{
action.inactiveFunction.Invoke();
}
}
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
}
}
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// public void CallPreEvent(RiqEntity entity)
// {
// string[] details = entity.datamodel.Split('/');
// Minigames.Minigame game = minigames[details[0]];
// try
// {
// currentEntity = entity;
// Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
// action.preFunction.Invoke();
// }
// catch (Exception ex)
// {
// Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
// }
// }
public static List<RiqEntity> GetAllInGameManagerList(string gameName)
{
return instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
}
public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
{
Predicate<RiqEntity> match = c =>
{
string[] details = c.datamodel.Split('/');
return details[0] == gameName && include.Contains(details[1]);
};
return instance.gameManager.Beatmap.Entities.FindAll(match);
}
public static List<RiqEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
{
Predicate<RiqEntity> match = c =>
{
string[] details = c.datamodel.Split('/');
return details[0] == gameName && !exclude.Contains(details[1]);
};
return instance.gameManager.Beatmap.Entities.FindAll(match);
}
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public static List<Minigames.Minigame> FXOnlyGames()
{
return instance.minigames.Values.ToList().FindAll(c => c.fxOnly);
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}
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}
}