HeavenStudioPlus/Assets/Scripts/EventCaller.cs

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2021-12-23 00:08:35 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
public class EventCaller : MonoBehaviour
{
public Transform GamesHolder;
private float currentBeat;
public delegate void EventCallback();
public List<MiniGame> minigames = new List<MiniGame>()
{
};
[Serializable]
public class MiniGame
{
public string name;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions)
{
this.name = name;
this.actions = actions;
}
}
public class GameAction
{
public string actionName;
public EventCallback function;
public GameAction(string actionName, EventCallback function)
{
this.actionName = actionName;
this.function = function;
}
}
public void Init()
{
minigames = new List<MiniGame>()
{
new MiniGame("forkLifter", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); } ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); } ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); } ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); } ),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
})
};
for (int i = 0; i < minigames.Count; i++)
{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
}
}
private void Update()
{
if (GameManager.instance.currentEvent > 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count)
currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
}
public void CallEvent(string event_, float beat)
{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
try
{
GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
}
}
}
}