Adubbz
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69490107d7
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Added flax to the shrubland
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2015-04-14 20:20:44 +10:00 |
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Cheeserolls
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7c99f7acf4
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Fix some missing scythe features
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2015-04-13 23:14:14 +01:00 |
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Cheeserolls
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e0fc4010c0
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Add scythe
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2015-04-13 22:38:17 +01:00 |
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Adubbz
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c0ff997661
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Switched to using the Java Arrays class, not the Scala one (Auto imports can be a pain sometimes)
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2015-04-13 08:21:03 +10:00 |
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Adubbz
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01bc49eb65
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Fixed an error with deserialization
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2015-04-12 20:11:43 +10:00 |
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Cheeserolls
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bd49407515
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Add mud and amethyst armor
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2015-04-12 11:03:51 +01:00 |
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Cheeserolls
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9ffbc85ab0
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Import all from api BOPItemHelper into ModItems for convenience
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2015-04-12 11:03:51 +01:00 |
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Cheeserolls
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7f8cff619b
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Add mud and amethyst tools
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2015-04-12 11:03:51 +01:00 |
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Adubbz
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41f60d8393
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Began work on the shrubland, increased the amount of leaves
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2015-04-12 19:52:22 +10:00 |
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Adubbz
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6564281943
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Added the flower field, improved weighted generation, fixed the colouring of damp and wheat grass
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2015-04-12 16:12:41 +10:00 |
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Adubbz
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5ffd96b86d
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Completed the Thicket
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2015-04-12 13:00:15 +10:00 |
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Cheeserolls
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3fa19ac90c
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Add tall cattail, rename BlockDoubleFoliage to BlockBOPDoublePlant for consistency
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2015-04-11 23:52:03 +01:00 |
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Cheeserolls
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25075b9d89
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Add shrub item texture, improve berrybush item texture
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2015-04-11 23:29:25 +01:00 |
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Cheeserolls
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930ae1f79f
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Fix render colors for some plants
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2015-04-11 23:15:09 +01:00 |
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Cheeserolls
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e767ee0274
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Fix reed rendering placement and bounding box
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2015-04-11 22:33:13 +01:00 |
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Cheeserolls
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890f009c49
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Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root
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2015-04-11 21:43:31 +01:00 |
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Cheeserolls
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87b76b4101
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Correct some misleading errors in comments
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2015-04-11 14:38:37 +01:00 |
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Cheeserolls
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ee26557365
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Remove unused imports
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2015-04-11 14:18:58 +01:00 |
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Adubbz
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308f24378c
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Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they're being a pain)
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2015-04-10 23:54:00 +10:00 |
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Adubbz
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9c9037e6d3
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Fixed pick block on leaves, fixed an error reading config files on second run (stages weren't being added to wrapped generators)
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2015-04-10 21:27:21 +10:00 |
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Adubbz
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567ce24721
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Began work on the Thicket
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2015-04-10 15:29:58 +10:00 |
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Adubbz
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62a336a25c
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Added the Steppe biome
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2015-04-10 10:19:40 +10:00 |
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Adubbz
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9dca60f94c
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Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary
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2015-04-10 09:21:58 +10:00 |
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Adubbz
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026c69b4e6
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Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary
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2015-04-10 09:21:43 +10:00 |
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Adubbz
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a541caf85b
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Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes
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2015-04-10 09:16:36 +10:00 |
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Adubbz
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b617d62ca4
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Added a generator for grass
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2015-04-09 17:56:47 +10:00 |
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Adubbz
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0020ea25f3
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Added flowers to the Origin Valley
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2015-04-09 12:29:51 +10:00 |
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Adubbz
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8f7c37384f
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Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from)
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2015-04-09 10:58:27 +10:00 |
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Adubbz
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ab961ba89b
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Began work on the Origin Valley, trees currently generate
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2015-04-08 22:53:06 +10:00 |
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Adubbz
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3a24ac037f
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Fixed leaves failing to render certain sides
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2015-04-08 22:50:42 +10:00 |
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Adubbz
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3f8b64ec5e
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Prevented model/rendering registration from occurring on the server, fixes crashing
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2015-04-08 08:55:35 +10:00 |
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Adubbz
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197f584c21
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Added the crag
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2015-04-07 23:48:31 +10:00 |
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Adubbz
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f1c400ed11
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Added the arctic biome
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2015-04-07 23:28:02 +10:00 |
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Adubbz
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01e8c27573
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Re-added the title panorama - My eyes couldn't take Vanilla's any longer
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2015-04-07 22:40:46 +10:00 |
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Adubbz
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2ef892aa30
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Moved the progress stats to a command rather than hover text
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2015-04-07 21:27:34 +10:00 |
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Adubbz
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1479ee8a61
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Added stat counters for biomes and items
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2015-04-07 20:43:37 +10:00 |
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Adubbz
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8b9080067d
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Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler
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2015-04-07 20:07:41 +10:00 |
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Adubbz
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35864315b9
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Added /bop stripchunk for testing ore generation and other underground stuff
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2015-04-07 15:46:06 +10:00 |
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Adubbz
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a3bb33d3aa
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Biomes with id -1 are no longer added to the generation lists
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2015-04-07 11:42:59 +10:00 |
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Adubbz
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587a34337d
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Fixed biome registration not occurring on first run
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2015-04-07 11:31:05 +10:00 |
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Adubbz
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981ccdc2ca
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Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator
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2015-04-07 09:19:05 +10:00 |
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Cheeserolls
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ec4bac4004
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Add berries
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2015-04-06 21:23:40 +01:00 |
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Cheeserolls
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66c6cc3a10
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Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming
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2015-04-06 20:47:45 +01:00 |
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Cheeserolls
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3cdf9d9721
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Fix BOP leaves dropping too much fruit
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2015-04-06 20:19:19 +01:00 |
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Cheeserolls
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34840dc692
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Fix a few minor TODOs in the blocks
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2015-04-06 19:57:02 +01:00 |
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Cheeserolls
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d6d75d7e40
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Further simplify code for blocks with pages of variants. Remove test blocks
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2015-04-06 19:29:24 +01:00 |
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Cheeserolls
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918dbdd5ff
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Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks
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2015-04-06 17:16:23 +01:00 |
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Cheeserolls
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1597322d1c
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Remove unused imports
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2015-04-06 14:10:14 +01:00 |
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Cheeserolls
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10fbe01806
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Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler
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2015-04-06 13:44:59 +01:00 |
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Adubbz
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7ace8f34f7
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Hooked up generator stages with the appropriate events
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2015-04-06 15:45:11 +10:00 |
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