Commit graph

901 commits

Author SHA1 Message Date
Adubbz
4b87967f05 Made Biomes O Plenty load after Natura 2013-06-01 17:08:59 +10:00
Adubbz
d114e72bd6 Finished the BOP part of Natura compat 2013-06-01 16:59:56 +10:00
Adubbz
30ceb464c8 Fixed a crash in the Nether 2013-06-01 15:38:52 +10:00
Adubbz
43504cded9 More work on Natura reflection 2013-06-01 14:37:21 +10:00
Adubbz
3dba445d1e Started on integrating Natura tainted soil, heatsand and glowshrooms 2013-06-01 14:27:17 +10:00
Adubbz
83e413d3fe Deathblooms no longer count as a Forestry flower 2013-06-01 12:51:57 +10:00
Adubbz
19f719d599 Fixed a sever crash due to SideOnlys 2013-06-01 11:43:21 +10:00
Adubbz
cd588b7ab3 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-06-01 10:34:30 +10:00
Adubbz
f04670665e Updated the changelog 2013-06-01 10:34:13 +10:00
Matt Caughey
93d56dc6c0 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-31 20:29:50 -04:00
Adubbz
8822e26200 Made the Ancient Staff only usable when it isn't depleted, gave the Promised Lands a movement ratio of 13 and made the Ancient Staff usable in the Promised Lands 2013-06-01 10:29:37 +10:00
Matt Caughey
2057c60649 More changes to Promised Land stuff 2013-05-31 20:29:29 -04:00
Adubbz
6ec571a273 Updated changelog 2013-06-01 09:48:36 +10:00
Matt Caughey
4dd5221ea6 Added new Promised Land portal design 2013-05-31 19:18:46 -04:00
Matt Caughey
6d3452401d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-31 18:55:07 -04:00
Matt Caughey
7285d6c1e4 Started on new Promised Land portal design 2013-05-31 18:54:44 -04:00
Adubbz
92020d91b3 Updated changelog 2013-06-01 08:38:05 +10:00
Matt Caughey
3b628c1231 Tweaked the beach variations. 2013-05-31 16:22:04 -04:00
ted80-PC
7a9cfbcaf5 Added beach gen, Disabled new ocean biomes 2013-05-31 21:57:47 +02:00
Adubbz
06cb92294f Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-31 22:01:21 +10:00
Adubbz
ef4f285d89 Added the 0.5.4 changelog to the Readme 2013-05-31 22:00:49 +10:00
Amnet
a3e247bde3 Merge remote-tracking branch 'origin/master' 2013-05-31 13:43:27 +02:00
Amnet
0989de20e7 Fixed the Nether to OW ratio.
Added an array list with Nether biomes to the API.
2013-05-31 13:42:57 +02:00
Adubbz
0098a9c978 Liquids are now backwards compatible with the current system and now work with BC pumps 2013-05-31 21:42:41 +10:00
Adubbz
7bf9aec53a Cleanup 2013-05-31 20:34:02 +10:00
Amnet
a2e59259b4 Fixed the Portal.
Tweaked bounding boxes on grass.
2013-05-31 11:16:22 +02:00
Matt Caughey
df67690299 Finished the Nether biomes 2013-05-30 20:58:03 -04:00
Matt Caughey
a770b850cb Tweaked some textures, as well as spring water steam particles. 2013-05-30 16:41:03 -04:00
Amnet
e034c02d6f Some bugfixes - array checks for leaves, fix for mangrove and loftwood
saplings.
2013-05-30 15:34:28 +02:00
Amnet
06cf329d13 Merge remote-tracking branch 'origin/master' 2013-05-30 14:31:07 +02:00
Amnet
cb05516ccc Portal to the Promised Land is now created above the one using the
Ancient Staff
2013-05-30 14:30:20 +02:00
Adubbz
f5cd068c56 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-30 20:33:39 +10:00
Adubbz
860c478150 Finished steam particles for now, would like an animation but i can't figure out how to do them :/ 2013-05-30 20:32:27 +10:00
Amnet
0fabcdd564 Moved the forge fluids API in an appropriate package. 2013-05-30 11:41:07 +02:00
Adubbz
6527afb90a Added steam particles, layering is a bit funky with dandelion particles but oh well 2013-05-30 18:18:07 +10:00
Matt Caughey
a63ec77330 Improved the Mangrove biome. 2013-05-29 23:04:52 -04:00
Amnet
fa8fd56815 Started working on the Promised Land portal rework - ancient staff is
getting depleted after use and needs charging with another nether star.
2013-05-30 01:24:58 +02:00
Amnet
59e0172dfd Falling out of the world in the Promised Land will teleport to y=256 in
OW.
2013-05-30 00:37:21 +02:00
Adubbz
b686323c08 Updated reference to springWater 2013-05-29 11:08:54 +10:00
Adubbz
96c2bceba9 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi 2013-05-29 11:05:53 +10:00
Adubbz
b6d7fa7b1d Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper) 2013-05-29 11:05:27 +10:00
Matt Caughey
a2c5944287 Changed how quicksand generates. Allowed tiny cacti and thorns to "live" at any light level (For the Nether). 2013-05-28 20:19:44 -04:00
Adubbz
cf47ff9e3b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi 2013-05-29 07:10:07 +10:00
Matt Caughey
31246c579f Added Spring Water and Liquid Poison ponds to certain biomes. 2013-05-28 17:04:03 -04:00
Matt Caughey
5146469d47 Reverted the Tropical Rainforest/Rainforest switch 2013-05-28 14:49:14 -04:00
Matt Caughey
8919484b7c Swapped the Rainforest and Tropical Rainforest biomes. 2013-05-28 14:42:09 -04:00
Adubbz
f7b6be1c78 Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs 2013-05-28 21:22:54 +10:00
Amnet
e64a649bf3 Disabled oil generation for the promised land and nether biomes. 2013-05-28 13:18:48 +02:00
Matt Caughey
1994b2cb03 Added Hot Springs biome and Jacaranda trees. 2013-05-26 15:36:28 -04:00
ted80-PC
e632668e97 Re-added ocean biome gen, Fixed memory crash 2013-05-26 14:18:06 +02:00