Started on integrating Natura tainted soil, heatsand and glowshrooms
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2 changed files with 722 additions and 0 deletions
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package biomesoplenty.world;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA;
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import java.lang.reflect.Constructor;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSand;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenCavesHell;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.feature.WorldGenFire;
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import net.minecraft.world.gen.feature.WorldGenFlowers;
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import net.minecraft.world.gen.feature.WorldGenGlowStone1;
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import net.minecraft.world.gen.feature.WorldGenGlowStone2;
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import net.minecraft.world.gen.feature.WorldGenHellLava;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import net.minecraft.world.gen.structure.MapGenNetherBridge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event.Result;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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import net.minecraftforge.event.terraingen.TerrainGen;
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public class ChunkProviderBOPNaturaHell implements IChunkProvider
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{
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private Random hellRNG;
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private NoiseGeneratorOctaves netherNoiseGen1;
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private NoiseGeneratorOctaves netherNoiseGen2;
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private NoiseGeneratorOctaves netherNoiseGen3;
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private NoiseGeneratorOctaves slowsandGravelNoiseGen;
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private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
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public NoiseGeneratorOctaves netherNoiseGen6;
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public NoiseGeneratorOctaves netherNoiseGen7;
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private World worldObj;
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private double[] noiseField;
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public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
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private double[] slowsandNoise = new double[256];
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private double[] gravelNoise = new double[256];
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private BiomeGenBase[] biomesForGeneration;
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private double[] netherrackExclusivityNoise = new double[256];
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private MapGenBase netherCaveGenerator = new MapGenCavesHell();
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double[] noiseData1;
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double[] noiseData2;
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double[] noiseData3;
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double[] noiseData4;
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double[] noiseData5;
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private static Block taintedSoil = null;
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private static Block heatSand = null;
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private static Block glowshroom = null;
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private static Constructor constructor = null;
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private static Class FlowerGen = null;
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private static Class FlowerGenConst = null;
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{
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genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
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netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
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}
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public ChunkProviderBOPNaturaHell(World par1World, long par2)
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{
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worldObj = par1World;
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hellRNG = new Random(par2);
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netherNoiseGen1 = new NoiseGeneratorOctaves(hellRNG, 16);
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netherNoiseGen2 = new NoiseGeneratorOctaves(hellRNG, 16);
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netherNoiseGen3 = new NoiseGeneratorOctaves(hellRNG, 8);
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slowsandGravelNoiseGen = new NoiseGeneratorOctaves(hellRNG, 4);
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netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(hellRNG, 4);
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netherNoiseGen6 = new NoiseGeneratorOctaves(hellRNG, 10);
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netherNoiseGen7 = new NoiseGeneratorOctaves(hellRNG, 16);
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NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
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noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, hellRNG, noiseGens);
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netherNoiseGen1 = noiseGens[0];
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netherNoiseGen2 = noiseGens[1];
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netherNoiseGen3 = noiseGens[2];
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slowsandGravelNoiseGen = noiseGens[3];
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netherrackExculsivityNoiseGen = noiseGens[4];
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netherNoiseGen6 = noiseGens[5];
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netherNoiseGen7 = noiseGens[6];
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}
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private static void naturaReflection()
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{
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try
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{
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taintedSoil = (Block) Class.forName("mods.natura.common.NContent").getField("taintedSoil").get(null);
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heatSand = (Block) Class.forName("mods.natura.common.NContent").getField("heatSand").get(null);
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glowshroom = (Block) Class.forName("mods.natura.common.NContent").getField("glowshroom").get(null);
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FlowerGen = Class.forName("mods.natura.worldgen.FlowerGen");
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constructor = FlowerGen.getConstructor(new Class[]{int.class, int.class});
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FlowerGenConst = (Class) constructor.newInstance(1, 1);
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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}
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/**
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* Generates the shape of the terrain in the nether.
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*/
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public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
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{
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byte b0 = 4;
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byte b1 = 32;
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int k = b0 + 1;
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byte b2 = 17;
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int l = b0 + 1;
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noiseField = this.initializeNoiseField(noiseField, par1 * b0, 0, par2 * b0, k, b2, l);
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for (int i1 = 0; i1 < b0; ++i1)
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{
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for (int j1 = 0; j1 < b0; ++j1)
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{
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for (int k1 = 0; k1 < 16; ++k1)
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{
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double d0 = 0.125D;
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double d1 = noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
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double d2 = noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
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double d3 = noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
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double d4 = noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
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double d5 = (noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
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double d6 = (noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
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double d7 = (noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
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double d8 = (noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
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for (int l1 = 0; l1 < 8; ++l1)
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{
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double d9 = 0.25D;
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double d10 = d1;
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double d11 = d2;
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double d12 = (d3 - d1) * d9;
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double d13 = (d4 - d2) * d9;
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for (int i2 = 0; i2 < 4; ++i2)
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{
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int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
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short short1 = 128;
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double d14 = 0.25D;
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double d15 = d10;
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double d16 = (d11 - d10) * d14;
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for (int k2 = 0; k2 < 4; ++k2)
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{
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int l2 = 0;
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if (k1 * 8 + l1 < b1)
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{
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l2 = Block.lavaStill.blockID;
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}
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if (d15 > 0.0D)
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{
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l2 = Block.netherrack.blockID;
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}
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if (d15 > 56.0D)
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{
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l2 = this.taintedSoil.blockID;
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}
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par3ArrayOfByte[j2] = (byte)l2;
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j2 += short1;
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d15 += d16;
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}
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d10 += d12;
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d11 += d13;
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}
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d1 += d5;
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d2 += d6;
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d3 += d7;
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d4 += d8;
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}
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}
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}
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}
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}
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/**
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* name based on ChunkProviderGenerate
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*/
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public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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{
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ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY) return;
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byte b0 = 32;
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double d0 = 0.03125D;
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slowsandNoise = slowsandGravelNoiseGen.generateNoiseOctaves(slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
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gravelNoise = slowsandGravelNoiseGen.generateNoiseOctaves(gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
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netherrackExclusivityNoise = netherrackExculsivityNoiseGen.generateNoiseOctaves(netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
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for (int k = 0; k < 16; ++k)
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{
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for (int l = 0; l < 16; ++l)
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{
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BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
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boolean flag = slowsandNoise[k + l * 16] + hellRNG.nextDouble() * 0.2D > 0.0D;
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boolean flag1 = gravelNoise[k + l * 16] + hellRNG.nextDouble() * 0.2D > 0.0D;
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int i1 = (int)(netherrackExclusivityNoise[k + l * 16] / 3.0D + 3.0D + hellRNG.nextDouble() * 0.25D);
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int j1 = -1;
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byte b1 = biomegenbase.topBlock;
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byte b2 = (byte) this.taintedSoil.blockID;
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for (int k1 = 127; k1 >= 0; --k1)
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{
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int l1 = (l * 16 + k) * 128 + k1;
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if (k1 < 127 - hellRNG.nextInt(5) && k1 > 0 + hellRNG.nextInt(5))
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{
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byte b3 = par3ArrayOfByte[l1];
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if (b3 == 0)
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{
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j1 = -1;
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}
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else if (b3 == Block.netherrack.blockID)
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{
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if (j1 == -1)
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{
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if (i1 <= 0)
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{
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b1 = 0;
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b2 = (byte)Block.netherrack.blockID;
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}
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else if (k1 >= b0 - 4 && k1 <= b0 + 1)
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{
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b1 = (byte)Block.netherrack.blockID;
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b2 = (byte) this.taintedSoil.blockID;
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if (flag1)
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{
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b1 = (byte)Block.gravel.blockID;
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}
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if (flag1)
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{
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b2 = (byte)Block.netherrack.blockID;
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}
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if (flag)
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{
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b1 = (byte)Block.slowSand.blockID;
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}
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if (flag)
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{
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b2 = (byte) this.heatSand.blockID;
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}
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}
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if (k1 < b0 && b1 == 0)
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{
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b1 = (byte)Block.lavaStill.blockID;
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}
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j1 = i1;
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if (k1 >= b0 - 1)
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{
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par3ArrayOfByte[l1] = b1;
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}
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else
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{
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par3ArrayOfByte[l1] = b2;
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}
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}
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else if (j1 > 0)
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{
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--j1;
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par3ArrayOfByte[l1] = b2;
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}
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}
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}
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else
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{
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par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
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}
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}
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}
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}
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}
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/**
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* loads or generates the chunk at the chunk location specified
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*/
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@Override
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public Chunk loadChunk(int par1, int par2)
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{
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return this.provideChunk(par1, par2);
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}
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/**
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* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
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* specified chunk from the map seed and chunk seed
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*/
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@Override
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public Chunk provideChunk(int par1, int par2)
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{
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hellRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
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byte[] abyte = new byte[32768];
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this.generateNetherTerrain(par1, par2, abyte);
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biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
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this.replaceBlocksForBiome(par1, par2, abyte, biomesForGeneration);
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netherCaveGenerator.generate(this, worldObj, par1, par2, abyte);
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genNetherBridge.generate(this, worldObj, par1, par2, abyte);
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Chunk chunk = new Chunk(worldObj, abyte, par1, par2);
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BiomeGenBase[] abiomegenbase = worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
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byte[] abyte1 = chunk.getBiomeArray();
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for (int k = 0; k < abyte1.length; ++k)
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{
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abyte1[k] = (byte)abiomegenbase[k].biomeID;
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}
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chunk.resetRelightChecks();
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return chunk;
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}
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/**
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
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{
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ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY) return event.noisefield;
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if (par1ArrayOfDouble == null)
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{
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par1ArrayOfDouble = new double[par5 * par6 * par7];
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}
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double d0 = 684.412D;
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double d1 = 2053.236D;
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noiseData4 = netherNoiseGen6.generateNoiseOctaves(noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
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noiseData5 = netherNoiseGen7.generateNoiseOctaves(noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
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noiseData1 = netherNoiseGen3.generateNoiseOctaves(noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
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noiseData2 = netherNoiseGen1.generateNoiseOctaves(noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
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noiseData3 = netherNoiseGen2.generateNoiseOctaves(noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
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int k1 = 0;
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int l1 = 0;
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double[] adouble1 = new double[par6];
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int i2;
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for (i2 = 0; i2 < par6; ++i2)
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{
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adouble1[i2] = Math.cos(i2 * Math.PI * 6.0D / par6) * 2.0D;
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double d2 = i2;
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if (i2 > par6 / 2)
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{
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d2 = par6 - 1 - i2;
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}
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if (d2 < 4.0D)
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{
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d2 = 4.0D - d2;
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adouble1[i2] -= d2 * d2 * d2 * 10.0D;
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}
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}
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for (i2 = 0; i2 < par5; ++i2)
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{
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for (int j2 = 0; j2 < par7; ++j2)
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{
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double d3 = (noiseData4[l1] + 256.0D) / 512.0D;
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if (d3 > 1.0D)
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{
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d3 = 1.0D;
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}
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double d4 = 0.0D;
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double d5 = noiseData5[l1] / 8000.0D;
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if (d5 < 0.0D)
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{
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d5 = -d5;
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}
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d5 = d5 * 3.0D - 3.0D;
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if (d5 < 0.0D)
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{
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d5 /= 2.0D;
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if (d5 < -1.0D)
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{
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d5 = -1.0D;
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}
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|
||||
d5 /= 1.4D;
|
||||
d5 /= 2.0D;
|
||||
d3 = 0.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (d5 > 1.0D)
|
||||
{
|
||||
d5 = 1.0D;
|
||||
}
|
||||
|
||||
d5 /= 6.0D;
|
||||
}
|
||||
|
||||
d3 += 0.5D;
|
||||
d5 = d5 * par6 / 16.0D;
|
||||
++l1;
|
||||
|
||||
for (int k2 = 0; k2 < par6; ++k2)
|
||||
{
|
||||
double d6 = 0.0D;
|
||||
double d7 = adouble1[k2];
|
||||
double d8 = noiseData2[k1] / 512.0D;
|
||||
double d9 = noiseData3[k1] / 512.0D;
|
||||
double d10 = (noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (d10 < 0.0D)
|
||||
{
|
||||
d6 = d8;
|
||||
}
|
||||
else if (d10 > 1.0D)
|
||||
{
|
||||
d6 = d9;
|
||||
}
|
||||
else
|
||||
{
|
||||
d6 = d8 + (d9 - d8) * d10;
|
||||
}
|
||||
|
||||
d6 -= d7;
|
||||
double d11;
|
||||
|
||||
if (k2 > par6 - 4)
|
||||
{
|
||||
d11 = (k2 - (par6 - 4)) / 3.0F;
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
if (k2 < d4)
|
||||
{
|
||||
d11 = (d4 - k2) / 4.0D;
|
||||
|
||||
if (d11 < 0.0D)
|
||||
{
|
||||
d11 = 0.0D;
|
||||
}
|
||||
|
||||
if (d11 > 1.0D)
|
||||
{
|
||||
d11 = 1.0D;
|
||||
}
|
||||
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[k1] = d6;
|
||||
++k1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
@Override
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
@Override
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.fallInstantly = true;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
int k = par2 * 16;
|
||||
int l = par3 * 16;
|
||||
BiomeGenBase var6 = worldObj.getBiomeGenForCoords(k + 16, l + 16);
|
||||
|
||||
genNetherBridge.generateStructuresInChunk(worldObj, hellRNG, par2, par3);
|
||||
int i1;
|
||||
int j1;
|
||||
int k1;
|
||||
int l1;
|
||||
|
||||
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA);
|
||||
for (i1 = 0; doGen && i1 < 8; ++i1)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(120) + 4;
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenHellLava(Block.lavaMoving.blockID, false)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
i1 = hellRNG.nextInt(hellRNG.nextInt(10) + 1) + 1;
|
||||
int i2;
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(120) + 4;
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFire()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
i1 = hellRNG.nextInt(hellRNG.nextInt(10) + 1);
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(120) + 4;
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone1()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
for (j1 = 0; doGen && j1 < 10; ++j1)
|
||||
{
|
||||
k1 = k + hellRNG.nextInt(16) + 8;
|
||||
l1 = hellRNG.nextInt(128);
|
||||
i2 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone2()).generate(worldObj, hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, k, l));
|
||||
|
||||
doGen = TerrainGen.decorate(worldObj, hellRNG, k, l, SHROOM);
|
||||
if (doGen && hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(128);
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
if (doGen && hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + hellRNG.nextInt(16) + 8;
|
||||
k1 = hellRNG.nextInt(128);
|
||||
l1 = l + hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Block.mushroomRed.blockID)).generate(worldObj, hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
WorldGenMinable worldgenminable = new WorldGenMinable(Block.oreNetherQuartz.blockID, 13, Block.netherrack.blockID);
|
||||
int j2;
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + hellRNG.nextInt(16);
|
||||
i2 = hellRNG.nextInt(108) + 10;
|
||||
j2 = l + hellRNG.nextInt(16);
|
||||
worldgenminable.generate(worldObj, hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + hellRNG.nextInt(16);
|
||||
i2 = hellRNG.nextInt(108) + 10;
|
||||
j2 = l + hellRNG.nextInt(16);
|
||||
(new WorldGenHellLava(Block.lavaMoving.blockID, true)).generate(worldObj, hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
/*if (doGen && hellRNG.nextInt(7) == 0)
|
||||
{
|
||||
int l2 = k + hellRNG.nextInt(16) + 8;
|
||||
int k4 = hellRNG.nextInt(128);
|
||||
int j6 = l + hellRNG.nextInt(16) + 8;
|
||||
(FlowerGenConst(NContent.glowshroom.blockID, 0)).generate(worldObj, hellRNG, l2, k4, j6);
|
||||
}
|
||||
if (doGen && hellRNG.nextInt(8) == 0)
|
||||
{
|
||||
int i3 = k + hellRNG.nextInt(16) + 8;
|
||||
int l4 = hellRNG.nextInt(128);
|
||||
int k6 = l + hellRNG.nextInt(16) + 8;
|
||||
(FlowerGen(NContent.glowshroom.blockID, 1)).generate(worldObj, hellRNG, i3, l4, k6);
|
||||
}
|
||||
if (doGen && hellRNG.nextInt(9) == 0)
|
||||
{
|
||||
int i3 = k + hellRNG.nextInt(16) + 8;
|
||||
int l4 = hellRNG.nextInt(128);
|
||||
int k6 = l + hellRNG.nextInt(16) + 8;
|
||||
(new FlowerGen(NContent.glowshroom.blockID, 2)).generate(worldObj, hellRNG, i3, l4, k6);
|
||||
}*/
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, k, l));
|
||||
|
||||
var6.decorate(worldObj, hellRNG, k, l);
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
BlockSand.fallInstantly = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
@Override
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void func_104112_b() {}
|
||||
|
||||
/**
|
||||
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
|
||||
*/
|
||||
@Override
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
@Override
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
@Override
|
||||
public String makeString()
|
||||
{
|
||||
return "HellRandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
@Override
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
if (par1EnumCreatureType == EnumCreatureType.monster && genNetherBridge.hasStructureAt(par2, par3, par4))
|
||||
return genNetherBridge.getSpawnList();
|
||||
else
|
||||
{
|
||||
BiomeGenBase biomegenbase = worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
@Override
|
||||
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void recreateStructures(int par1, int par2)
|
||||
{
|
||||
genNetherBridge.generate(this, worldObj, par1, par2, (byte[])null);
|
||||
}
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
package biomesoplenty.world;
|
||||
|
||||
import cpw.mods.fml.common.Loader;
|
||||
import net.minecraft.world.WorldProviderHell;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import biomesoplenty.api.Biomes;
|
||||
import biomesoplenty.integration.BCIntegration;
|
||||
|
||||
public class WorldProviderBOPhell extends WorldProviderHell
|
||||
{
|
||||
|
@ -20,6 +22,19 @@ public class WorldProviderBOPhell extends WorldProviderHell
|
|||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
if (Loader.isModLoaded("Natura"))
|
||||
{
|
||||
try
|
||||
{
|
||||
return new ChunkProviderBOPNaturaHell(this.worldObj, this.worldObj.getSeed());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.out.println("[BiomesOPlenty] There was an error while integrating Natura with Biomes O' Plenty!");
|
||||
e.printStackTrace(System.err);
|
||||
}
|
||||
}
|
||||
|
||||
return new ChunkProviderBOPhell(this.worldObj, this.worldObj.getSeed());
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue