Commit graph

448 commits

Author SHA1 Message Date
Adubbz
9d8e5cbca5 Fixed Thaumcraft aspects, huzzah! 2013-04-28 13:09:58 +10:00
Adubbz
93a77bca15 Update readme 2013-04-28 11:17:43 +10:00
Adubbz
26b86f7403 Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard 2013-04-28 11:04:17 +10:00
Adubbz
4ec2e3065d Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-28 09:45:59 +10:00
Adubbz
4195f72861 Added aspects for some misc blocks 2013-04-28 09:45:39 +10:00
Amnet
9a47fb67c8 Blocks added to Forestry backpacks. 2013-04-28 00:05:54 +02:00
Amnet
9b1041ad63 Fixed adding biomes for world types.
BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz
e43d9919aa Update readme and wanted mod compatibility 2013-04-27 18:28:14 +10:00
Adubbz
52a42f8d3d Added terrain blocks to the Forestry Global Manager 2013-04-27 17:36:12 +10:00
Adubbz
4920f35504 Updated the name of the BOP record, as per the request of Forstride 2013-04-27 07:40:28 +10:00
Adubbz
62c4917aa4 Updated bopdisc.ogg (courtesy of Forstride) 2013-04-26 21:20:05 +10:00
Adubbz
14fad6d63a Added aspects for saplings 2013-04-26 13:21:17 +10:00
Adubbz
780cd313dc Added aspects to leaves and some random placer items 2013-04-26 12:43:38 +10:00
Adubbz
f4190c9e88 Adjusted changelog, added Thaumcraft aspects to planks 2013-04-26 10:37:49 +10:00
Adubbz
95787820fc Updated changelog 2013-04-26 10:10:30 +10:00
Adubbz
b69670bf4c Removed spaces from jar name, updated instructions 2013-04-26 10:04:02 +10:00
Adubbz
a93d57d32f Added executable jar file 2013-04-26 09:48:26 +10:00
Adubbz
05ebc4c1e7 Added source for the BOP Conversion Patch Generator thing i've been working on :) 2013-04-26 09:42:30 +10:00
Adubbz
02d3fc104b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed Added planks to BlockReferences and started on items in Thaumcraft Integration 2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2 Finished ID usage reduction.
Renamed texture files to be more adequate to in-game names. 
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236 Tweaked the generation of Cattail. 2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a Added configurable spawn distance between villages in BOP World Type
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06 Added hardcoded foliage colors 2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679 Fixed how the saplings grow 2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0 Fixed mudballs in dispensers (had to move to separate ID)
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396 Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily 2013-04-24 13:13:22 +10:00
Adubbz
9b237e283c Added the names of the remaining blocks. Guess how many there are? Hint: It's a lot 2013-04-24 07:16:34 +10:00
Adubbz
2e69ff3714 Renamed duplicte saplings 2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b Revert naming change to planks, inconsistant plus breaks textures 2013-04-24 06:49:47 +10:00
Amnet
5e19939047 Reduced IDs a little more. 2013-04-23 15:03:29 +02:00
Amnet
c853d692a1 Cleaned up configuration. Some refactoting. 2013-04-23 12:35:29 +02:00
Adubbz
4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz
91cb34fd1f Added a few more blocks to the 0.5.2 conversion patch 2013-04-23 11:54:33 +10:00
Adubbz
79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz
dadd93a36d Fixed up some leaf ids, still a whole lot more to go 2013-04-23 09:07:26 +10:00
Adubbz
0fbefb770b Added conversion instructions for Midas Gold, gave Wanted Future Mod Compatibility a less stupid name 2013-04-23 08:55:15 +10:00
Adubbz
59065717a4 Started a Midas Gold world conversion patch 2013-04-23 08:40:28 +10:00
Adubbz
d08203a9b4 Updated changelog 2013-04-23 08:24:39 +10:00
Adubbz
b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted
d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
ted
874824f924 Update README.md 2013-04-22 22:03:50 +03:00
Amnet
8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00