Removed spaces from jar name, updated instructions
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README.md
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README.md
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## World Conversion (Don't use yet!)##
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As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
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However, thanks to the wonderful folks who made Midas Gold, we have a work-around for this.
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However, thanks to a little Java application I (Adubbz) whipped up, as well as the lovely folks who made Midas gold, this should hopefully be easy.
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----------
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1. Backup your world
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1. Grab a copy of Midas Gold from here:
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2. Grab a copy of the Converter Patch Generator from here:
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[https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator](https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator) (Click on the jar file and then 'View Raw' to download it)
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3. Grab a copy of Midas Gold from here:
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[https://code.google.com/p/midas-gold/downloads/list](https://code.google.com/p/midas-gold/downloads/list)
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2. Extract it.
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4. Extract Midas Gold.
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3. Grab a copy of "BOP 0.5.2 Conversion Patch.txt" from our Git Repo (Right click it and do "Save link as").
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5. Launch the Converter Patch Generator.
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4. Launch the Midas Gold jar file.
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6. Click on "Import Config" and select your old Biomes O Plenty config file.
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5. Click on "Add Savegame" and select the folder of the world you want converted.
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7. Click on "Output Patch" and choose where you want the patch file to be outputted to.
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6. Click on "Load Patch File" and select the "BOP 0.5.2 Conversion Patch.txt" file that you saved earlier.
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8. Hit "Start".
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7. Hit start!
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9. Launch the Midas Gold jar file.
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8. You're done :)
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10. Click on "Add Savegame" and select the folder of the world you want converted.
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11. Click on "Load Patch File" and select the patch file created by the Converter Patch Generator.
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12. Hit start!
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13. You're done :)
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----------
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