src/minecraft | ||
unused code/biomesoplenty | ||
.gitattributes | ||
.gitignore | ||
BOP 0.5.2 Conversion Patch.txt | ||
README.md | ||
Wanted Mod Compatibility.txt |
Authors
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Adubbz - Madman
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Amnet - Foreign Affairs
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ted80 - Biome Fanatic
Credits
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Forstride - Original creator
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gamax92
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enchilado
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Tim Rurkowski - Music author
World Conversion (Don't use yet!)##
As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
However, thanks to the wonderful folks who made Midas Gold, we have a work-around for this.
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Grab a copy of Midas Gold from here:
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Extract it.
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Grab a copy of "BOP 0.5.2 Conversion Patch.txt" from our Git Repo (Right click it and do "Save link as").
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Launch the Midas Gold jar file.
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Click on "Add Savegame" and select the folder of the world you want converted.
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Click on "Load Patch File" and select the "BOP 0.5.2 Conversion Patch.txt" file that you saved earlier.
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Hit start!
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You're done :)
Changelog
Version 0.5.2 (Unreleased)
- Added an API for other mod developers
- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
- Significantly compressed the amount of Block IDs used, however breaks existing worlds (Sorry, we are looking into ways of converting them)
- Updated to the latest Forge
- Changed various things to use IShearable
- Changed default biome ids to be compatible with Mo Creatures
- Bamboo Thatching is now equivalent to wood planks (giving it a use, yay :D)
- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
- Added Better World Generation 4 support
- Made shears instantly destroy Biomes O Plenty leaves
- Adjusted high grass hitbox to cover both blocks
- Fixed an issue causing sound files to be created on the desktop
- Biomes O Plenty saplings now work in the Forestry fermenter
- Biomes O Plenty flowers can now be used with bees
- Added a config option for generating vanilla ocean biomes
- Gave the different types Autumn and Cherry Leaves their own names
- Added Biome Dictionary support
Version 0.5.1 '17-04-2013'
- Fixed server crash with mudballs
- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
- Removed wrong recipe for mossy cobblestone
- Added bamboo saplings
- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
- Changed default biome ids
- Fixed sapling bugs
Version 0.5.0 '09-04-2013'
- Desert sprouts and Dune Grass now require shears to be harvested
- Added alpha beaches to origin valley biome
- You can now throw Mudballs to deal 1/2 heart of damage
- Entities get the slowness potion effect when hit by mudballs
- Mud balls can now be fired from dispensers
- Resources now only install client-side
- Fixed bonemeal on Origin Saplings
- Bonemeal now only reacts to mangrove saplings when they are on sand
- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
- Changed the leaves blocks to use the IShearable interface
- Made the enderporter only work in the overworld
- Fixed the textures for logs to display according to their orientation
- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
- Fixed crash on right clicking on slabs with nothing in your hand
- Fixed trees not generating in the Mystic grove
- Fixed placing Moss, TreeMoss and Willow
- Fixed a bug with Promised Lands not using the ID from the config file
Version 0.4.9 '03-04-2013'
- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
- Ore dictionary support for wood
- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
- Fancier message upon creation of The Promised Lands
- No more duplicate chat messages on creating the Promised Lands
- You can no longer create an infinite endstone supply from spamming Promised Lands portals
- Holy Tall grass no longer drops itself without using shears
- Fixed things wrongly having wooden footstep sounds
- Saplings now use the new bonemeal system added by Minecraft 1.5
- Bonemeal now creates Holy Tall Grass when used on Holy Grass
- Fixed slabs not stacking
- Fixed leaf decay
- Fixed tool effectiveness on various blocks
- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
- Holy and magic saplings will only grow on Holy Grass
- Holy Grass burns up into Soulsand in the Nether
- Fixed axe recipes
- Removed unnecessary recipes for hoes
Version 0.4.8 '31-03-2013'
- Fixed smoldering grass texture
- Fixed flower achievement?
- Fixed Giant red flower texture
Version 0.4.7 '30-03-2013'
- Updated to Minecraft 1.5.1