Commit graph

36 commits

Author SHA1 Message Date
Adubbz
3202b992a9 Fixed Forced Decorators with grass and flowers 2014-03-20 13:46:02 +11:00
Adubbz
1bd84e3652 Removed the Promised Land, did a significant cleanup of the system for world gen features 2014-03-17 20:16:22 +11:00
Adubbz
dec508a1f8 Fixed the nether floor being made of grass 2014-02-15 10:40:03 +11:00
Adubbz
33b90334b4 Fixed server crash on startup. Fixes #176 #183 #186 2014-02-11 06:17:07 +11:00
Adubbz
a711956168 Added support for registering non-overworld biomes 2014-02-02 12:19:54 +11:00
ted80-PC
bb1c84fb40 Nether biome gen
Disabled biome deco: ChunkProviderBOPHell line 570
Add new hell biomes at: BiomeLayerHellBiomes line 23
2014-02-01 16:12:05 +01:00
Adubbz
286a2f2824 Updated the basics of fluids 2014-01-30 17:04:09 +11:00
Adubbz
b155f08ac3 Fixed NPE on startup, fixed mob/record sounds once and for all 2014-01-29 19:55:12 +11:00
fabricator77
79526b7a03 Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
bc8b5fc074 Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass 2014-01-24 21:48:58 +11:00
bspkrs
6e82549b1e added Treecapitator integration back in :D 2014-01-18 01:19:42 -05:00
Adubbz
ab3f000e4c Readded configurable biome gen 2014-01-16 20:46:37 +11:00
Adubbz
923c15daea Readded stronghold biomes, and made them configurable 2014-01-16 18:51:31 +11:00
Adubbz
bdb5caea8d Village biome config options are now generated dynamically 2014-01-16 15:49:40 +11:00
Adubbz
0f73559404 Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans 2014-01-16 09:37:29 +11:00
Adubbz
9a7f95563b Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7 2014-01-14 15:11:49 +11:00
Adubbz
49eeb93534 Readded a few biomes, heavily altered the existing decoration system to be more configurable 2014-01-07 00:26:39 +11:00
Adubbz
722d36ccbc Lots of decoration stuff 2014-01-03 20:12:06 +11:00
Adubbz
01d92d57fa Readded vanilla compat (Dispenser behaviours and dungeon loot) 2013-12-29 19:59:52 +11:00
Adubbz
6949e6ae0c Readded the event handlers for various things 2013-12-29 18:50:09 +11:00
Adubbz
f221068bf8 Readded crafting recipes 2013-12-29 13:40:19 +11:00
Adubbz
90161643ff Cleanup 2013-12-29 09:27:54 +11:00
Adubbz
c07724501d Readded potion effects 2013-12-28 20:41:22 +11:00
Adubbz
5ce254d882 Readded armour 2013-12-28 19:26:40 +11:00
Adubbz
974bb8652d Compile errors fixed. Welcome back blocks 2013-12-27 16:36:50 +11:00
Adubbz
e3f34c7efd Readded the BOP Worldtype 2013-12-24 23:19:23 +11:00
Adubbz
6de67cab67 Readded ash blocks, finished items (for the most part) and readied the biomes class 2013-12-24 22:56:48 +11:00
Adubbz
e2e7b3850b Fixed an issue with quicksand 2013-12-24 15:54:03 +11:00
Adubbz
961c1781f2 Repackaging 2013-12-24 15:28:03 +11:00
Adubbz
43283703dd Welcome back darts and dart blowers 2013-12-24 12:21:58 +11:00
Adubbz
e84db435bc Removed old apis 2013-12-24 11:01:55 +11:00
Adubbz
a6c18ed32c Reduced files to what works, let's make this a proper rewrite! 2013-12-24 10:51:44 +11:00
Adubbz
954e0395a4 Toying with more things 2013-12-24 10:36:15 +11:00
Adubbz
b440cb7359 Started toying with creatives tabs, the food item and the mud block 2013-12-23 22:21:39 +11:00
Adubbz
32137fc6ab Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952) 2013-12-13 10:01:20 +11:00
Adubbz
92ead139f5 Gradlelized BOP 2013-12-12 10:31:42 +11:00
Renamed from common/biomesoplenty/BiomesOPlenty.java (Browse further)