Adubbz
b69670bf4c
Removed spaces from jar name, updated instructions
2013-04-26 10:04:02 +10:00
Adubbz
a93d57d32f
Added executable jar file
2013-04-26 09:48:26 +10:00
Adubbz
05ebc4c1e7
Added source for the BOP Conversion Patch Generator thing i've been working on :)
2013-04-26 09:42:30 +10:00
Adubbz
02d3fc104b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed
Added planks to BlockReferences and started on items in Thaumcraft Integration
2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2
Finished ID usage reduction.
...
Renamed texture files to be more adequate to in-game names.
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236
Tweaked the generation of Cattail.
2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a
Added configurable spawn distance between villages in BOP World Type
...
Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06
Added hardcoded foliage colors
2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679
Fixed how the saplings grow
2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0
Fixed mudballs in dispensers (had to move to separate ID)
...
Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396
Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily
2013-04-24 13:13:22 +10:00
Adubbz
9b237e283c
Added the names of the remaining blocks. Guess how many there are? Hint: It's a lot
2013-04-24 07:16:34 +10:00
Adubbz
2e69ff3714
Renamed duplicte saplings
2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b
Revert naming change to planks, inconsistant plus breaks textures
2013-04-24 06:49:47 +10:00
Amnet
5e19939047
Reduced IDs a little more.
2013-04-23 15:03:29 +02:00
Amnet
c853d692a1
Cleaned up configuration. Some refactoting.
2013-04-23 12:35:29 +02:00
Adubbz
4387e43847
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 11:56:43 +10:00
Adubbz
91cb34fd1f
Added a few more blocks to the 0.5.2 conversion patch
2013-04-23 11:54:33 +10:00
Adubbz
79e9289b50
Added and changed a few Biome Dictionary types
2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829
Fixed spelling derp
2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf
Turning back on beaches in origin valley.
2013-04-23 01:37:49 +02:00
Adubbz
dadd93a36d
Fixed up some leaf ids, still a whole lot more to go
2013-04-23 09:07:26 +10:00
Adubbz
0fbefb770b
Added conversion instructions for Midas Gold, gave Wanted Future Mod Compatibility a less stupid name
2013-04-23 08:55:15 +10:00
Adubbz
59065717a4
Started a Midas Gold world conversion patch
2013-04-23 08:40:28 +10:00
Adubbz
d08203a9b4
Updated changelog
2013-04-23 08:24:39 +10:00
Adubbz
b7c71ba3a8
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4
Gave the different types of Autumn and Cherry leaves different names
2013-04-23 08:20:28 +10:00
ted
d6880c78b7
Added Biome Dictionary
2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3
Added the option to disable ocean generation
2013-04-23 06:28:21 +10:00
ted
874824f924
Update README.md
2013-04-22 22:03:50 +03:00
Amnet
8abccb9e3f
Some fixes here and there. Refactoring the code.
2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db
Removed debug from testing the fix for resources on the desktop
2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd
Fixed missing texture error
2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951
Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc))
2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef
Made BoP saplings work in the Forestry fermenter
2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb
Nerfed the growth rate of apples.
...
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a
Removed a bunch of side-onlys that were causing a server crash
2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961
Fixed an issue causing sound files to be created on the desktop
2013-04-22 12:21:54 +10:00
Adubbz
fa80c61faa
Updated changelog, hopefully didn't miss anything
2013-04-22 11:37:44 +10:00
Adubbz
e7edbaff83
Updated version number, shut SourceTree up about needing to push changes that have already occured
2013-04-22 11:16:28 +10:00
Adubbz
22bd696c59
Update Wanted Future Mod Compatibility
2013-04-22 11:15:29 +10:00
Adubbz
34533a2c02
Cleaned up the Block IDs in the config file
2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7
Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place
2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf
Fixed willow generation.
2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f
Items done
2013-04-21 22:18:43 +02:00
Amnet
904181c734
Clearing up some items (Bamboo, Moss)
2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63
Everything should now generate properly.
2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b
Done all the placement requirements for flowers, plants and grass.
2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8
Fixed fancy/fast graphic on leaves.
...
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00