Adubbz
|
3dba445d1e
|
Started on integrating Natura tainted soil, heatsand and glowshrooms
|
2013-06-01 14:27:17 +10:00 |
|
Adubbz
|
83e413d3fe
|
Deathblooms no longer count as a Forestry flower
|
2013-06-01 12:51:57 +10:00 |
|
Adubbz
|
19f719d599
|
Fixed a sever crash due to SideOnlys
|
2013-06-01 11:43:21 +10:00 |
|
Adubbz
|
cd588b7ab3
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-06-01 10:34:30 +10:00 |
|
Adubbz
|
f04670665e
|
Updated the changelog
|
2013-06-01 10:34:13 +10:00 |
|
Matt Caughey
|
93d56dc6c0
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
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2013-05-31 20:29:50 -04:00 |
|
Adubbz
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8822e26200
|
Made the Ancient Staff only usable when it isn't depleted, gave the Promised Lands a movement ratio of 13 and made the Ancient Staff usable in the Promised Lands
|
2013-06-01 10:29:37 +10:00 |
|
Matt Caughey
|
2057c60649
|
More changes to Promised Land stuff
|
2013-05-31 20:29:29 -04:00 |
|
Adubbz
|
6ec571a273
|
Updated changelog
|
2013-06-01 09:48:36 +10:00 |
|
Matt Caughey
|
4dd5221ea6
|
Added new Promised Land portal design
|
2013-05-31 19:18:46 -04:00 |
|
Matt Caughey
|
6d3452401d
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-31 18:55:07 -04:00 |
|
Matt Caughey
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7285d6c1e4
|
Started on new Promised Land portal design
|
2013-05-31 18:54:44 -04:00 |
|
Adubbz
|
92020d91b3
|
Updated changelog
|
2013-06-01 08:38:05 +10:00 |
|
Matt Caughey
|
3b628c1231
|
Tweaked the beach variations.
|
2013-05-31 16:22:04 -04:00 |
|
ted80-PC
|
7a9cfbcaf5
|
Added beach gen, Disabled new ocean biomes
|
2013-05-31 21:57:47 +02:00 |
|
Adubbz
|
06cb92294f
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-31 22:01:21 +10:00 |
|
Adubbz
|
ef4f285d89
|
Added the 0.5.4 changelog to the Readme
|
2013-05-31 22:00:49 +10:00 |
|
Amnet
|
a3e247bde3
|
Merge remote-tracking branch 'origin/master'
|
2013-05-31 13:43:27 +02:00 |
|
Amnet
|
0989de20e7
|
Fixed the Nether to OW ratio.
Added an array list with Nether biomes to the API.
|
2013-05-31 13:42:57 +02:00 |
|
Adubbz
|
0098a9c978
|
Liquids are now backwards compatible with the current system and now work with BC pumps
|
2013-05-31 21:42:41 +10:00 |
|
Adubbz
|
7bf9aec53a
|
Cleanup
|
2013-05-31 20:34:02 +10:00 |
|
Amnet
|
a2e59259b4
|
Fixed the Portal.
Tweaked bounding boxes on grass.
|
2013-05-31 11:16:22 +02:00 |
|
Matt Caughey
|
df67690299
|
Finished the Nether biomes
|
2013-05-30 20:58:03 -04:00 |
|
Matt Caughey
|
a770b850cb
|
Tweaked some textures, as well as spring water steam particles.
|
2013-05-30 16:41:03 -04:00 |
|
Amnet
|
e034c02d6f
|
Some bugfixes - array checks for leaves, fix for mangrove and loftwood
saplings.
|
2013-05-30 15:34:28 +02:00 |
|
Amnet
|
06cf329d13
|
Merge remote-tracking branch 'origin/master'
|
2013-05-30 14:31:07 +02:00 |
|
Amnet
|
cb05516ccc
|
Portal to the Promised Land is now created above the one using the
Ancient Staff
|
2013-05-30 14:30:20 +02:00 |
|
Adubbz
|
f5cd068c56
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
|
2013-05-30 20:33:39 +10:00 |
|
Adubbz
|
860c478150
|
Finished steam particles for now, would like an animation but i can't figure out how to do them :/
|
2013-05-30 20:32:27 +10:00 |
|
Amnet
|
0fabcdd564
|
Moved the forge fluids API in an appropriate package.
|
2013-05-30 11:41:07 +02:00 |
|
Adubbz
|
6527afb90a
|
Added steam particles, layering is a bit funky with dandelion particles but oh well
|
2013-05-30 18:18:07 +10:00 |
|
Matt Caughey
|
a63ec77330
|
Improved the Mangrove biome.
|
2013-05-29 23:04:52 -04:00 |
|
Amnet
|
fa8fd56815
|
Started working on the Promised Land portal rework - ancient staff is
getting depleted after use and needs charging with another nether star.
|
2013-05-30 01:24:58 +02:00 |
|
Amnet
|
59e0172dfd
|
Falling out of the world in the Promised Land will teleport to y=256 in
OW.
|
2013-05-30 00:37:21 +02:00 |
|
Adubbz
|
b686323c08
|
Updated reference to springWater
|
2013-05-29 11:08:54 +10:00 |
|
Adubbz
|
96c2bceba9
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi
|
2013-05-29 11:05:53 +10:00 |
|
Adubbz
|
b6d7fa7b1d
|
Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
|
2013-05-29 11:05:27 +10:00 |
|
Matt Caughey
|
a2c5944287
|
Changed how quicksand generates. Allowed tiny cacti and thorns to "live" at any light level (For the Nether).
|
2013-05-28 20:19:44 -04:00 |
|
Adubbz
|
cf47ff9e3b
|
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi
|
2013-05-29 07:10:07 +10:00 |
|
Matt Caughey
|
31246c579f
|
Added Spring Water and Liquid Poison ponds to certain biomes.
|
2013-05-28 17:04:03 -04:00 |
|
Matt Caughey
|
5146469d47
|
Reverted the Tropical Rainforest/Rainforest switch
|
2013-05-28 14:49:14 -04:00 |
|
Matt Caughey
|
8919484b7c
|
Swapped the Rainforest and Tropical Rainforest biomes.
|
2013-05-28 14:42:09 -04:00 |
|
Adubbz
|
f7b6be1c78
|
Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs
|
2013-05-28 21:22:54 +10:00 |
|
Amnet
|
e64a649bf3
|
Disabled oil generation for the promised land and nether biomes.
|
2013-05-28 13:18:48 +02:00 |
|
Matt Caughey
|
1994b2cb03
|
Added Hot Springs biome and Jacaranda trees.
|
2013-05-26 15:36:28 -04:00 |
|
ted80-PC
|
e632668e97
|
Re-added ocean biome gen, Fixed memory crash
|
2013-05-26 14:18:06 +02:00 |
|
Adubbz
|
ead9eb8539
|
Added recipes for the new slabs and stairs
|
2013-05-26 17:24:04 +10:00 |
|
Adubbz
|
6eda158465
|
Added Pine, Hell Bark and Jacaranda stairs
|
2013-05-26 17:23:41 +10:00 |
|
Adubbz
|
3befd832b3
|
Added Pine, Hell Bark and Jacaranda slabs
|
2013-05-26 17:22:52 +10:00 |
|
Adubbz
|
533d56d22e
|
Added the "Getting Wood" achievement to the new logs
|
2013-05-26 17:21:37 +10:00 |
|