Amnet
cc2f9f8f87
Fixed leaves decay.
2013-04-30 18:08:42 +02:00
ted80-PC
8a6422d8af
Added enhanced biomes to bwg4 api
2013-04-30 13:12:01 +02:00
ted
4f85088533
Update BOPConfiguration.java
2013-04-29 21:22:44 +03:00
Amnet
4bb75c9e8a
Fixed my own derp with the recipes using ore dictionary.
2013-04-29 16:06:18 +02:00
Amnet
7dc1a1c442
Merge remote-tracking branch 'origin/master'
2013-04-28 20:06:43 +02:00
Amnet
7c8414581f
Made some crafting recipes obey the Ore Dictionary.
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Fixed the jungle biome issue.
2013-04-28 19:37:12 +02:00
Amnet
325ac1eb0c
Added Witch Huts, Jungle and Desert Temples to some of the biomes in BOP
...
World Type.
2013-04-28 13:54:04 +02:00
Adubbz
2d0cdadbd0
Moved all integration to init instead of post init. Post init was just fucking everything up
2013-04-28 15:53:45 +10:00
Adubbz
9d8e5cbca5
Fixed Thaumcraft aspects, huzzah!
2013-04-28 13:09:58 +10:00
Adubbz
93a77bca15
Update readme
2013-04-28 11:17:43 +10:00
Adubbz
26b86f7403
Finished pff the Thaumcraft aspects, may be a few things missing, but it's definately up to a pretty good tsandard
2013-04-28 11:04:17 +10:00
Adubbz
4ec2e3065d
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-28 09:45:59 +10:00
Adubbz
4195f72861
Added aspects for some misc blocks
2013-04-28 09:45:39 +10:00
Amnet
9a47fb67c8
Blocks added to Forestry backpacks.
2013-04-28 00:05:54 +02:00
Amnet
9b1041ad63
Fixed adding biomes for world types.
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BOP biomes now accessible in Large Biomes World Type.
Biome size is now specific to only BOP World Type.
2013-04-27 15:37:08 +02:00
Adubbz
e43d9919aa
Update readme and wanted mod compatibility
2013-04-27 18:28:14 +10:00
Adubbz
52a42f8d3d
Added terrain blocks to the Forestry Global Manager
2013-04-27 17:36:12 +10:00
Adubbz
4920f35504
Updated the name of the BOP record, as per the request of Forstride
2013-04-27 07:40:28 +10:00
Adubbz
62c4917aa4
Updated bopdisc.ogg (courtesy of Forstride)
2013-04-26 21:20:05 +10:00
Adubbz
14fad6d63a
Added aspects for saplings
2013-04-26 13:21:17 +10:00
Adubbz
780cd313dc
Added aspects to leaves and some random placer items
2013-04-26 12:43:38 +10:00
Adubbz
f4190c9e88
Adjusted changelog, added Thaumcraft aspects to planks
2013-04-26 10:37:49 +10:00
Adubbz
95787820fc
Updated changelog
2013-04-26 10:10:30 +10:00
Adubbz
b69670bf4c
Removed spaces from jar name, updated instructions
2013-04-26 10:04:02 +10:00
Adubbz
a93d57d32f
Added executable jar file
2013-04-26 09:48:26 +10:00
Adubbz
05ebc4c1e7
Added source for the BOP Conversion Patch Generator thing i've been working on :)
2013-04-26 09:42:30 +10:00
Adubbz
02d3fc104b
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-26 06:40:34 +10:00
Adubbz
77a6f3d3ed
Added planks to BlockReferences and started on items in Thaumcraft Integration
2013-04-26 06:39:46 +10:00
Amnet
e206c8a2c2
Finished ID usage reduction.
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Renamed texture files to be more adequate to in-game names.
Added the possibility of having different texture for heart of every
log.
2013-04-25 18:28:57 +02:00
Amnet
f05287a236
Tweaked the generation of Cattail.
2013-04-25 12:49:08 +02:00
Amnet
fb1c0b362a
Added configurable spawn distance between villages in BOP World Type
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Added more biomes to spawn villages in
2013-04-25 12:38:55 +02:00
Amnet
5e6c5f4d06
Added hardcoded foliage colors
2013-04-25 08:35:53 +02:00
Amnet
26c8eb2679
Fixed how the saplings grow
2013-04-25 01:31:48 +02:00
Amnet
ff149f05a0
Fixed mudballs in dispensers (had to move to separate ID)
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Added seeds on destroying our grasses
Added carrots / potatoes dropped on destroying sprouts (1% chance)
Added golem compatibility with our apple leaves for Thaumcraft
Added random drop of apples when destroying apple leaves
Added flowers to plants created on bonemeal use
Changed recipe for Bamboo Thatching
Added bamboo usable as sticks
2013-04-25 00:45:57 +02:00
Adubbz
10326d1396
Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily
2013-04-24 13:13:22 +10:00
Adubbz
9b237e283c
Added the names of the remaining blocks. Guess how many there are? Hint: It's a lot
2013-04-24 07:16:34 +10:00
Adubbz
2e69ff3714
Renamed duplicte saplings
2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b
Revert naming change to planks, inconsistant plus breaks textures
2013-04-24 06:49:47 +10:00
Amnet
5e19939047
Reduced IDs a little more.
2013-04-23 15:03:29 +02:00
Amnet
c853d692a1
Cleaned up configuration. Some refactoting.
2013-04-23 12:35:29 +02:00
Adubbz
4387e43847
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 11:56:43 +10:00
Adubbz
91cb34fd1f
Added a few more blocks to the 0.5.2 conversion patch
2013-04-23 11:54:33 +10:00
Adubbz
79e9289b50
Added and changed a few Biome Dictionary types
2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829
Fixed spelling derp
2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf
Turning back on beaches in origin valley.
2013-04-23 01:37:49 +02:00
Adubbz
dadd93a36d
Fixed up some leaf ids, still a whole lot more to go
2013-04-23 09:07:26 +10:00
Adubbz
0fbefb770b
Added conversion instructions for Midas Gold, gave Wanted Future Mod Compatibility a less stupid name
2013-04-23 08:55:15 +10:00
Adubbz
59065717a4
Started a Midas Gold world conversion patch
2013-04-23 08:40:28 +10:00
Adubbz
d08203a9b4
Updated changelog
2013-04-23 08:24:39 +10:00
Adubbz
b7c71ba3a8
Merge branch 'master' of https://github.com/ted80/BiomesOPlenty
2013-04-23 08:21:13 +10:00