Commit graph

173 commits

Author SHA1 Message Date
Adubbz
77a6f3d3ed Added planks to BlockReferences and started on items in Thaumcraft Integration 2013-04-26 06:39:46 +10:00
Adubbz
10326d1396 Added the Thaumcraft API, started Thaumcraft integration and created a way of referencing BOP blocks easily 2013-04-24 13:13:22 +10:00
Adubbz
9b237e283c Added the names of the remaining blocks. Guess how many there are? Hint: It's a lot 2013-04-24 07:16:34 +10:00
Adubbz
2e69ff3714 Renamed duplicte saplings 2013-04-24 07:04:57 +10:00
Adubbz
e23d1cec4b Revert naming change to planks, inconsistant plus breaks textures 2013-04-24 06:49:47 +10:00
Amnet
5e19939047 Reduced IDs a little more. 2013-04-23 15:03:29 +02:00
Amnet
c853d692a1 Cleaned up configuration. Some refactoting. 2013-04-23 12:35:29 +02:00
Adubbz
4387e43847 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 11:56:43 +10:00
Adubbz
91cb34fd1f Added a few more blocks to the 0.5.2 conversion patch 2013-04-23 11:54:33 +10:00
Adubbz
79e9289b50 Added and changed a few Biome Dictionary types 2013-04-23 11:54:03 +10:00
Adubbz
1f3643e829 Fixed spelling derp 2013-04-23 11:53:21 +10:00
Amnet
00bc9eeddf Turning back on beaches in origin valley. 2013-04-23 01:37:49 +02:00
Adubbz
dadd93a36d Fixed up some leaf ids, still a whole lot more to go 2013-04-23 09:07:26 +10:00
Adubbz
0fbefb770b Added conversion instructions for Midas Gold, gave Wanted Future Mod Compatibility a less stupid name 2013-04-23 08:55:15 +10:00
Adubbz
59065717a4 Started a Midas Gold world conversion patch 2013-04-23 08:40:28 +10:00
Adubbz
d08203a9b4 Updated changelog 2013-04-23 08:24:39 +10:00
Adubbz
b7c71ba3a8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-04-23 08:21:13 +10:00
Adubbz
f0d7ba6ee4 Gave the different types of Autumn and Cherry leaves different names 2013-04-23 08:20:28 +10:00
ted
d6880c78b7 Added Biome Dictionary 2013-04-22 23:46:38 +03:00
Adubbz
9013e314a3 Added the option to disable ocean generation 2013-04-23 06:28:21 +10:00
ted
874824f924 Update README.md 2013-04-22 22:03:50 +03:00
Amnet
8abccb9e3f Some fixes here and there. Refactoring the code. 2013-04-22 18:14:07 +02:00
Adubbz
d8131a04db Removed debug from testing the fix for resources on the desktop 2013-04-22 22:49:30 +10:00
Adubbz
b00f7e71dd Fixed missing texture error 2013-04-22 22:48:57 +10:00
Adubbz
2a6f6c3951 Biomes O Plenty flowers can now be used with Forestry bees. (May only be for bees that need normal flowers though, couldn't find anywhere for custom flower types (desert, hell etc)) 2013-04-22 22:33:07 +10:00
Adubbz
0af3f744ef Made BoP saplings work in the Forestry fermenter 2013-04-22 21:00:57 +10:00
Amnet
1d49f953bb Nerfed the growth rate of apples.
Divided integration to different files.
2013-04-22 11:45:37 +02:00
Adubbz
be1a80107a Removed a bunch of side-onlys that were causing a server crash 2013-04-22 16:51:39 +10:00
Adubbz
1e20a0e961 Fixed an issue causing sound files to be created on the desktop 2013-04-22 12:21:54 +10:00
Adubbz
fa80c61faa Updated changelog, hopefully didn't miss anything 2013-04-22 11:37:44 +10:00
Adubbz
e7edbaff83 Updated version number, shut SourceTree up about needing to push changes that have already occured 2013-04-22 11:16:28 +10:00
Adubbz
22bd696c59 Update Wanted Future Mod Compatibility 2013-04-22 11:15:29 +10:00
Adubbz
34533a2c02 Cleaned up the Block IDs in the config file 2013-04-22 11:13:36 +10:00
Adubbz
352b0d09b7 Added thermal expansion sawmill compatibility, moved BWG compatibility to the correct place 2013-04-22 11:11:56 +10:00
Amnet
d33d7d4fbf Fixed willow generation. 2013-04-21 23:17:30 +02:00
Amnet
d4dcf00f9f Items done 2013-04-21 22:18:43 +02:00
Amnet
904181c734 Clearing up some items (Bamboo, Moss) 2013-04-21 17:20:28 +02:00
Amnet
dcdd216e63 Everything should now generate properly. 2013-04-21 14:58:50 +02:00
Amnet
f581bdc38b Done all the placement requirements for flowers, plants and grass. 2013-04-20 22:38:33 +02:00
Amnet
5a8adb1dc8 Fixed fancy/fast graphic on leaves.
Added decay to them - apple leaves always decay, even when placed by
players (intentional).
2013-04-20 20:46:27 +02:00
ted80-PC
2051109dd9 fixed bwg4 support 2013-04-20 19:35:17 +02:00
Amnet
29706fbd03 Fixed placing of plants.
Fixed texture icons for barley and cattail.
2013-04-20 16:42:46 +02:00
Amnet
42a6f82010 Fixed wood names.
Fixed bonemeal use.
2013-04-20 14:18:54 +02:00
ted80-PC
f1fabb9da2 tried adding bwg4 api but it doesn't work :( 2013-04-20 13:55:39 +02:00
Adubbz
f62d7ae8a5 Adjusted high grass texture 2013-04-20 14:56:31 +10:00
Amnet
e9abae1e5c Fixed the bounding boxes for high grass and rendering of the leaves. 2013-04-20 05:21:46 +02:00
Amnet
8aef7b553c Cleaning up the code. 2013-04-20 04:23:01 +02:00
Adubbz
8bbc30dd2e All Biomes O Plenty leaves are now instantly destroyed by shears 2013-04-20 12:07:00 +10:00
Adubbz
4e4fa7b3d3 Added an API for changing the speed of shears against blocks 2013-04-20 11:42:26 +10:00
Amnet
eddef226e0 Finished reducing all the IDs - time to start bugfixing and finishing
it.
2013-04-20 03:26:09 +02:00