Adubbz
6628fe0499
Fixed #184
2014-02-09 15:17:55 +11:00
Progwml6
4b1620619b
fix errors with setAttribute
2014-02-05 20:13:11 -05:00
Progwml6
5cd8db4551
fix several compile errors from remapping
2014-02-05 20:06:41 -05:00
Progwml6
6572cecccd
Run repo through remapping script -- UNTESTED
2014-02-05 19:45:49 -05:00
Matt Caughey
7f6ccd4b4b
Fixed double ferns generating in certain swampy biomes instead of double tall grass
2014-02-03 12:07:57 -05:00
Matt Caughey
255244bc4b
Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees
2014-02-02 15:58:33 -05:00
Matt Caughey
bb47c64501
Made pixies spawn in the Mystic Grove. Added ichor (Soon to be dropped by imps)
2014-02-02 14:32:34 -05:00
Adubbz
28196bc02f
Actually... May as well make them WARM by default instead of HOT
2014-02-02 12:24:09 +11:00
Adubbz
20a70cac10
Added an alternate constructor to BOPBiomeEntry for Nether biomes
2014-02-02 12:23:34 +11:00
Adubbz
a711956168
Added support for registering non-overworld biomes
2014-02-02 12:19:54 +11:00
Adubbz
17bc711416
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-02-02 11:02:02 +11:00
Adubbz
04a8bcf0c5
Toying with buckets
2014-02-02 11:01:52 +11:00
ted
eb0381d385
Fix
2014-02-01 16:20:12 +01:00
ted80-PC
bb1c84fb40
Nether biome gen
...
Disabled biome deco: ChunkProviderBOPHell line 570
Add new hell biomes at: BiomeLayerHellBiomes line 23
2014-02-01 16:12:05 +01:00
Adubbz
286a2f2824
Updated the basics of fluids
2014-01-30 17:04:09 +11:00
Matt Caughey
197d97e217
Tweaked biome radar text
2014-01-29 07:58:13 -05:00
Adubbz
9ae50323ae
Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance
2014-01-29 22:00:29 +11:00
Adubbz
b155f08ac3
Fixed NPE on startup, fixed mob/record sounds once and for all
2014-01-29 19:55:12 +11:00
Adubbz
d02729b423
Commented out the Promised Land Biome Dictionary entries
2014-01-29 14:37:33 +11:00
Adubbz
ee221165bc
Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes
2014-01-29 14:30:13 +11:00
Adubbz
3d85b36a46
Biome Finder complete.
2014-01-29 14:27:02 +11:00
Adubbz
ce8e333252
Committing my changes as a fallback
2014-01-29 13:43:13 +11:00
Matt Caughey
cbade96c3c
Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip
2014-01-28 10:04:56 -05:00
Adubbz
80b1be1bde
Fixed up biome essence colouring
2014-01-28 23:27:51 +11:00
Adubbz
247b77c512
Mostly finished the biome finder, just rendering stuff now
2014-01-28 23:17:08 +11:00
Matt Caughey
6ac4c0d0c5
Added color support for biome essence
2014-01-27 12:18:28 -05:00
Matt Caughey
a6d8a57889
Tweaked biome essence loot weights
2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335
Fixed a bug with biome essence loot
2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf
Changed biome scrolls to biome essence, made it spawn in various structures
2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc
Fixed NPEs on launch with the Promised Land
2014-01-27 15:44:19 +11:00
fabricator77
79526b7a03
Re-implement Promisedland dimension.
...
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code
Notes: tree/grass generated commented out due to vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a5c9258bfe
Fixed an issue where the biome finder would point to 0, 0 until relogging
2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59
Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls
2014-01-25 08:08:37 -05:00
Adubbz
79d1f90628
Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed)
2014-01-25 23:03:45 +11:00
Adubbz
82d5eb3657
Added the basics for biome scrolls, made the position of the biome to find sync on player connection
2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811
Added crafting recipe for the Biome Radar
2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4
Made the biome check relative to the player's position and choose the closest biome that it can find
2014-01-25 00:14:03 +11:00
Adubbz
bc8b5fc074
Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass
2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7
Added dark oak logs/leaves to a few biomes
2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e
Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7
Fixed pickblock on slabs
2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690
Fixed flower weights so Adubbz would shut up
2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5
Made poison ivy spawn the poison potion particle randomly
2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e
Made reeds look nicer
2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a
Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures
2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff
Started adding new vanilla flowers to our biomes
2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f
Tweaked the Lush Desert
2014-01-20 01:36:10 -05:00
Matt Caughey
3c99b92488
Fixed high grass gen in the Highland
2014-01-20 01:05:13 -05:00
Adubbz
bce3c97c8a
And now servers should be able to run (I actually tested it this time >_>)
2014-01-19 22:27:54 +11:00
Adubbz
37a924d61c
Added SideOnly annotations for the Guis to fix issues on servers
2014-01-19 22:17:11 +11:00