Adubbz
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5df963c5b2
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Basic bee modelling done, now onto the AI
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2013-10-27 17:20:58 +11:00 |
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Matt Caughey
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af7f5be853
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Added Hive blocks
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2013-10-26 16:42:11 -04:00 |
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Amnet
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69cd689352
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Fixed ocean generation.
Added new Terrain Gen option.
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2013-10-26 18:44:05 +02:00 |
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Matt Caughey
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05fc6e2f2e
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Added Bloody Heap biome to the Nether
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2013-10-26 12:32:03 -04:00 |
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Adubbz
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6a64b26885
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Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
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2013-10-17 18:32:13 +11:00 |
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Matt Caughey
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b80e6e58f7
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Added config options for wither wart and burning blossom gen
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2013-09-21 14:44:04 -04:00 |
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Amnet
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7211a7e969
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Config file stuff
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2013-09-21 15:57:55 +02:00 |
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Matt Caughey
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88baea8581
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Tweaked moss generation and texture
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2013-09-20 19:16:51 -04:00 |
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Matt Caughey
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e3d49e1698
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Added Lavender Fields biome
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2013-09-19 22:07:20 -04:00 |
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Matt Caughey
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91cb1183c1
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Added 3 new flowers, Tropics sub-biome, tweaked Tropics biome
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2013-09-19 18:18:50 -04:00 |
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Amnet
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d835248f9b
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Added missing config option for Lush Desert.
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2013-09-18 20:05:48 +02:00 |
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Matt Caughey
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c701cc443f
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Added Birch Forest villages
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2013-09-15 17:03:29 -04:00 |
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Matt Caughey
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6ad3ee2363
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Added more default village biomes
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2013-09-15 14:58:32 -04:00 |
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Matt Caughey
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d04322375e
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Finished village material stuff
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2013-09-15 14:20:14 -04:00 |
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Matt Caughey
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053bbd6f19
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More village material work
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2013-09-14 23:38:04 -04:00 |
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Amnet
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080c637bb3
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Reverted 37191471f7
Doubles are converted to integers anyway. You can't have a for loop going only half way.
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2013-09-14 13:03:33 +02:00 |
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Adubbz
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bf2fda08d4
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Some repackaging
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2013-09-14 20:16:39 +10:00 |
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