Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
Find a file
2013-09-19 16:46:30 -07:00
client Revert "Added a RenderType that allows Map-style rendering w/o inheriting from" 2013-09-14 18:43:18 -04:00
common Remove duplicate access transformer 2013-09-19 16:46:30 -07:00
fml@82d896a35e Updated FML: 2013-09-19 13:05:15 -07:00
install Update src distro installer script. Source distro works now! 2013-07-01 16:38:02 -07:00
patches/minecraft/net/minecraft Move the Structure data save files to per-world data folders. Vanilla saves them to the global folder which will potentially cause conflicts if two worlds generate 'Villages'. Which in the modded world is highly likely. Refer back to the long standing vanilla issue where nether 'villages' would override the overworlds villages, it's the same situation. 2013-09-18 23:37:23 -07:00
.gitattributes Dll files are binary as well. 2012-10-15 15:32:25 -07:00
.gitignore Updated FML: 2013-07-03 18:54:47 -07:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
apply_patches.py Create helper apply_patches script and add paramter to change patch output folder. 2013-09-06 13:32:26 -07:00
build.py Update python files to add support for specifying MCP directory and FML downloading MCP on the fly. 2012-12-03 18:15:38 -08:00
changelog.py Update changelog generator to point to new jenkins. 2013-07-12 03:09:54 -07:00
eclipse-workspace-dev.zip Updated FML: 2013-07-12 00:34:32 -07:00
forge.py Removed erroring imports and update build function to die on errors. 2013-03-04 20:57:42 -08:00
release.py Tweak the release to add in assets to the distributable. *sigh* 2013-08-28 07:59:45 -04:00
setup.py Monkey patch to try and make print flush properly. 2013-07-12 04:08:29 -07:00
submodule_changlog.py Updated FML: 2013-07-03 18:54:47 -07:00
update_patches.py Create helper apply_patches script and add paramter to change patch output folder. 2013-09-06 13:32:26 -07:00