Revert "Added a RenderType that allows Map-style rendering w/o inheriting from"
This reverts commit eb4688bf5e
.
Conflicts:
patches/minecraft/net/minecraft/client/renderer/ItemRenderer.java.patch
This commit is contained in:
parent
635f13f825
commit
f9087cb291
2 changed files with 14 additions and 74 deletions
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@ -69,17 +69,7 @@ public interface IItemRenderer
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* RenderEngine engine - The RenderEngine instance
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* MapData mapData - The map data
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*/
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FIRST_PERSON_MAP,
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/**
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* The render type used when in first person and an item similar to a map should be rendered.
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* All appropriate rotations have been applied.
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*
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* Data Parameters:
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* EntityPlayer player - The player holding the map
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* RenderEngine engine - The RenderEngine instance
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*/
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FIRST_PERSON_HOLDING,
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FIRST_PERSON_MAP
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}
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public enum ItemRendererHelper
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@ -112,17 +102,7 @@ public interface IItemRenderer
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* Determines if the item should be rendered in GUI inventory slots as a 3D
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* block or as a 2D texture.
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*/
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INVENTORY_BLOCK,
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/**
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* Determines if hands should be rendered when being held.
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*/
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HOLD_HANDS,
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/**
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* Determines if the map background should be rendered when being held.
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*/
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HOLD_BACKGROUND,
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INVENTORY_BLOCK
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}
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/**
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@ -67,48 +67,16 @@
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{
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GL11.glDepthFunc(GL11.GL_EQUAL);
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GL11.glDisable(GL11.GL_LIGHTING);
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@@ -266,8 +292,10 @@
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@@ -266,7 +292,7 @@
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Render render;
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RenderPlayer renderplayer;
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- if (itemstack != null && itemstack.itemID == Item.map.itemID)
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- {
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+ IItemRenderer custom = null;
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+ if (itemstack != null && (itemstack.getItem() instanceof ItemMap || (custom=MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_HOLDING))!=null))
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+ {
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+ boolean isMap = itemstack.getItem() instanceof ItemMap;
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+ if (itemstack != null && itemstack.getItem() instanceof ItemMap)
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{
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GL11.glPushMatrix();
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f12 = 0.8F;
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f7 = entityclientplayermp.getSwingProgress(par1);
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@@ -291,6 +319,9 @@
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GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(f7 * -85.0F, 0.0F, 0.0F, 1.0F);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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+
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+ if (isMap || custom.shouldUseRenderHelper(FIRST_PERSON_HOLDING, itemstack, HOLD_HANDS)) // No indent for less patching
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+ {
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this.mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
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for (k = 0; k < 2; ++k)
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@@ -309,6 +340,7 @@
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renderplayer.renderFirstPersonArm(this.mc.thePlayer);
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GL11.glPopMatrix();
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}
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+ }
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f8 = entityclientplayermp.getSwingProgress(par1);
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f6 = MathHelper.sin(f8 * f8 * (float)Math.PI);
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@@ -323,6 +355,9 @@
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GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
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f11 = 0.015625F;
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GL11.glScalef(f11, f11, f11);
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+
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+ if (isMap || custom.shouldUseRenderHelper(FIRST_PERSON_HOLDING, itemstack, HOLD_BACKGROUND))
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+ {
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this.mc.getTextureManager().bindTexture(RES_MAP_BACKGROUND);
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Tessellator tessellator = Tessellator.instance;
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GL11.glNormal3f(0.0F, 0.0F, -1.0F);
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@@ -333,11 +368,28 @@
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@@ -333,11 +359,20 @@
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tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
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tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
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tessellator.draw();
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@ -117,32 +85,24 @@
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- if (mapdata != null)
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- {
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- this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
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+ }
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+
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+ if (isMap)
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+ IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
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+ MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
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+
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+ if (custom == null)
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+ {
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+ custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
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+ MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
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+
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+ if (custom == null)
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+ if (mapdata != null)
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+ {
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+ if (mapdata != null)
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+ {
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+ this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
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+ }
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+ }
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+ else
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+ {
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+ custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
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+ this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
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+ }
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+ }
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+ else
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+ {
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+ custom.renderItem(FIRST_PERSON_HOLDING, itemstack, mc.thePlayer, mc.renderEngine);
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+ custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
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}
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GL11.glPopMatrix();
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@@ -439,17 +491,20 @@
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@@ -439,17 +474,20 @@
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if (itemstack.getItem().requiresMultipleRenderPasses())
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{
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