Commit graph

255 commits

Author SHA1 Message Date
Ben Staddon
90bf8dd95d Fix some code holding client world references longer than needed (#4881) 2018-04-22 14:40:38 -07:00
Ben Staddon
97a2143fc2 Clean up Reader/Writer handling to use a specified charset (#4872) 2018-04-14 17:00:38 -07:00
Ben Staddon
d0566ebadc Suppress firing events at load time if an error has already occurred (#4801) 2018-04-12 17:18:43 -07:00
Ben Staddon
dda7bd5d42 Optimise adding normal element to vertex formats (#4699) 2018-04-01 00:59:34 -07:00
Ben Staddon
0b5a6a3b03 Reduce memory usage of model transforms (#4753) 2018-04-01 00:24:37 -07:00
ichttt
cf43250584 Fix some IResources being leaked (#4806) 2018-03-19 22:58:54 -07:00
mezz
ae654edfc2
Fix up logging and log4j configuration (#4802) 2018-03-17 18:41:16 -07:00
Wyn Price
4242f89c75 Patched BlockInfo#updateLightMatrix to use IBlockState#doesSideBlockRendering instead of Block#doesSideBlockRendering (#4798) 2018-03-13 16:35:04 -07:00
Ben Staddon
29fe38f723 Improve how smooth lighting code handles translucency (#4711) 2018-02-26 22:13:17 -08:00
Ben Staddon
c01165f313 Don't cull generated item models with non-default transforms (#4749) 2018-02-16 21:04:21 -08:00
Ben Staddon
6cbc277de7 Maintain deterministic order in deserialised Forge blockstates (#4748) 2018-02-15 22:11:52 -08:00
Bartek Bok
e1f691617f Remove texture loads from SimpleModelFontRenderer (#4721) 2018-01-31 21:08:29 -08:00
Ben Staddon
0e3f46c74b Use relative time offset, rather than absolute value, for animations (#4635) 2018-01-28 23:19:16 -08:00
malte0811
c12df92170 Fixed UV contraction for the texture in the top-left corner of the texture map (0, 0), see sp614x/optifine#1024 (#4703) 2018-01-28 16:09:05 -08:00
Ben Staddon
533b03300a Catch and log exceptions during model baking (#4609) 2018-01-18 13:14:33 -08:00
mezz
d0bdb23300
Minor code and documentation cleanup. (#4664) 2018-01-12 23:54:29 -08:00
Bartek Bok
10b8d47b53 Don't copy state from variant to multi-part model (#4629) 2018-01-06 22:36:43 -08:00
Bartek Bok
cfbcfeaf4b Enhance crash message when custom models return null default state (#4615) 2017-12-26 15:16:32 -08:00
Ben Staddon
37e5dc1e66 Adjust light matrix calculations to use per-face logic (#4339) 2017-12-16 18:30:18 -08:00
Ben Staddon
05c88d91d8 Adjust diffuse light calculation to match vanilla facing values (#4305) 2017-12-16 18:26:20 -08:00
Bartek Bok
9fdb79ae7a Fix invalid rendering of single-frame B3D models (Fix #3815) 2017-12-16 18:23:55 -08:00
Bartek Bok
867698eb54 Fix animation of rotated block parts (#4156) 2017-12-16 18:23:15 -08:00
Ben Staddon
23ea237f2c Fix incorrect lighting of item models (#4493) 2017-11-09 14:32:43 -08:00
Ben Staddon
4b3799f460 Change item model alpha tests to match values used for rendering (#4490) 2017-11-09 14:31:39 -08:00
mcenderdragon
4cdb6b6d60 Added tint index of 0 to fluid models (#3938) 2017-11-09 13:59:30 -08:00
mezz
b5e88dd07b Improve the Forge Bucket (#4435) 2017-10-31 11:03:44 -07:00
Ben Staddon
43749d3fd1 Further reduce quad count of generated item models (#4448) 2017-10-31 11:02:09 -07:00
Ben Staddon
8d938660e7 Add caching of data for flat lighting (#4358) 2017-10-31 10:09:39 -07:00
Matthew Mirvish
e283d51e28 [1.12.x] [Animation API] Add rotation origin variable (#4466) 2017-10-20 22:27:35 -07:00
Ben Staddon
0d34b02f88 Improve performance of vertex format mapping by caching hashcodes (#4370) 2017-10-02 16:45:58 -07:00
Ben Staddon
4073891058 Reduce the number of quads generated by ItemLayerModel (#4332) 2017-10-02 16:43:06 -07:00
tterrag
6956df4ff2 Allow item models to use formats other than ITEM (#4273) 2017-10-02 16:17:35 -07:00
Paul Fulham
4203e7426f Fix lightmap calculation vertex clamping (#4387) 2017-09-17 19:28:11 -07:00
Xander
ce49596014 Add an extra error check for OBJ model materials (#4402) 2017-09-16 21:17:12 -07:00
Ben Staddon
ef5ffc2c5d Add missing bounds checks to ItemTextureQuadConverter (#4343) 2017-09-06 14:08:19 -07:00
Ben Staddon
cd5d7d2bed Adjust float (un)packing functions to be slightly more accurate (#4316) 2017-09-06 13:55:41 -07:00
KnightMiner
82d735e43a Add support for running IModel.retexture() on models from blockstates (#4200) 2017-08-09 15:18:35 -05:00
Ben Staddon
0fde64ac38 Clean up uses of deprecated library functions (#4130)
Avoid catching and rethrowing runtime exceptions
Append error messages to exceptions instead of the log
2017-07-12 21:50:28 -07:00
ichttt
ede05a25f1 Fix missing messages of missing models (#4120) 2017-07-03 10:39:42 -07:00
mezz
8581225da8 Use java 8 collection functions 2017-06-28 00:14:10 -07:00
mezz
9675585891 Use lambdas for short anonymous methods 2017-06-27 23:18:09 -07:00
mezz
93025510ae Use multiple catch, try-with-resources, replace system.out and e.printStackTrace 2017-06-27 22:57:10 -07:00
Ben Staddon
9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
mezz
7892ca922c Remove the call to client.refreshResources during loading (#4032) 2017-06-25 22:13:58 -07:00
Fry
0f7ec7e7fd Added dependencies and dependency ordering for textures. (#4070) 2017-06-26 07:58:19 +04:00
LexManos
45147ac512 Fix ModelBlockAnimation expsing a private class. 2017-06-25 12:23:56 -07:00
RainWarrior
dc043ac79f Cleanup of model system, taking advantage of java 8;
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
LexManos
a26d89c876 First pass of registry rewrite.
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07
0e9820c51c Clean up Logging (#3953)
# Conflicts:
#	patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
#	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
#	patches/minecraft/net/minecraft/entity/EntityList.java.patch
#	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
#	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
e3777f4559 Add missing Override annotations 2017-06-17 18:24:17 -07:00