70f55c5 Add in exclusion list for IFMLLoadingPlugin.
1c1716d Remove debug cruft
d567f79 To properly align with packet9respawn, make packet1login's dimension an int as well
ecd4e46 Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
16fe495 Compatibility level is now passed from server to client - and the client tracks it. This means certain packet changes can be made without b
4f70d23 Fix dependency checking: you can depend on specific versions of FML
e6abb69 Fix up tiny packet handler to actually work
e862052 Allow javax to be shipped by mods. Should allow some more modloader mods to work unaltered
4071ad1 Add in a little bit of protocol cleanup. Start work on allowing multiple protocol versions
6061964 Give a way to build the packet131mapdata packet correctly populated
b818769 Capture and leverage Packet131MapData
12bc4ba Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
8fccfa2 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom chat messages rather than
a697d04 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
9d812f1 And handle the other way to globally register an entity
869cf78 Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a de
186680c Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK!
5aed6d9 Fix compatibility with ModLoader dispenser hook. Fixes a bug with IDispenseHandler too - though it means that inter
3d7a665 Fix headless operation, hopefully
10a7169 Fix up trying to re-add stuff to the classpath when it's already there
0eb7180 Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
b1b4c61 Expose GuiMerchantButton
359cfb5 Log a big fat warning for the developer in the case the network version is not acceptable to the mod itself. (This can happen because of a bad range specifier for example)
c90a853 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the default renderers from MC for editing and will note the
18069d8 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
a40f4a7 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
5b6460b Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
c0d1348 Add in an ItemRenderer null check so FML can run render adding mods
482c163 Inverted boolean logic. Grrr.
221d113 ModLoader mob spawns use packet 24- build a bypass system so that they can still use it
f19f426 Remove debug statements
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
b17dd3c Some tests
fa66ffa Fix trying to load the client side packet handler, when on the server, hopefully?
b106420 Fix up network negotiation - now it will disconnect with a nice error screen if there are missing mods on the client vs se
c971adb Fix missing addCommand call: thanks "spawnwolf test command"
d6326de Fix a couple of modloader mods. Thanks!
483667c Some functionality fixes for @Instance injection.
8bef512 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and is used for all version relationship calculatio
501009c Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
d3d4308 Add in a convenience method for getting a class instance based on existence of another Mod. Useful for soft dependencies.
Update patches/common/net/minecraft/src/NetServerHandler.java.patch
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position.
Useful for creating semi-solid blocks like quicksand.
180a279 Merge pull request #82 from Chicken-Bones/master
cf38461 The access transformer will now handle classes in packages.
2c85539 Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very derpy before. Now: true is enabled, false is disabled, as you would expect
d651189 Actually fix the corrupt JSON problem
f6a8cd5 Fix isModLoaded for "disabled" mods, and the toposort as well
3bde961 A bit more information for dependency handling
6396bea Fix up handing corrupt mcmod.info
6bc6def Fix a problem with network ids
7328610 Fix up version handling properly. Hopefully, and the error screen.
9fcc452 Only active mods should have dependencies checked, and be sorted
26302a6 Fix oddity with Screen, print a version out in the sorted list!
93b8ba9 Fix missing serverSendPacket
23fdbbd Trading support for ModLoader - thanks Herblore!
d7a74d8 Close the jar, for cleanliness sake
58e6dd9 Fix authors - it'll read both "authors" and "authorList" from the json now
907cf2d More ML compatibility - fix up dragon mounts, thanks!
ee48a36 Fix up loading mods that are grandchildren of BaseMod
c6f362b Fix entity handling for ModLoader mods, thanks parachute mod!
6e01c59 Merge ChickenBones pull into FML - adds player trackers
a0cbd37 More precise error handling when an invalid class is present
12323e2 Fix textures not applying properly
789a4a3 Fix up entity spawning - hopefully they won't warp anymore.
a87d045 Add in a helper on the server start event for adding commands to the server.
82e9309 Move villager trading hook up a bit. thanks sengir.
8deaa37 Fix LAN to try hard to find a real network interface, not just localhost most of the time
b5363e3 Update build to not bother building client jar. Universal is everything now.
28a10ac Null protection for ticks() -- probably should uses EnumSet.noneOf() but you can also use null now to stop ticking. closes#77
c349d51 Automatic mod entity registration into the global entity list. This might break entity code out there, sorry, but this way for most entities you no longer need to manage the global mod entity stuff at all. just remove it. FML will take care of the rest (note, worlds won't load the old entities)
ef01745 Add in a utility function that *might* tell you the context you're running in on either client or server: FMLCommonHandler.getEffectiveSide
c97d6a6 Try and stop sendPacketToAllAround from being crashy
2062273 Mods can add mod specific crash information to the crash report now Forge needs to implement MinecraftForge.getCrashCallable
6e6436e Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry
38f4a22 Fix up MLProp handling for null info
3a8b047 GUIs working in FML for ML mods
52483ee Support gui opening for Shelf mod
dce1cbc Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side.