Commit graph

148 commits

Author SHA1 Message Date
Christian
f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian
73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian
8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian
e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
Christian
1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian
582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
LexManos
4fb08f1660 Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other. 2012-08-01 06:54:57 -07:00
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
69e895e687 Some patches to go along with the other changes 2012-07-23 22:51:16 -02:30
Christian
25fb847dc1 Fixes 2012-07-06 10:42:49 -04:00
Christian
98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian
0ff59e7978 Remove two places that are unpatchable now 2012-07-06 09:52:21 -04:00
Christian
97cfbb990d Server repatching 2012-07-06 09:44:00 -04:00
Christian
59949849f0 Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian
be59dfff54 Launch through the applet launcher too 2012-07-06 01:04:33 -04:00
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian
4ab2a3cb6b And we have a brand, "fml". We're definitely modded :) 2012-07-05 15:36:31 -04:00
Christian
07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian
b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian
731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Scott Killen
83fa5ffa5e Client
======
Added hook in GuiCreateWorld to allow WorldType to present GUI on world creation.
2012-06-17 15:05:16 -04:00
Scott Killen
f85c7a48ca **Client**
* Delegated World.func_46068_G() (getHorizon), which depends on WorldType, to the WorldType class per LexManos' suggestion
2012-06-17 00:04:50 -04:00
Scott Killen
efc8d1bb37 Client
======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.

Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
LexManos
27f8d07e44 Server side fix for invalid parameter to onCrafting 2012-06-13 20:02:35 -07:00
Brian Wiegand
04917a9a8c Incorrectly passing the IInventory of the extraction slot instead of the crafting matrix, get back to me on why it's doing this instead of the default behavior of ModLoader and Forge. 2012-06-13 15:17:33 -07:00
LexManos
b12cafb5c5 Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects. 2012-06-10 05:56:52 -07:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
0768f82522 Add in a server side WORLDLOAD tick 2012-06-07 17:54:43 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
Christian Weeks
ed08c425af Implement missing language load hook for server 2012-06-01 10:22:08 -04:00
Christian Weeks
b5a10c0153 Add in missing hooks, add branding information to the crash report 2012-05-27 07:14:35 -04:00
Christian Weeks
3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
Christian Weeks
46b7dc0fec Patch fixing 2012-05-24 21:40:34 -04:00
Christian Weeks
f5598573a2 Update some stuff for updated tweaks 2012-05-24 21:39:16 -04:00
Christian Weeks
012c378427 my tweaks 2012-05-24 21:06:27 -04:00
LexManos
2927be6247 Some patch cleanup. 2012-05-24 02:18:20 -07:00
LexManos
a9b317c941 Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
LexManos
1727ce69ed Line number changed.. 2012-05-24 01:33:50 -07:00
Christian Weeks
0d5ab57fa0 Fix up the watch 2012-05-18 20:42:12 -04:00
Christian Weeks
2dcd1c4065 And some tweaks to the texture handling 2012-05-18 20:17:07 -04:00
Christian Weeks
88f3c4f9bd Lots of error handling. 2012-05-18 10:38:40 -04:00
Christian Weeks
dd94427f22 Missed a patch *sigh* 2012-05-17 21:57:24 -04:00
Christian Weeks
a9e17048e6 Because, of course, I broke the first build... 2012-05-17 20:27:24 -04:00
Christian Weeks
1004a3236a Derpy exceptions derpy exception handling 2012-05-17 15:19:25 -04:00
Christian Weeks
8aacd2d127 Remove the dependency in RenderEngine, decided on the simple API for texture FX 2012-05-17 15:11:21 -04:00
Christian Weeks
bc3790e3ca Tweak the render patch- we won't fail if the updateTexture call fails 2012-05-16 00:34:50 -04:00
Christian Weeks
77d6ae8ffa Update patches: add in a setup for most of the texturefx classes 2012-05-16 00:01:12 -04:00
Christian Weeks
ddb1085064 Fix tileSize -> iconTileSize. Stupid MCP 2012-05-15 22:34:17 -04:00
Christian Weeks
1b299b4ff4 Fix some derpy 2012-05-15 22:18:41 -04:00
Christian Weeks
25ced3f321 Update patches for hd textures 2012-05-15 22:10:38 -04:00
Christian Weeks
6903deb69d Refresh the renderengine patch- catch and log some texture pack reload errors 2012-05-15 16:21:40 -04:00
Christian Weeks
a77aeedee2 Lots of cleanup on the mod list, pretend we're the mcpatcher for mod HD detection. 2012-05-15 15:52:19 -04:00
Christian Weeks
bc23e7a657 Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file. 2012-05-14 18:21:35 -04:00
Christian Weeks
6b23024f11 ModLoader worldtype hackery compatibility 2012-05-14 16:21:05 -04:00
Christian Weeks
c2264c97aa Fix derp 2012-05-14 14:16:50 -04:00
Christian Weeks
828ada8aa6 Only log the warning once per texture 2012-05-14 13:20:50 -04:00
Christian Weeks
5c48a3c146 push patches 2012-05-14 12:22:46 -04:00
Christian Weeks
a01711361d HD patching complete? Clean up mod info data, Dummy field for dummy mods 2012-05-14 01:39:21 -04:00
Christian Weeks
d48213b444 Improving the scroll list, HD texture patches 2012-05-13 02:46:39 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
a6da168420 Helps to add the new hook! 2012-05-11 16:30:23 -04:00
Christian Weeks
7735567ce0 More tweaks to stuff: mod list, branding, more hooks 2012-05-11 01:45:36 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
f4862dc40d Fixes 2012-05-10 02:01:23 -04:00
Christian Weeks
311ca8866e Fix up build script a bit, all modloader is public, and fix tile entity renderer 2012-05-10 00:07:46 -04:00
Christian Weeks
7846f10c74 Add in some more stuff for handling key bindings, rendering 2012-05-07 17:44:49 -04:00
Christian Weeks
56e7270dee Separate sprite handling, fix worldtype 2012-05-07 01:26:21 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
LexManos
55d252b657 more client side hooks and Texture overrides/animations. 2012-05-06 16:32:59 -07:00
Christian Weeks
49be023eab Halfway through ticking- won't compile 2012-05-06 00:58:40 -04:00
Christian Weeks
bca823c421 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks
e0e77a6bb5 API is restored for client side. Implementation starting. 2012-05-05 14:42:46 -04:00
Christian Weeks
50a3543de0 And some patches for that 2012-05-04 17:04:18 -04:00
Christian Weeks
071d54feaf Implement addBiome, hopefully. Pushes biome list to the WorldType field. Sorry Bioxx. 2012-05-03 14:05:13 -04:00
Christian
e78688acdc Fix server patch 2012-04-10 23:05:22 -04:00
Christian
62b400c499 Merge in fixes from chickenbones for tick related problem
and straighten out variable naming in ModLoaderModContainer
2012-04-10 22:22:13 -04:00
Christian Weeks
44a5b7b929 Push the patched file, as well 2012-04-09 10:24:58 -04:00
Christian Weeks
597b6f0d2c Tweak Console handler patch so we're more friendly to forge 2012-04-08 10:04:28 -04:00
Christian Weeks
33f1e26df4 A proper console command handler, also fix ordering of loaded mods 2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae Add in a console command handler so you can access the command console 2012-04-08 02:00:57 -04:00
Christian Weeks
83730ee9ec Split the packet salutation in two so we can work with or without forge 2012-04-08 00:18:37 -04:00
Christian Weeks
42aee9032f Add the player object to the onLogin event so you don't need to dive internals for it during login 2012-04-07 22:38:29 -04:00
Christian Weeks
331768b272 Call my handleLogin hook from NetLoginHandler, tweak output in server gui and log file. 2012-04-07 22:11:01 -04:00
Christian Weeks
47a15f4c77 Add the hooks for crafting and smelting 2012-04-06 10:34:44 -04:00
Christian Weeks
ae927a3cf8 Update the patches and fix the shell script 2012-04-05 11:42:33 -04:00
LexManos
3478efe0d4 Rebuilt patches with new scripts. 2012-04-05 00:10:13 -07:00
Christian Weeks
5bd4f750bb Update patches for network handler 2012-04-03 17:04:57 -04:00
Christian Weeks
971de1c2b4 Everything except ordering 2012-04-02 23:06:30 -04:00
Christian Weeks
63dbdd8db3 Update to 1.2.5 and hopefully forge compatibility 2012-04-02 18:09:06 -04:00
Christian Weeks
8e1f51d792 Forge support 2012-04-01 02:14:14 -04:00
Christian Weeks
41f469f495 Add more patches 2012-03-30 22:28:12 -04:00
Christian Weeks
376d3995b4 tweak MC server hook 2012-03-30 21:23:04 -04:00
Christian Weeks
12c23deee9 Fix patching 2012-03-30 20:43:58 -04:00
Christian Weeks
cc65a26a89 Start patching fun 2012-03-30 13:33:29 -04:00