Add the player object to the onLogin event so you don't need to dive internals for it during login

This commit is contained in:
Christian Weeks 2012-04-07 22:38:29 -04:00
parent 331768b272
commit 42aee9032f
3 changed files with 6 additions and 5 deletions

View File

@ -14,7 +14,7 @@
var2.func_20057_k();
+
+ FMLServerHandler.instance().handleLogin(p_6007_1_, field_8_b);
+ FMLServerHandler.instance().handleLogin(p_6007_1_, field_8_b, var2);
}
this.field_7_c = true;

View File

@ -393,13 +393,13 @@ public class FMLServerHandler implements IFMLSidedHandler
* @param loginPacket
* @param networkManager
*/
public void handleLogin(Packet1Login loginPacket, NetworkManager networkManager)
public void handleLogin(Packet1Login loginPacket, NetworkManager networkManager, EntityPlayer player)
{
for (ModContainer mod : Loader.getModList())
{
if (mod.wantsNetworkPackets())
{
mod.getNetworkHandler().onLogin(loginPacket, networkManager);
mod.getNetworkHandler().onLogin(loginPacket, networkManager, player);
}
}

View File

@ -49,7 +49,7 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
@Override
public final void onLogin(Object... data)
{
onClientLogin((Packet1Login)data[0], (NetworkManager)data[1]);
onClientLogin((Packet1Login)data[0], (NetworkManager)data[1], (EntityPlayer) data[2]);
}
@Override
@ -250,8 +250,9 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
* Called when a new client logs in. Make sure modloader knows about your channels
* @param login
* @param data
* @param player
*/
public void onClientLogin(Packet1Login login, NetworkManager data)
public void onClientLogin(Packet1Login login, NetworkManager data, EntityPlayer player)
{
}