iChun
efb0e73df9
Fixed ModTextureAnimation not updating and not binding to correct image.
2012-09-17 23:46:09 +08:00
LexManos
48d12444c0
Remove a bunch of warning about javadoc, not a real fix, but no more warning.
2012-09-15 18:04:56 -07:00
Christian
149a626e5a
Tie parent/child containers together again. Should close #96
2012-09-15 15:58:20 -04:00
Christian
3461c12d95
Remove debug cruft
2012-09-07 23:14:54 -04:00
Christian
ab34f2d2cf
Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85
Compatibility level is now passed from server to client - and
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the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6
Capture and leverage Packet131MapData
2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47
Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
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chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
2af15b3a95
Fix compatibility with ModLoader dispenser hook. Fixes a bug with
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IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
8f70ed5f33
Also, make missing entity not blow things up
2012-08-31 16:49:35 -04:00
Christian
bd137b7f06
Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
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default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
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error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
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is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
c465b17afe
Fix up handing corrupt mcmod.info
2012-08-23 16:43:28 -04:00
Christian
87fa59b0f7
Fix up version handling properly. Hopefully, and the error screen.
2012-08-23 15:29:17 -04:00
Christian
e7c6a47951
Fix oddity with Screen, print a version out in the sorted list!
2012-08-23 14:28:49 -04:00
Christian
4b6b090712
Fix up versioned dependencies so they work a lot better, also add in a missing mods screen
2012-08-23 13:43:25 -04:00
Christian
e6dce6cdbc
Fix missing serverSendPacket
2012-08-23 09:02:12 -04:00
Christian
e37b40dac9
Trading support for ModLoader - thanks Herblore!
2012-08-23 01:40:03 -04:00
Christian
346661cc6b
More ML compatibility - fix up dragon mounts, thanks!
2012-08-23 00:37:45 -04:00
Christian
0ae888e8f8
Fix entity handling for ModLoader mods, thanks parachute mod!
2012-08-22 23:46:16 -04:00
Christian
4d44836bb3
Fix textures not applying properly
2012-08-22 17:27:06 -04:00
Christian
e713f7b1c2
Fix up entity spawning - hopefully they won't warp anymore.
2012-08-22 15:11:59 -04:00
Christian
a17396eca5
Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry
2012-08-20 21:44:54 -04:00
Christian
b8a30cec94
GUIs working in FML for ML mods
2012-08-20 21:44:28 -04:00
Christian
bb98ae9e28
Support gui opening for Shelf mod
2012-08-20 21:43:59 -04:00
Christian
3e94ee2c36
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
f86a29468e
Add in support for "dummy" keybindings- ones that are added to the list but never do anything
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so the mod can handle it all themselves.
2012-08-18 10:24:29 -04:00
Christian
298d6db6e2
Fix ModLoader add XP Smelting
2012-08-18 10:09:25 -04:00
Christian
73bf3a8985
Fix up ML GUI ticking. Thanks sharose!
2012-08-17 16:09:46 -04:00
Christian
5ea0932e24
Organize ALL the imports
2012-08-17 09:25:04 -04:00
Christian
11c1cae8b0
Some compatibility fixes for Rei's minimap, and tidy up a couple of things
2012-08-16 13:55:42 -04:00
Christian
81512c3458
Small fixes, including showing the FULL name of Forge Mod Loader
2012-08-15 19:54:56 -04:00
Christian
fcf6fd57ee
Fix up null array in keybinding handler
2012-08-15 19:17:21 -04:00
LexManos
e0cb8cd503
Wrap mod description rendering in BLEND calls https://github.com/MinecraftForge/MinecraftForge/issues/96
2012-08-15 02:52:29 -07:00
Christian
75fb35b240
KeyBinding handler change: a handler now takes an array of keys and calls back with the
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activated key. Sorry for the inconvenience but this improves the usability of this
API a lot
2012-08-14 22:06:49 -04:00
Christian
04fc1c6c59
Fix renderer's not getting the rendermanager set on them at registration time
2012-08-14 21:59:47 -04:00
Christian
b69364e168
Add in a helper for code migrating from ML renderer stuff
2012-08-14 19:09:22 -04:00
Christian
a234fdf00b
Handle mod duplicate detection much better. Default the name of a mod to it's id.
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Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
7de5191848
Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
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This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
df9ec4bf3f
Update spritehelper bitmaps for items and terrain
2012-08-13 20:08:03 -04:00
Christian
fa38c1a6b3
Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
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but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
8d8f36bac0
Add in a simple packet dispatcher for sending packets around
2012-08-12 22:45:18 -04:00
Krapht
c1dccae4b8
Fixed getNextAvailableRenderId() returning ids in use by vanilla
2012-08-12 14:45:03 +02:00
Christian
6d79241652
Remove profiler stuff - it's been deeply reorged. I'll look at re-adding it later
2012-08-11 14:12:39 -04:00
Christian
92b7ed1182
Lost of work to try and complete ML support - probably still bits missing, but mostly there
2012-08-11 11:02:09 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00