Commit Graph

1942 Commits

Author SHA1 Message Date
Daniel García ff655de27e Create es_ES.lang 2013-09-06 13:28:48 -04:00
MachineMuse ee0cb12810 Added fov hook
Small formatting changes (opening braces on new line)
2013-09-06 13:25:47 -04:00
Christian 6da6e9da07 Add a cancellable despawn event- allows mods to decide to prevent the despawning
of certain otherwise normally despawnable mobs.
2013-09-06 13:19:51 -04:00
MachineMuse ad41dfaeaf Small formatting changes (opening braces on new line) 2013-09-05 18:46:05 -06:00
MachineMuse 7a0a7bf8e0 fixed merge 2013-09-05 18:43:27 -06:00
MachineMuse 65551ce233 Added fov hook 2013-09-05 18:39:27 -06:00
Christian c63efa917d Add some javadoc to the HarvestBlock event. 2013-09-05 16:24:50 -04:00
Christian 7544055fa4 Clean up some formatting. 2013-09-05 13:16:01 -04:00
Christian cb5b5cde1f Use the dropchance from the event. 2013-09-05 13:01:25 -04:00
Christian a58a7fd365 Merge branch 'sometweaks' 2013-09-05 12:22:31 -04:00
Christian 99c6662f9d Add in a block reverse lookup for fluids. Closes #749 2013-09-05 12:08:16 -04:00
Christian ca0e32cfd2 Add a harvestblock event, to allow mods to intercept and change the drops for blocks. Don't abuse this, or we'll have to take safety measures.
Fires for both silktouch and non-silktouch harvesting, and provides the player. Note, you may need to
change your break overrides to pass on the player for best results.
2013-09-05 11:57:27 -04:00
Christian c84d99aa22 Defer firing CreateDecorator until it's likely mods have had a chance to register their listener. Should close #759 2013-09-05 10:08:02 -04:00
Christian 0443ef5a9e MachineMuse, remember, there's TWO model formats supported! 2013-09-05 09:14:10 -04:00
Christian e962c2a94d Merge branch 'master' of github.com:jk-5/MinecraftForge into sometweaks
Conflicts:
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-09-05 08:39:15 -04:00
Christian 8c2e171a16 Merge branch 'master' of github.com:mhahn1976/MinecraftForge into sometweaks 2013-09-05 08:26:11 -04:00
Christian 4fb8eb96d0 Merge branch 'french' of github.com:robin4002/MinecraftForge into sometweaks 2013-09-05 08:23:29 -04:00
Christian 7549eb90a7 Add a bit of javadoc 2013-09-05 08:22:28 -04:00
Christian df132a0296 Merge branch 'displayname' of github.com:MachineMuse/MinecraftForge into sometweaks
Conflicts:
	patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
2013-09-05 08:20:49 -04:00
Christian e499a6d375 Merge branch 'objTessellation' of github.com:MachineMuse/MinecraftForge into sometweaks 2013-09-05 07:58:56 -04:00
Christian fe5f5e690e Fix patch for new MCP naming. 2013-09-05 07:57:21 -04:00
Christian 21cd975ae3 Merge branch 'mouseevent2' of github.com:MachineMuse/MinecraftForge into sometweaks 2013-09-05 07:47:52 -04:00
Christian 32073a5bc1 Reduce patch size significantly 2013-09-05 07:45:29 -04:00
iChun 6cf8408752 Fix player push out of blocks clientside being hardcoded and not based on entity size.
Added player eyeHeight field to allow changeable eye heights of players rather than being hardcoded per player class as well as add a getDefaultEyeHeight function.
2013-09-05 14:57:34 +08:00
MachineMuse 7a77b61ddd fixed logic error 2013-09-04 15:27:45 -06:00
MachineMuse ad09526bee inserted hook into Minecraft.java 2013-09-04 15:05:29 -06:00
MachineMuse e3e3ea54f9 Added mouse event 2013-09-04 15:01:37 -06:00
MachineMuse cb9c26d49c Memoization of display name result 2013-09-04 14:22:22 -06:00
Christian cf88896ad7 Update version to 9.10.1 for mcp naming changes. 2013-09-03 18:09:07 -04:00
Christian 0d44234239 Update forge for MCP naming updates
Updated FML:
MinecraftForge/FML@d0c6e92900 Update MCP data
2013-09-03 18:04:12 -04:00
MachineMuse 96c045137d Merge remote-tracking branch 'forge/master' into objTessellation 2013-09-03 15:45:45 -06:00
MachineMuse 0e3037e85d Added display name hook 2013-09-03 14:55:11 -06:00
Christian 5c334d7627 Fix possible NPE in searching code. 2013-09-02 15:44:27 -04:00
Christian 7246914605 Updated FML:
MinecraftForge/FML@2a9c485edc Remove @SideOnly from 70318 (getDistance) it makes no sense that it's not on the server.
2013-09-02 12:24:57 -04:00
Christian d9b72a2282 Updated FML:
MinecraftForge/FML@a13598b17e Use java 1.6 compatible method of closing the zip file. Stops stupid compile error.
2013-09-02 00:13:23 -04:00
Christian 4eb05ed571 Small fix to container registry. emptyContainer is not null, it's "NULL_EMPTYCONTAINER" now and won't match any valid container. 2013-08-28 22:16:59 -04:00
Christian 5a8def7d00 Tweak the release to add in assets to the distributable. *sigh* 2013-08-28 07:59:45 -04:00
robin 90be31ddc8 create french localization 2013-08-28 13:14:30 +02:00
Christian dddb9b3189 Add some starting work for a forge tps command. Also update coremod for new FML behaviour 2013-08-27 23:07:30 -04:00
Christian 0c06d3b47a Updated FML:
MinecraftForge/FML@1c9a853868 Allow coremods to properly inject asset readers.
MinecraftForge/FML@40b54013b4 Allow server side lang file injection, hopefully
2013-08-27 23:04:48 -04:00
Michael Hahn cc96840aa8 capacity was not respected
Updated to properly calculate the amount of free space in the tank
before checking that against the amount of the resource.
2013-08-26 12:21:31 -05:00
jk-5 f78eba09fd Added GuiOpenEvent
You can use this for a clean way to override guis, without needing an
TickHandler to check if the gui you want to override is open and show
your own gui

Proper close check
2013-08-24 09:32:34 +02:00
Christian b2c1eae652 Updated FML:
MinecraftForge/FML@b993cf4a98 More exception handling for less derpiness.
2013-08-20 21:01:02 -04:00
Christian 8fed427251 In the time honoured tradition of trying to fix vanilla, we today attempt to patch the pathfinding AI so that it doesn't lag when
there's a lot of entities. Basically, if the zombie can't reach the villager, backoff subsequent pathfinding attempts. Hopefully
should really help with lag caused by zombie swarms.
2013-08-20 11:55:57 -04:00
Christian b2d309b17e Allow multipass RenderItem rendering for terrain icons too. Should fix sengir's saplings. 2013-08-19 16:32:47 -04:00
Christian 8d6f893083 Updated FML:
MinecraftForge/FML@913f6f6d36 Try and use the relaunch log, which should be classloaded..
MinecraftForge/FML@ac065ff5f7 Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent and not dependent on mod ordering, or mod sideeffects.
2013-08-19 15:28:50 -04:00
LexManos faba7e2a07 Skipp toss event for null entity items. Closes #732 2013-08-19 10:45:57 -07:00
LexManos baf1e771e9 Cache world on all render passes in case some mod disables the first pass. 2013-08-19 10:45:29 -07:00
LexManos 461a30812b Fix bug with custom Fluids. You can now drown in them! 2013-08-18 23:16:36 -07:00
Christian 4b64c15ae8 Updated FML:
MinecraftForge/FML@9468e41bbf Fix up scala refs, for better results
2013-08-18 19:02:20 -04:00