Ben Staddon
60e0f05b0d
Improve the warning logged for cascading world generation ( #4725 )
2018-04-01 19:01:22 -07:00
Ben Staddon
fe3478f233
New ITeleporter interface making dimensional teleportation easier. ( #4602 )
2018-04-01 01:55:45 -07:00
Vincent Lee
1d7c04daeb
Add a FML outbound target for all players tracking a point or entity in the world. Closes #3677 ( #4631 )
2018-04-01 01:42:55 -07:00
coolsquid
f5c0b894bf
Prevent EntityPlayer.attackEntityFrom from firing LivingAttackEvent twice ( #4661 )
2018-04-01 01:12:46 -07:00
Mackenzie McClane
e099aa32d4
Add a way to get a list of registered biome types ( #4685 )
2018-04-01 01:03:27 -07:00
Ben Staddon
fff660918a
Improve performance of some ExtendedBlockState methods ( #4698 )
2018-04-01 01:01:40 -07:00
Ben Staddon
dda7bd5d42
Optimise adding normal element to vertex formats ( #4699 )
2018-04-01 00:59:34 -07:00
Ben Staddon
4c1167c96d
Check for empty dimensions outside of chunk unloading loop, culling worlds without needing chunk unloads to trigger it. ( #4704 )
2018-04-01 00:54:22 -07:00
Judge40
b8e411674b
Create event for overriding mob griefing flag based on entity. ( #4710 )
2018-04-01 00:48:25 -07:00
Joseph C. Sible
247d4cb5a8
Add description to Error raised by the server hang watchdog. ( #4714 )
2018-04-01 00:45:21 -07:00
Parker Young
db3b2549e2
Update ItemHandlerHelper.giveItemToPlayer to allow player who picked up the item to hear the sound as well ( #4720 )
2018-04-01 00:43:39 -07:00
CreativeMD
6f642ba6ce
Fixed Spectator mode particles and sounds computed from where you have been before (MC-46445) ( #4728 )
2018-04-01 00:40:26 -07:00
Matti Ruohonen
e82a7605dc
Add a WorldProvider#canSleepHere() method to allow providers to control sleeping in beds separately from re-spawning. ( #4741 )
2018-04-01 00:27:58 -07:00
malte0811
7c098462fe
Fix FMLCommonHandler#exitJava printing useless/wrong calling info ( #4742 )
2018-04-01 00:25:38 -07:00
Ben Staddon
0b5a6a3b03
Reduce memory usage of model transforms ( #4753 )
2018-04-01 00:24:37 -07:00
Ben Staddon
fb61505d35
Fix some block connection logic not matching vanilla ( #4781 )
2018-04-01 00:18:14 -07:00
Mordenkainen
14a8e099ca
Fix for the player inadvertently being removed from the Entity Tracker when the chunk they were in unloads after they teleport out of it. ( #4784 )
2018-04-01 00:15:37 -07:00
Brennan Ward
557b41056f
Small performance improvement to ItemStack, by using Items.AIR directly instead of getting it from the Block map. ( #4786 )
2018-04-01 00:08:55 -07:00
TheCyberBrick
11e623bf4d
Added chunk instance to ChunkWatchEvent ( #4805 )
2018-04-01 00:07:01 -07:00
temp1011
1fcff02b67
Add fences and fence gates to ore dictionary ( #4807 )
2018-04-01 00:06:10 -07:00
Ben Staddon
483bf26aa4
Fix entities sometimes not rendering when out-of-world ( #4823 )
2018-04-01 00:02:57 -07:00
mezz
cfe3867a70
Fix issues with the test mods
2018-03-29 22:33:40 -07:00
Marvin Rösch
297a1eb766
Reorganise test mods into packages ( #4706 )
2018-03-27 22:09:10 -07:00
Take Weiland
cfa3337884
Fix servers crashing due to initializer on @SideOnly field ( #4825 )
2018-03-27 13:59:52 -07:00
Brennan Ward
ed314864f0
Cleaner TileEntityItemStackRenderers, now stored on the Item. Modders should be careful and cache their renderers. ( #4700 )
2018-03-27 04:26:58 -07:00
mezz
a6bbc2761e
Add support for creator mod ID for modded enchanted books, potions, arrows, and spawn eggs ( #4810 )
2018-03-26 23:25:27 -07:00
LexManos
41f1921558
Remove Mercurius from optional mods.
2018-03-26 19:41:07 -07:00
CreativeMD
12de748af0
Fixed sound engine crash when stopping streaming sounds ( #4765 )
2018-03-24 22:56:24 -07:00
LexManos
f908c2e449
Merge vanilla pre-decompile annotations with Forge's post-patching. Fixes #4769 Crash detail classes causing class not found errors.
2018-03-23 20:42:33 -07:00
malte0811
9d8bf87e93
Fix NBT data loss when shift-clicking stacked items in the enchantment table (MC-17431) ( #4817 )
2018-03-23 17:32:59 -07:00
mezz
f9a2695662
Update docs for ItemTooltipEvent
2018-03-21 20:11:17 -07:00
ichttt
cf43250584
Fix some IResources being leaked ( #4806 )
2018-03-19 22:58:54 -07:00
mezz
881aa67be7
Fix server console logging issues
...
Closes #4808
2018-03-19 22:44:05 -07:00
mezz
ae654edfc2
Fix up logging and log4j configuration ( #4802 )
2018-03-17 18:41:16 -07:00
Joseph C. Sible
5ace86da12
Make lookupFluidForBlock work for flowing water and lava ( #4675 )
2018-03-16 22:54:23 -07:00
Wyn Price
4242f89c75
Patched BlockInfo#updateLightMatrix to use IBlockState#doesSideBlockRendering instead of Block#doesSideBlockRendering ( #4798 )
2018-03-13 16:35:04 -07:00
Ben Staddon
6ed2879842
Fix integrated server crash not stopping client ( #4796 )
2018-03-13 16:29:12 -07:00
mezz
752be6b526
Fix #4792 TextComponentHelper handling for FakePlayers
2018-03-11 14:58:58 -07:00
ichttt
dc459d6b86
Fix serverside startup failure when checking for vanilla acceptance ( #4783 )
2018-03-01 11:00:48 -08:00
Ben Staddon
29fe38f723
Improve how smooth lighting code handles translucency ( #4711 )
2018-02-26 22:13:17 -08:00
mezz
4e8b7803c5
Prevent various vanilla blocks from loading unloaded chunks ( #4689 )
2018-02-26 22:13:01 -08:00
mezz
bdb65e9ed7
Improve the "Mod rejections" error message when connecting to a server ( #4761 )
2018-02-26 22:05:08 -08:00
cpw
18144b7a0a
Fix the ForgeChunkManager to use the writebehind FileIO thread for writing ( #4777 )
...
the chunk file. Closes #4775
This is a performance tweak - doing File IO on the server thread during
world saves causes significant lag spikes. This is one of many.
2018-02-26 19:49:56 -08:00
LexManos
e299489493
Fix vanilla crash classes not being preloaded. Closes #4769
...
Fix classes not being aggregated for mods using the new annotation cache.
2018-02-26 15:36:39 -08:00
Ben Staddon
49be9b273e
Fix incorrect dimension ID being used for maps ( #4690 )
2018-02-21 21:20:27 -08:00
Ben Staddon
c01165f313
Don't cull generated item models with non-default transforms ( #4749 )
2018-02-16 21:04:21 -08:00
Ben Staddon
6cbc277de7
Maintain deterministic order in deserialised Forge blockstates ( #4748 )
2018-02-15 22:11:52 -08:00
mcenderdragon
bf50f8bc30
Add function to BufferBuilder to directly insert byte data. Closes #4722
2018-02-13 22:00:25 -08:00
Ben Staddon
d18c03968e
Clean up some GUI code and change magic numbers to GL constants ( #4734 )
2018-02-11 11:48:02 -08:00
mezz
d650e454b1
Minor cleanup for TestAnnotationParser
2018-02-11 11:47:28 -08:00