Commit graph

47 commits

Author SHA1 Message Date
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
LexManos
07bebf187c Should fix concurent modification exceptions when using removeSpawns 2012-06-19 19:44:52 -07:00
Christian
df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos
5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
Christian Weeks
eeeaf140a7 Helps to have a retention policy for runtime annotations 2012-06-02 22:40:45 -04:00
Christian Weeks
f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
Christian Weeks
ad5dc783d8 Fix ticking on the server 2012-06-01 11:07:14 -04:00
Christian Weeks
2f09a048d6 Tweaks to basemod setup 2012-06-01 00:33:51 -04:00
Christian Weeks
ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks
6f6c3ee939 Fix the serverside. FUUUUUUUU! 2012-05-14 01:45:56 -04:00
Christian Weeks
053fd64bde Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
Christian Weeks
816b0738e4 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e Introduce the client side FML 2012-05-03 19:40:55 -04:00
Christian Weeks
071d54feaf Implement addBiome, hopefully. Pushes biome list to the WorldType field. Sorry Bioxx. 2012-05-03 14:05:13 -04:00
Christian Weeks
12a928536a Fix a small issue with the build output script
Fix a significant issue with MLProp handling and primitives- they work now
2012-04-26 17:38:31 -04:00
Christian Weeks
2ae31bddd2 Add in more "Player" related events. Fix up some MLProp stuff 2012-04-09 10:18:24 -04:00
Christian Weeks
33f1e26df4 A proper console command handler, also fix ordering of loaded mods 2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae Add in a console command handler so you can access the command console 2012-04-08 02:00:57 -04:00
Christian Weeks
83730ee9ec Split the packet salutation in two so we can work with or without forge 2012-04-08 00:18:37 -04:00
Christian Weeks
42aee9032f Add the player object to the onLogin event so you don't need to dive internals for it during login 2012-04-07 22:38:29 -04:00
Christian Weeks
21d11f431f Add in a missing client side method to modloader stubbed for the server 2012-04-06 12:24:52 -04:00
Christian Weeks
8b1f984c53 Handle the minecraft object registry better- now the client compiles too
Also a quickie astyle run over the code..
2012-04-05 12:36:54 -04:00
Christian Weeks
3b19792a12 Reorganize the code a little bit- move some stuff that was on FMLHandler to the common handler. Add a delegate
into the common handler that delegates to the right sided handler
2012-04-05 11:34:57 -04:00
Christian Weeks
e828c1793d Run Astyle over the FML code. Happy lex? 2012-04-05 10:07:52 -04:00
Christian Weeks
b2555e4a50 links to implementation 2012-04-03 23:09:22 -04:00
Christian Weeks
3b0126d197 Channel validation 2012-04-03 22:45:27 -04:00
Christian Weeks
09efd147e1 Modloader complete 2012-04-03 17:04:26 -04:00
Christian Weeks
cd255f4d6a Generic container 2012-04-03 16:12:19 -04:00
Christian Weeks
e243ffd1ce MLProp 2012-04-03 15:41:25 -04:00
Christian Weeks
971de1c2b4 Everything except ordering 2012-04-02 23:06:30 -04:00
Christian Weeks
63dbdd8db3 Update to 1.2.5 and hopefully forge compatibility 2012-04-02 18:09:06 -04:00
Christian Weeks
8e1f51d792 Forge support 2012-04-01 02:14:14 -04:00
Christian Weeks
a8351a0e84 Initial attempts to support forge stuff 2012-03-31 02:28:14 -04:00
Christian Weeks
28ac773c0a Some implementation 2012-03-30 22:26:16 -04:00
Christian Weeks
d97aaa4e82 Move more stuff around 2012-03-30 16:25:49 -04:00