LexManos
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3b523d57a9
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New Hooks addedf for custom tree/leaves. And better interaction with trees growing and rerplacing certain blocks. Should allow for ExtraBiomes to behave nicer, and RedPower to make there blocks un-breakable by trees.
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2012-06-03 00:32:37 -07:00 |
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LexManos
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b65c1f01ec
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Updated to FML Build 95
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2012-05-27 05:08:22 -07:00 |
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LexManos
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c708b83425
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Updated patches for FML, moved some extranious code to Forge classes instead of patches.
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2012-05-27 04:27:15 -07:00 |
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LexManos
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ce2a9f270a
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Updated MCP Mapings and patches.
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2012-05-27 04:26:38 -07:00 |
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LexManos
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9f3ab1e601
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Updated MCP Mapings
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2012-05-02 11:12:45 -07:00 |
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LexManos
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f32956fe58
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Added forge identifier to statistics collection.
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2012-05-02 10:37:52 -07:00 |
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LexManos
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7a60c7deb0
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Fix for furnaces not smelting the final item in full stacks.
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2012-05-01 17:21:55 -07:00 |
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LexManos
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7f01af7e1d
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Fixed Levers droping off the backs of stairs client side.
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2012-04-29 03:09:28 -07:00 |
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LexManos
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7e06c9d13d
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New block hooks for creating custom beds.
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2012-04-26 19:11:16 -07:00 |
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LexManos
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cbc9d73a9a
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Fixed Vinella mob spawning bug that prevented mobs from spawning on the top most chunk. Added new Block function to determine if a Mob can naturally spawn on the block. Add new hook to allow for special case handeling on natural entity spawn.
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2012-04-25 01:37:06 -07:00 |
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LexManos
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33a3f67225
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Fix for loading Minecart Entities in worlds that were last accessed before Forge was installed.
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2012-04-23 19:14:08 -07:00 |
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LexManos
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4bdba7400b
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Moved MLMP compatibility functions to ModCompatibilityClient, and fixed issue where no vehicles would be spawned.
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2012-04-23 10:17:14 -07:00 |
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LexManos
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796d4fea70
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New ISoundHandler interface, useful for adding custom sounds and dealign with sound based events.
Includes basuic AudioMod compatibility.
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2012-04-22 19:52:09 -07:00 |
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LexManos
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d6b387f39b
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Fixed vinella bugs when trying to access chunk information with a y < 0
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2012-04-20 12:07:45 -07:00 |
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LexManos
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3ea2e2582b
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Added MLMP hook invocation for vehicle spawn and opening GUI's to provide compatibility for clients that have both ModLoaderMP and forge installed.
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2012-04-19 22:05:31 -07:00 |
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LexManos
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bb7eaf867f
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Exposed TileEntityData packet to TileEntities. And added helper sender function.
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2012-04-19 15:41:11 -07:00 |
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LexManos
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722fe597b8
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Added metadata sensitive Chunk constructor for Bioxx
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2012-04-19 10:25:10 -07:00 |
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LexManos
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86fd9e0b9c
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Implemented a 'small' packet system for those mods that need to send rapid, small data packets and who are concered about the overhead of the 250 payload packet. It uses packet 131.
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2012-04-18 19:40:48 -07:00 |
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LexManos
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f4fc50b3c5
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Fixed shift-clicking issue with items that utilized the new ItemStack sensitive smelting system.
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2012-04-18 19:34:08 -07:00 |
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LexManos
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2eb63c07de
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Implemented RichardG's Paged Achivement list GUI modifications.
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2012-04-17 11:46:07 -07:00 |
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LexManos
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75a40177ec
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Respawning in dimensions should now properly set the dimension ID for the new player instance.
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2012-04-17 08:47:22 -07:00 |
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LexManos
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e462ecb9b9
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MAX_ENTITY_RADIUS Now works on the Y axis
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2012-04-17 08:46:25 -07:00 |
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LexManos
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36c7a35db9
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Fix for vanilla crash for chunk generation with block ID's above 127.
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2012-04-16 15:17:21 -07:00 |
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Christian Weeks
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1a997219b4
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Update fml to build 68: fixes a ticking issue and soft vs hard dependencies
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2012-04-15 11:29:54 -04:00 |
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LexManos
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bda94ce522
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Added variable entity radius to World, to be used if a mod make really large entities.
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2012-04-14 13:07:01 -07:00 |
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LexManos
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ff54e8279a
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Fixed bug in BlockFire's old fields.
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2012-04-14 13:06:04 -07:00 |
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LexManos
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9b66ce034a
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Fixed TileEntity bug that was causing Ghost tile entities.
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2012-04-13 10:24:22 -07:00 |
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LexManos
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5898a6e18b
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Multi-pass item rendering now uese proper render pass number.
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2012-04-13 09:54:01 -07:00 |
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LexManos
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8ac1fe53f6
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Added slope velocity hook for Covert
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2012-04-12 23:37:25 -07:00 |
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LexManos
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d54857e4de
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Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works.
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2012-04-12 21:47:11 -07:00 |
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LexManos
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57b277c9d7
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Added ItemStack sensitive burn time hook.
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2012-04-10 01:04:00 -07:00 |
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LexManos
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0abb4e289a
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Added new Item function to allow for multiple rendering passes.
Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
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2012-04-10 00:43:21 -07:00 |
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LexManos
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20e264f9ee
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Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
Implemented the MapRender hook ChickenBones requested.
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2012-04-09 22:57:52 -07:00 |
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Christian Weeks
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e5911d9678
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Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged
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2012-04-09 10:45:53 -04:00 |
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Christian Weeks
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19ecdf1a87
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Update fml to 62- provision a server console command and fix mod loading order
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2012-04-08 10:14:50 -04:00 |
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Christian Weeks
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96ff4ce8e3
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Fix separated login/announce handler
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2012-04-08 00:45:56 -04:00 |
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Christian Weeks
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6f3c41cc6f
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Update to FML 57: fixes FML not calling it's login handler code
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2012-04-07 22:49:29 -04:00 |
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LexManos
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6e31fc0185
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Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README.
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2012-04-07 08:08:14 -07:00 |
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LexManos
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6e93f65ba1
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Add server spawn protection config option as per someh4x0r's request.
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2012-04-06 23:15:46 -07:00 |
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LexManos
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82ef183b5b
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Implemented ISaveEventHandler as ChickenBones's requested.
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2012-04-06 23:02:43 -07:00 |
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LexManos
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9629d5b4f4
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Updated patch for mapings
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2012-04-06 23:02:00 -07:00 |
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LexManos
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421f31cce5
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Added ChickenBones's request ITextureLoadHandler hook
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2012-04-06 23:01:19 -07:00 |
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LexManos
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4e575f353f
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Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings.
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2012-04-06 22:59:58 -07:00 |
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Christian Weeks
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1ad6fa9a73
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Update patches for FML fix.
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2012-04-06 12:02:15 -04:00 |
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LexManos
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b94ad38ec3
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Deleted patches
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2012-04-06 02:03:08 -07:00 |
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LexManos
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ab927fce55
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Initial patch update to FML and MC 1.2.5
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2012-04-06 02:02:53 -07:00 |
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LexManos
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f327dd5d7f
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Implemented a chat event handler system to allow for manipulating and handeling the various chat/command events.
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2012-04-02 02:26:13 -07:00 |
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LexManos
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1a024e5656
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Add IChunkLoadHandler.canEntityUpdate() function to allow entities to update while in custom loaded chunks.
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2012-04-02 01:14:31 -07:00 |
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LexManos
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66b3c827cc
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Updated to MC: 1.2.4 MLMP: 1.2.4 v1
Removed all code that was marked as deprecated, IE: ICustomItemRenderer, and the functions in Configuration
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2012-03-27 00:39:23 -07:00 |
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LexManos
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2230ca7c54
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Reworked EntityPlayerMP.openGui to hopefully be more compatible with PlayerAPI
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2012-03-26 04:27:34 -07:00 |
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