Commit graph

199 commits

Author SHA1 Message Date
LexManos
3b523d57a9 New Hooks addedf for custom tree/leaves. And better interaction with trees growing and rerplacing certain blocks. Should allow for ExtraBiomes to behave nicer, and RedPower to make there blocks un-breakable by trees. 2012-06-03 00:32:37 -07:00
LexManos
b65c1f01ec Updated to FML Build 95 2012-05-27 05:08:22 -07:00
LexManos
c708b83425 Updated patches for FML, moved some extranious code to Forge classes instead of patches. 2012-05-27 04:27:15 -07:00
LexManos
ce2a9f270a Updated MCP Mapings and patches. 2012-05-27 04:26:38 -07:00
LexManos
9f3ab1e601 Updated MCP Mapings 2012-05-02 11:12:45 -07:00
LexManos
f32956fe58 Added forge identifier to statistics collection. 2012-05-02 10:37:52 -07:00
LexManos
7a60c7deb0 Fix for furnaces not smelting the final item in full stacks. 2012-05-01 17:21:55 -07:00
LexManos
7f01af7e1d Fixed Levers droping off the backs of stairs client side. 2012-04-29 03:09:28 -07:00
LexManos
7e06c9d13d New block hooks for creating custom beds. 2012-04-26 19:11:16 -07:00
LexManos
cbc9d73a9a Fixed Vinella mob spawning bug that prevented mobs from spawning on the top most chunk. Added new Block function to determine if a Mob can naturally spawn on the block. Add new hook to allow for special case handeling on natural entity spawn. 2012-04-25 01:37:06 -07:00
LexManos
33a3f67225 Fix for loading Minecart Entities in worlds that were last accessed before Forge was installed. 2012-04-23 19:14:08 -07:00
LexManos
4bdba7400b Moved MLMP compatibility functions to ModCompatibilityClient, and fixed issue where no vehicles would be spawned. 2012-04-23 10:17:14 -07:00
LexManos
796d4fea70 New ISoundHandler interface, useful for adding custom sounds and dealign with sound based events.
Includes basuic AudioMod compatibility.
2012-04-22 19:52:09 -07:00
LexManos
d6b387f39b Fixed vinella bugs when trying to access chunk information with a y < 0 2012-04-20 12:07:45 -07:00
LexManos
3ea2e2582b Added MLMP hook invocation for vehicle spawn and opening GUI's to provide compatibility for clients that have both ModLoaderMP and forge installed. 2012-04-19 22:05:31 -07:00
LexManos
bb7eaf867f Exposed TileEntityData packet to TileEntities. And added helper sender function. 2012-04-19 15:41:11 -07:00
LexManos
722fe597b8 Added metadata sensitive Chunk constructor for Bioxx 2012-04-19 10:25:10 -07:00
LexManos
86fd9e0b9c Implemented a 'small' packet system for those mods that need to send rapid, small data packets and who are concered about the overhead of the 250 payload packet. It uses packet 131. 2012-04-18 19:40:48 -07:00
LexManos
f4fc50b3c5 Fixed shift-clicking issue with items that utilized the new ItemStack sensitive smelting system. 2012-04-18 19:34:08 -07:00
LexManos
2eb63c07de Implemented RichardG's Paged Achivement list GUI modifications. 2012-04-17 11:46:07 -07:00
LexManos
75a40177ec Respawning in dimensions should now properly set the dimension ID for the new player instance. 2012-04-17 08:47:22 -07:00
LexManos
e462ecb9b9 MAX_ENTITY_RADIUS Now works on the Y axis 2012-04-17 08:46:25 -07:00
LexManos
36c7a35db9 Fix for vanilla crash for chunk generation with block ID's above 127. 2012-04-16 15:17:21 -07:00
Christian Weeks
1a997219b4 Update fml to build 68: fixes a ticking issue and soft vs hard dependencies 2012-04-15 11:29:54 -04:00
LexManos
bda94ce522 Added variable entity radius to World, to be used if a mod make really large entities. 2012-04-14 13:07:01 -07:00
LexManos
ff54e8279a Fixed bug in BlockFire's old fields. 2012-04-14 13:06:04 -07:00
LexManos
9b66ce034a Fixed TileEntity bug that was causing Ghost tile entities. 2012-04-13 10:24:22 -07:00
LexManos
5898a6e18b Multi-pass item rendering now uese proper render pass number. 2012-04-13 09:54:01 -07:00
LexManos
8ac1fe53f6 Added slope velocity hook for Covert 2012-04-12 23:37:25 -07:00
LexManos
d54857e4de Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works. 2012-04-12 21:47:11 -07:00
LexManos
57b277c9d7 Added ItemStack sensitive burn time hook. 2012-04-10 01:04:00 -07:00
LexManos
0abb4e289a Added new Item function to allow for multiple rendering passes.
Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos
20e264f9ee Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
Christian Weeks
e5911d9678 Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged 2012-04-09 10:45:53 -04:00
Christian Weeks
19ecdf1a87 Update fml to 62- provision a server console command and fix mod loading order 2012-04-08 10:14:50 -04:00
Christian Weeks
96ff4ce8e3 Fix separated login/announce handler 2012-04-08 00:45:56 -04:00
Christian Weeks
6f3c41cc6f Update to FML 57: fixes FML not calling it's login handler code 2012-04-07 22:49:29 -04:00
LexManos
6e31fc0185 Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README. 2012-04-07 08:08:14 -07:00
LexManos
6e93f65ba1 Add server spawn protection config option as per someh4x0r's request. 2012-04-06 23:15:46 -07:00
LexManos
82ef183b5b Implemented ISaveEventHandler as ChickenBones's requested. 2012-04-06 23:02:43 -07:00
LexManos
9629d5b4f4 Updated patch for mapings 2012-04-06 23:02:00 -07:00
LexManos
421f31cce5 Added ChickenBones's request ITextureLoadHandler hook 2012-04-06 23:01:19 -07:00
LexManos
4e575f353f Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings. 2012-04-06 22:59:58 -07:00
Christian Weeks
1ad6fa9a73 Update patches for FML fix. 2012-04-06 12:02:15 -04:00
LexManos
b94ad38ec3 Deleted patches 2012-04-06 02:03:08 -07:00
LexManos
ab927fce55 Initial patch update to FML and MC 1.2.5 2012-04-06 02:02:53 -07:00
LexManos
f327dd5d7f Implemented a chat event handler system to allow for manipulating and handeling the various chat/command events. 2012-04-02 02:26:13 -07:00
LexManos
1a024e5656 Add IChunkLoadHandler.canEntityUpdate() function to allow entities to update while in custom loaded chunks. 2012-04-02 01:14:31 -07:00
LexManos
66b3c827cc Updated to MC: 1.2.4 MLMP: 1.2.4 v1
Removed all code that was marked as deprecated, IE: ICustomItemRenderer, and the functions in Configuration
2012-03-27 00:39:23 -07:00
LexManos
2230ca7c54 Reworked EntityPlayerMP.openGui to hopefully be more compatible with PlayerAPI 2012-03-26 04:27:34 -07:00