Commit Graph

88 Commits

Author SHA1 Message Date
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
Vincent Lee 9f28c90365 Add Potion.renderHUDEffect (#2798) 2016-05-02 14:44:14 -07:00
RainWarrior ab2b07f149 Fixed some test mods not being marked as client-only. 2016-04-05 11:46:05 +03:00
Vincent Lee e8ea52558b Player Interact Event 2016-04-04 19:58:46 -05:00
RainWarrior 77772ac3f5 Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method. 2016-04-03 10:14:16 +03:00
RainWarrior c891d9fe16 Disabled erroring block, fixed DynBucketTest.TestItem model. 2016-03-25 00:49:34 +03:00
RainWarrior 756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior 08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
RainWarrior 4b53f0716b instance -> INSTANCE 2016-03-21 10:48:52 +03:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior 5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
cpw 76e93e854a Fix bucket test 2016-03-19 21:36:21 -04:00
cpw ce8a758667 Merge branch 'master' into 1.9 2016-03-19 21:19:19 -04:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
RainWarrior 5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
Bernhard Bonigl bcab92daf6 Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
2016-03-12 22:17:57 +01:00
RainWarrior 173cec4149 Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed. 2016-03-10 03:38:58 +03:00
LexManos 90b2c86a9f Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
2016-03-09 14:41:13 -08:00
LexManos 7b7156e87f Interaction hooks need to be re-added but compiles {Doesn't run} 2016-03-09 14:11:56 -08:00
RainWarrior 3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
RainWarrior 70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00
RainWarrior ed8a8b415b Fix various errors in text mods. 2016-03-05 04:43:41 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
LexManos 250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502) f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
LexManos 74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
pau101 cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
LexManos 7a0a801740 Merge pull request #2336 from VikeStep/master
[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior 960717eb0c Fixed minor race condition between mouse clicks and TESR in the animation example. 2016-01-25 17:39:43 +03:00
VikeStep 026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
Bartek Bok fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
LexManos 17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos 1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
RainWarrior d105c444ee SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. 2016-01-02 09:59:14 +03:00
RainWarrior db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior 097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
Fry c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00