Commit Graph

14 Commits

Author SHA1 Message Date
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior cff4bf21ae Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes. 2016-03-02 20:00:32 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos 5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
RainWarrior deb26f5c80 ExtendedBlockState, Properties generic updates. 2015-11-13 19:29:44 +03:00
RainWarrior f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
shadekiller666 d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. 2015-10-26 19:38:49 +03:00
shadekiller666 87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
RainWarrior 07038f8342 Added fluid renderer. 2015-06-18 14:26:53 +03:00
Lex Manos d8cb28911c Fix userdev for new BlockState change. 2014-12-12 14:42:49 -08:00
RainWarrior 134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00