LexManos
5f44333b8f
Untag NBTTagList.removeTag as client side only, allowing simple removal ont he server side. Closes #477
2013-04-10 18:30:24 -04:00
LexManos
02d0e5e9ed
Fix item deletion in creative menu for items that are the same id/meta but differnet NBT's. Closes #479
2013-04-10 18:30:24 -04:00
LexManos
829a60722c
Allow items to provide there own FontRenderer for there tooltips. Added for #463
2013-04-10 18:30:24 -04:00
Tarion
9b58fb9384
Clarify Factory call and Event Functionality
2013-04-10 18:30:24 -04:00
Tarion
aa202878e2
Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap
2013-04-10 18:30:24 -04:00
LexManos
a44bd6dadf
Add function to remove categories from a configuration, indavidual properties can be removed using ConfigCategory.remove() Closes #462
2013-04-04 18:09:01 -07:00
LexManos
814123a973
Pulled Biome Tag System by Emasher, Closes #433
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An issue with biome adding mods which is becoming increasingly annoying for players, is that many mod authors that add biome specific world generation or mobs in their mods, for the most part, hard code them to work with vanilla biomes only. This becomes a huge problem when it's difficult to even find a vanilla biome, let alone a specific one, when biome mods are installed.
A simple solution to this problem is a tag system for biomes that allows mod authors to set up their world generators, or mobs to generate or spawn in biomes that have been registered with a specific tag such as "FOREST", or "FROZEN". I wrote such a system a few months ago, which I've been using with my own mods, and have made available to anyone who wants to use it. Since then, I've had requests from mod authors and players alike to try and get it, or at least similar functionality, into Forge, where other mod authors will be more comfortable using it.
Aside from the tags, it also includes a rule based system to classify biomes that have not already been registered with it when information is requested on them (You can opt out of this by registering a biome as type "NULL"). And additionally, the ability to register IWorldGenerators for specific biomes, or biome types (tags) to speed up chunk generation a little bit.
2013-04-04 17:55:35 -07:00
LexManos
6b0d1bb319
Deprecate IArmorTextureProvider, moved to Item. And exposed more information to the function. Closes #365
2013-04-04 17:28:50 -07:00
LexManos
488322baa2
Add checking for 'ENUM$VALUES' in EnumHelper. Eclipse uses it's own internal compiler which does not follow the java standard of making the values field names $VALUES and private. Instead its public and ENUM$VALUES. Closes #502
2013-04-04 16:04:04 -07:00
LexManos
b3a814785c
Updated FML: MinecraftForge/FML@570faeb790 Added the ability to save transformed classes to disc for debugging.
2013-04-04 16:02:00 -07:00
LexManos
bbe0c3c4bb
Revert MinecraftForge/MinecraftForge@f594109b30 If concurancy issues arise we will reassess. The provided solution caused entities to be removed incorrectly and cause 'invisible' entities client side.
2013-04-03 04:07:01 -07:00
LexManos
0b16831ce9
Fix EntityPlayer passed to Bonemeal event.
2013-04-03 02:27:07 -07:00
LexManos
42875b70d9
Removed index bounds checking in some chunk functions, if you error blame Grum.
2013-04-03 02:07:51 -07:00
LexManos
6df717db5a
Fix off-by-one in rotated textures.
2013-04-03 01:32:33 -07:00
LexManos
39ccc2e150
Fix vanilla texture bug causing rotated textures to be placed wrong.
2013-04-02 23:51:53 -07:00
Christian
5b03eb9792
Updated FML:
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MinecraftForge/FML@8b8837c9ff Fix NPE when branding isn't present
2013-03-31 10:02:14 -04:00
cpw
0b50c01fa5
Merge pull request #496 from Krapht/master
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Remove a SideOnly that crashes server
2013-03-31 06:50:24 -07:00
Krapht
1ec2810bac
Remove unneeded SideOnly. ref: Buildcraft/Buildcraft#710
2013-03-31 09:04:49 +02:00
Christian
727e27e191
Removed obsolete patches
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Updated FML:
MinecraftForge/FML@26ccb9106e Change snooper/crash report brand handling. fmlbranding now loads another string!
MinecraftForge/FML@eff464cf0e And the core patches for that
2013-03-30 12:18:10 -04:00
Christian
5ad133c664
Sanity check the item ID for loaded liquid stacks better.
2013-03-29 21:43:59 -04:00
Christian
8a4a62ab4e
Add in persistence code for LiquidTank. Using it should protect against liquids that get removed f.e. Closes #395
2013-03-29 16:21:17 -04:00
Christian
b1e7248a67
Make liquidstacks immutable in their type data. Sorry about this, but it makes things a lot easier.
2013-03-29 15:40:45 -04:00
Christian
fc976c7714
Fix up liquidstack so it knows about the texture sheet for it's icon
2013-03-29 12:42:55 -04:00
Christian
6b1c46cc4a
Fix AT file
2013-03-28 17:41:18 -04:00
Christian
b4116f1f31
Fix possible NPE in ChunkManager. Closes #478 in reality
2013-03-28 08:19:24 -04:00
Christian
a7108bc2ff
Fix up some liquid logic
2013-03-28 08:07:09 -04:00
Flow86
41ed59f424
fix bug #489 from #429
2013-03-28 08:07:09 -04:00
Krapht
6fe6912456
made BlockFluid.theIcon protected
2013-03-28 08:07:09 -04:00
Christian
5ac0e3a621
Updated FML:
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MinecraftForge/FML@0d84487412 Fix up derp in access transformer
2013-03-27 19:27:37 -04:00
Christian
7cfb28fecb
Fix hashCode
2013-03-27 19:27:00 -04:00
Christian
91cecec28a
Use the liquid name in liquid stack persistence. Closes #429
2013-03-27 19:09:57 -04:00
Christian
e5315714a9
Updated FML:
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MinecraftForge/FML@2bc6a0666f Attempt to make any "default package" class public. This might fix problems with certain modloader mods that ship changes to vanilla classes.
2013-03-27 16:56:01 -04:00
LexManos
2d08490a27
Bump version number for 1.5.1 Note: We really need to do this more...
2013-03-26 20:49:44 -07:00
LexManos
dc05f210f5
Fix NPEs when modders stupidly register null texture names.
2013-03-26 11:11:31 -07:00
LexManos
9bb558078b
Fixed issue with Event.hasAnnotation ignoring it's parameter. And cached its values for potential performance gain. Closes #482
2013-03-26 10:38:55 -07:00
Christian
891527883e
Damn you python and your tab obsession!
2013-03-23 23:25:08 -04:00
Christian
626ae3a725
Changelog fixup
2013-03-23 23:18:24 -04:00
Christian
93a629dd95
Re-enable changelog? Hopefully...
2013-03-23 22:31:28 -04:00
Christian
ada4bff990
Merge branch 'mithionchanges'
2013-03-23 22:03:18 -04:00
Christian
177b5123c9
Update patches!
2013-03-23 22:02:58 -04:00
Christian
8e1c8f25f3
Merge branch 'mithionchanges'
2013-03-23 16:57:03 -04:00
Christian
300f471c57
Merge branch 'mithionchanges' of github.com:Mithion/MinecraftForge into mithionchanges
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Fix up code for minecraftforge style. Clean up patches.
Conflicts:
common/forge_at.cfg
patches/minecraft/net/minecraft/block/Block.java.patch
2013-03-23 16:56:01 -04:00
Christian
f483adf8bb
Updated FML:
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MinecraftForge/FML@82bc9f1b35 Add some information, and a log message letting you know it worked
2013-03-23 16:01:49 -04:00
Christian
d8a1cb87ca
Updated FML:
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MinecraftForge/FML@ede93d438f Validate supplied stack size
MinecraftForge/FML@d73ac867df Add a mechanism to dump the registry- useful for mod developers.
2013-03-23 15:40:05 -04:00
Christian
541425309b
Updated FML:
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MinecraftForge/FML@5e1949eb0e Clone the itemstack, and allow for passing in a stacksize
2013-03-23 14:58:56 -04:00
Christian
23f4c8d817
Updated FML:
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MinecraftForge/FML@2d368c4c2e Itemstacks in the GameRegistry (manual registration by mods)
2013-03-23 14:49:33 -04:00
Mithion
b8856e9ed9
quick bugfix in entityenderman
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reversed boolean check on event result
2013-03-23 14:15:20 -04:00
Mithion
e13dff305e
Ender Teleport Changes
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Renamed Ender Teleport Event and added it in to ender pearls.
2013-03-23 14:12:42 -04:00
Mithion
81ff5d7896
Enderman attackEntityFrom changed
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Changed so that if the teleport fails upon being attacked, Endermen will
take damage as normal.
2013-03-23 13:40:13 -04:00
Mithion
4de9793ec9
Enderman Teleport Event
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New event when an enderman teleports that allows the teleport location
to either be modified or completely cancelled.
2013-03-23 12:59:06 -04:00