Ivorius
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c58a66a816
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Fix roofed forests posting decoration events for small mushrooms rather than big (#3259)
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2016-09-17 10:51:35 -07:00 |
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Matthew Messinger
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2aaa4f424d
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Add support for offhand bow aiming animation (#3085)
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
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2016-09-16 18:53:17 -07:00 |
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LexManos
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f08f3c1105
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Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254
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2016-09-14 12:57:56 -07:00 |
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Steven Blom
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8dca9f2694
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New event to allow mutating a baby entity based on it's parents (#3227)
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2016-09-13 09:32:27 -07:00 |
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Paul Fulham
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cac55abec2
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Fix debug command creating empty file (MC-103399) (#3218)
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2016-09-13 00:31:43 -07:00 |
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LexManos
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b879cc9b73
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Fix potential shading issue in GuiEditArrayEntries. Closes #3247
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2016-09-12 14:48:55 -07:00 |
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LexManos
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5964bf8cb2
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Fixed ItemStacks having ForgeCaps tag when no caps are serialized.
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2016-09-11 11:05:48 -07:00 |
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LexManos
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24cccab718
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Fix Cactus being able top be planted on incorrect soil.
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2016-09-11 10:42:06 -07:00 |
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bloodmc
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ca1f704e2f
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Fix wrong var being used during getMaxSpawnPackSize check. (#3240)
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2016-09-09 11:27:10 -07:00 |
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LexManos
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f9c7caaf0c
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Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226
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2016-08-29 15:49:59 -07:00 |
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LexManos
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a05d4234f0
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Yet another fix for stupid stairs. Closes #3224
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2016-08-26 22:01:01 -07:00 |
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LexManos
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c3fe6ecf7c
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Make StructureBlock TESRs always render. Closes #3222
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2016-08-26 15:26:29 -07:00 |
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LexManos
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12769dbaae
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Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215
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2016-08-22 16:40:24 -07:00 |
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boni
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3222a9a771
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Revert changes to ItemTool for binary compatibility (#3211)
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2016-08-20 13:53:04 -07:00 |
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boni
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8dbfe1baad
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Expand getHarvestLevel to include player and blockstate (#3192)
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2016-08-19 15:54:37 -07:00 |
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LexManos
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7f40d90b75
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Make enchantment tables spawn particles for any custom energy provider. Closes #3208
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2016-08-19 15:11:43 -07:00 |
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Vincent Lee
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b25a9256d3
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Allow blocks to affect the beacon color (#3205)
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2016-08-17 16:06:35 -07:00 |
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LexManos
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f3d0d99404
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Fix armors rendering badly. Closes #3196
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2016-08-15 15:19:52 -07:00 |
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Abastro
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bfddcfb4fc
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Introduced Capabilities for World (#3069)
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2016-08-13 20:42:00 -07:00 |
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LexManos
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b5db198f8b
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Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183
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2016-08-13 14:52:58 -07:00 |
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MrIbby
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d17c025557
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Added PlayerBrewedPotionEvent (#3187)
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2016-08-13 13:38:45 -07:00 |
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LexManos
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20c662c1d0
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Fix leather armor overlay not rendering when armor is pure white. Closes #3184
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2016-08-13 13:02:59 -07:00 |
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Florian "Sangar" Nücke
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180692ae5d
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Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. (#3163)
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2016-08-12 14:38:24 -07:00 |
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LexManos
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4cd0f88a69
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Add RenderTooltipEvent (#3034)
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2016-08-12 13:57:07 -07:00 |
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LexManos
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704b683e27
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Fix Fire not using getFireSpreadSpeed. Closes #3175
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2016-08-09 17:04:55 -07:00 |
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LexManos
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1c11a3622e
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Fix issue with stairs.
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2016-08-09 02:34:17 -07:00 |
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LexManos
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ef28edb526
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Make stair culling use actual state, and be more robust. Closes #3170
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2016-08-08 17:32:32 -07:00 |
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LexManos
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f088e3df6b
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Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139
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2016-07-31 14:30:05 -07:00 |
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LexManos
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0f6b16cada
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Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
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2016-07-30 10:31:46 -07:00 |
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LexManos
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4694152124
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Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable.
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2016-07-29 16:54:25 -07:00 |
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cpw
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0cba2ed4eb
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Allow CommandEvent to change the parameter set. Closes #1762
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2016-07-29 17:15:19 -04:00 |
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cpw
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1473334f61
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Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
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2016-07-28 23:15:32 -04:00 |
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cpw
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2aa7260bbb
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Refresh patch after cherry pick (cherry picked from commit 71f75bf)
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2016-07-28 21:12:17 -04:00 |
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Vincent Lee
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2eb3b72618
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Fix MC-91728
(cherry picked from commit 71f75bf)
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2016-07-28 21:10:02 -04:00 |
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Vincent Lee
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36d7148c5f
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Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
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2016-07-28 21:03:08 -04:00 |
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Me4502
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579f028294
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Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
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2016-07-28 20:51:06 -04:00 |
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cpw
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b380ba717f
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Clean up block patch. Also push json update.
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2016-07-28 18:51:40 -04:00 |
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cpw
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9f9554f7e2
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Merge remote-tracking branch 'origin/pr/3116' into 1.10.x
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2016-07-28 18:48:51 -04:00 |
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cpw
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46cfaae3db
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Merge remote-tracking branch 'origin/pr/3089' into 1.10.x
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2016-07-28 18:43:40 -04:00 |
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cpw
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bc82f2ae5a
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Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
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2016-07-28 15:56:30 -04:00 |
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cpw
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ab64d1a166
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Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
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2016-07-26 17:16:42 -04:00 |
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Dakota Pierone
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0cf2cdfdb3
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Update decorate for biomes to support Decorate event
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2016-07-24 10:40:14 -07:00 |
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Vincent Lee
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f8ec3602f2
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No-nonsense getSoundType
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2016-07-24 11:44:21 -05:00 |
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cpw
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5a3047fbc2
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Merge remote-tracking branch 'origin/pr/3072' into 1.10.x
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2016-07-24 11:09:54 -04:00 |
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cpw
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fe96792506
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Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
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2016-07-24 10:57:47 -04:00 |
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cpw
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cfba330459
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Rename the event to RenderSpecificHandEvent
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2016-07-24 10:56:05 -04:00 |
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cpw
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31b3825069
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Merge remote-tracking branch 'origin/pr/3115' into 1.10.x
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2016-07-24 10:38:20 -04:00 |
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cpw
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cace1f00b2
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Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
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2016-07-24 10:08:46 -04:00 |
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cpw
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f96a31c945
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Merge remote-tracking branch 'origin/pr/3112' into 1.10.x
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2016-07-24 09:57:08 -04:00 |
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Bernhard Bonigl
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bc27f0e204
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Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
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2016-07-24 13:52:27 +02:00 |
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