Ivorius
c58a66a816
Fix roofed forests posting decoration events for small mushrooms rather than big ( #3259 )
2016-09-17 10:51:35 -07:00
Matthew Messinger
2aaa4f424d
Add support for offhand bow aiming animation ( #3085 )
...
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
2016-09-16 18:53:17 -07:00
James Mitchell
89eb8f067d
Remove oredict for Bone Block recipe, stop white dye to bonemeal exploit ( #3255 )
2016-09-15 01:03:52 -07:00
LexManos
f08f3c1105
Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254
2016-09-14 12:57:56 -07:00
LatvianModder
3b5ada083e
Added getCommandMap() & getSortedCommandList() in CommandTreeBase ( #3251 )
2016-09-13 12:46:23 -07:00
Steven Blom
8dca9f2694
New event to allow mutating a baby entity based on it's parents ( #3227 )
2016-09-13 09:32:27 -07:00
LatvianModder
4e3b6b0f15
Added CommandTreeBase ( #3193 )
2016-09-13 00:36:51 -07:00
Paul Fulham
cac55abec2
Fix debug command creating empty file (MC-103399) ( #3218 )
2016-09-13 00:31:43 -07:00
Marvin Rösch
bf6437c12a
Fix universal bucket not being returned in crafting recipes ( #3234 )
2016-09-13 00:02:01 -07:00
cpw
853667c084
Create EnergySystems.md
2016-09-12 20:45:52 -04:00
LexManos
b879cc9b73
Fix potential shading issue in GuiEditArrayEntries. Closes #3247
2016-09-12 14:48:55 -07:00
LexManos
45097fed0c
Introducing a new standardized energy capability system.
...
Heavily inspired by the old RedstoneFlux API developed by King Lemming and Team CoFH.
2016-09-12 14:47:59 -07:00
LexManos
5964bf8cb2
Fixed ItemStacks having ForgeCaps tag when no caps are serialized.
2016-09-11 11:05:48 -07:00
LexManos
24cccab718
Fix Cactus being able top be planted on incorrect soil.
2016-09-11 10:42:06 -07:00
bloodmc
ca1f704e2f
Fix wrong var being used during getMaxSpawnPackSize check. ( #3240 )
2016-09-09 11:27:10 -07:00
LexManos
f9c7caaf0c
Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226
2016-08-29 15:49:59 -07:00
LexManos
a05d4234f0
Yet another fix for stupid stairs. Closes #3224
2016-08-26 22:01:01 -07:00
LexManos
c3fe6ecf7c
Make StructureBlock TESRs always render. Closes #3222
2016-08-26 15:26:29 -07:00
Paul Fulham
0c8f51bc95
Fix item use stats ( #3216 )
2016-08-22 21:29:48 -07:00
LexManos
12769dbaae
Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215
2016-08-22 16:40:24 -07:00
LexManos
ec2977afc9
Another fix for registry substitutions. Closes #3212
2016-08-21 15:54:57 -07:00
LexManos
a01bfc260a
Update gradle wrapper to 2.14, reference MC json, and add java6 compat lines to default MDK build.gradle.
2016-08-20 17:11:17 -07:00
LexManos
d6d9a45100
Add legacy support for signature change of AddCallback.
2016-08-20 17:11:17 -07:00
boni
3222a9a771
Revert changes to ItemTool for binary compatibility ( #3211 )
2016-08-20 13:53:04 -07:00
boni
8dbfe1baad
Expand getHarvestLevel to include player and blockstate ( #3192 )
2016-08-19 15:54:37 -07:00
LexManos
7f40d90b75
Make enchantment tables spawn particles for any custom energy provider. Closes #3208
2016-08-19 15:11:43 -07:00
Vincent Lee
b25a9256d3
Allow blocks to affect the beacon color ( #3205 )
2016-08-17 16:06:35 -07:00
LexManos
f3d0d99404
Fix armors rendering badly. Closes #3196
2016-08-15 15:19:52 -07:00
Abastro
dd41990db4
Fixed NPE from missing Capabilities ( #3191 )
2016-08-14 13:58:54 -07:00
LexManos
0e286f880e
Fix World Capabilities NPE when there are no attached capabilities.
2016-08-14 01:48:41 -07:00
Abastro
bfddcfb4fc
Introduced Capabilities for World ( #3069 )
2016-08-13 20:42:00 -07:00
LexManos
b5db198f8b
Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183
2016-08-13 14:52:58 -07:00
MrIbby
d17c025557
Added PlayerBrewedPotionEvent ( #3187 )
2016-08-13 13:38:45 -07:00
cpw
03c8852961
Don't crash if you select a fake player
2016-08-13 16:37:58 -04:00
LexManos
3a48a9cd73
Skip searching for mods in the JAVA_HOME directory. Closes #2249 and #2250
2016-08-13 13:28:21 -07:00
LexManos
20c662c1d0
Fix leather armor overlay not rendering when armor is pure white. Closes #3184
2016-08-13 13:02:59 -07:00
Joseph C. Sible
8195c36434
Fix test mod IDs, names, and versions ( #3122 )
...
Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
Florian "Sangar" Nücke
180692ae5d
Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. ( #3163 )
2016-08-12 14:38:24 -07:00
shartte
7643be8cdc
Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. ( #3181 )
2016-08-12 14:33:38 -07:00
LexManos
4cd0f88a69
Add RenderTooltipEvent ( #3034 )
2016-08-12 13:57:07 -07:00
LexManos
1c8f22ed43
Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later.
2016-08-12 13:49:46 -07:00
James Mitchell
f20d728ed7
Fix #3165 Dispensers with buckets can destroy fluid handler blocks ( #3180 )
2016-08-12 01:36:18 -07:00
LexManos
704b683e27
Fix Fire not using getFireSpreadSpeed. Closes #3175
2016-08-09 17:04:55 -07:00
LexManos
1c11a3622e
Fix issue with stairs.
2016-08-09 02:34:17 -07:00
LexManos
fe2243df9f
Removed unintentional functionality when using the Splash Screen.
2016-08-08 17:54:12 -07:00
LexManos
fdea60f89a
Disable DecorateEventDebug by default.
...
Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
62ec59103a
Compleetly skip FML handshake for Vanilla connections. Should fix race condition. Closes #3084
2016-08-08 17:35:15 -07:00
LexManos
69af6a9b8c
Fix name in legacy support in registry changes.
2016-08-08 17:32:49 -07:00
LexManos
ef28edb526
Make stair culling use actual state, and be more robust. Closes #3170
2016-08-08 17:32:32 -07:00
AlgorithmX2
bc6b008364
Fix Vertex Transformer for breaking models ( #3132 )
...
* Add setTexture to IVertexConsumer and propagate it.
2016-08-04 16:37:59 -07:00