Commit graph

4991 commits

Author SHA1 Message Date
cpw
8f94ff14ff Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo
PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.

All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
2015-11-12 22:02:41 -05:00
Lex Manos
df56bea102 Bump version for Recomended Build. 2015-11-12 13:48:53 -08:00
RainWarrior
7258d577cd Overlay patch fix: use the correct block position. 2015-11-13 00:05:19 +03:00
RainWarrior
b77b036459 EntityRenderer, StringTranslate rejects fixed. 2015-11-12 23:26:44 +03:00
RainWarrior
3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. 2015-11-12 22:42:41 +03:00
RainWarrior
e80f66778b Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. 2015-11-12 21:26:52 +03:00
RainWarrior
bf63855292 ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. 2015-11-12 20:27:54 +03:00
RainWarrior
a8a69775a1 PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. 2015-11-12 20:05:25 +03:00
RainWarrior
c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. 2015-11-12 19:27:14 +03:00
RainWarrior
8000e22830 ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. 2015-11-12 19:12:58 +03:00
RainWarrior
9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior
632c190e6f GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. 2015-11-11 23:30:06 +03:00
RainWarrior
b6f91817f0 EntityPlayer patch updated. 2015-11-11 22:21:38 +03:00
RainWarrior
426340fed5 Updated FML Gui methods to WorldRenderer API changes. 2015-11-11 19:17:32 +03:00
cpw
13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
cpw
5147742049 Delete rejects that I initially processed. 2015-11-11 08:48:04 -05:00
RainWarrior
41bd8a41fa BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. 2015-11-11 15:51:32 +03:00
Lex Manos
49d4005805 Merge pull request #2179 from arideus101/patch-1
Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b)
2015-11-11 02:57:06 -08:00
LexManos
dee0b2084b Merge pull request #2179 from arideus101/patch-1
Fixed issue where custom colored armor wouldn't be colored.
2015-11-10 17:28:28 -08:00
LexManos
5670868c5e Merge pull request #2177 from gabizou/master
Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
arideus101
1f20abde59 Allows Custom Armor Coloring to be done easily 2015-11-10 17:23:58 -08:00
cpw
112c41a707 Merge branch '1.7.10' - fix up some oredictionary and substitution related issues 2015-11-10 18:35:38 -05:00
cpw
aa8eaf2b28 Fix firing the remap event. It always fires now, and additionally fires when the registry reverts to frozen.
Most mods refer to the gameregistry for ids they care about, so this shouldn't affect anything significantly,
but if your mod was dependent on their being content in the remap event, and only acting on that content,
empty content means it's "reverted to frozen" state - the state at the start of the game.
2015-11-10 16:40:27 -05:00
Gabriel Harris-Rouquette
d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
RainWarrior
d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior
df05edaa11 WorldProvider, WorldType, WorldServer, WorldServerMulti 2015-11-10 20:09:49 +03:00
RainWarrior
adddfab850 IntegratedServer, World, EnumChatFormatting and EnumFacing 2015-11-10 19:39:41 +03:00
RainWarrior
4c4d1096a7 FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. 2015-11-10 01:14:37 +03:00
RainWarrior
f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw
c474da04b3 Two more corner cases in the oredictionary. Should work for all cases now. 2015-11-09 15:20:53 -05:00
cpw
98125a97c9 Patches and rejected patches. Note: some which had imports are not listed here because they need
to be refactored not to have imports.
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff
2015-11-09 01:50:45 -05:00
cpw
1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos
bc05bfda4f Fixed Stronghold Library not having anything in it's chests. 2015-11-08 12:53:01 -08:00
Lex Manos
ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
cpw
b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
cpw
ff19efe146 1.8.8 initial work 2015-11-08 12:53:56 -05:00
cpw
95b30f5153 Merge pull request #2174 from diesieben07/findBlockFix
Fix GameData.findBlock
2015-11-08 10:30:18 -05:00
Take Weiland
e6d8fde415 Fix GameData.findBlock 2015-11-08 15:34:31 +01:00
RainWarrior
b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. 2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. 2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. 2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52 Performace fix for item rendering. 2015-11-07 12:58:23 +03:00
LexManos
f466a0c387 Merge pull request #2167 from Choonster/master
Fix texture error message for broken textures
2015-11-05 15:09:02 -08:00
Choonster
729fca7722 Fix texture error message for broken textures
-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos
d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos
479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content.
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos
d0a33c4d9d Merge FML and Forge lang file, and update crowdin project. 2015-11-04 13:49:54 -08:00
RainWarrior
c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. 2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a OBJ model: use original vertex material when defining face. 2015-11-03 01:53:58 +03:00