Fix patched in method using srg name. Closes#6965
Fix capabilities not being collected for ClientWorld. Closes#6966
Fix TagEmptyCondition using client side copy of tags instead of server. Closes#6949
Fix ExtendedButton using narrator text. Closes#6958, Closes#6959
Fix misaligned patch in RepairContainer. Closes#6950, Closes#6953
Fix LivingJumpEvent not being fired for players jumping horses. Closes#6929
Remove extra getToughness method in ArmorItem. Closes#6970
Remove GetCollisionBoxesEvent. Closes#6921
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
Forge's replacement of the Vanilla logic gets inverted, so the Vanilla logic inside that replacement must be inverted to correct for this.
(Fixes#6332)
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
* resource package and misc leftover rendering stuff
* Port Item and ItemStack patches
* Extract most item patches to interface
* Refactor Item#setNoRepair to be part of Item.Builder
* Adapt AnimationItemOverrideList to new cap system
* Improve null contract of OptionalCapabilityInstance
* Remove Capability.cast
* Update CapabilityAnimation to new cap system
* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer
* Add capability patch to Entity, not everything yet
* Fix Entity patch and add missing methods to IForgeEntity
* Fix null contract of CapabilityDispatcher
* Add TileEntity caps
* Adapt FluidUtil to new cap system
* Add world caps
* Add chunk caps
* Clean up cap patches
* Replace all tabs with spaces
* Move builder methods on Item to Item.Builder
Whitepsace fix
* Sided stuff take 2
* Prevent OptionalCapabilityInstance creating additional empty instances
* Cache getCapability result in AnimationTESR
* Fix imports in TileEntity patch
* Pull out cap code to base class, add village caps