Commit Graph

711 Commits

Author SHA1 Message Date
Christian 9b1375f536 Update build.xml - add a classpath to the manifest. This means the universal jar is now a server side launcher. 2012-10-18 21:07:33 -04:00
Christian ce138ec571 Typos! 2012-10-18 21:00:58 -04:00
Christian 5b4de7b2b5 Try and avoid an NPE in crash reports 2012-10-18 14:41:32 -04:00
Christian 3599c11599 Fix logging problems- log death messages and re-route the server through FML logs properly. 2012-10-17 18:05:23 -04:00
Christian 4af51b0cad Fix the test mod 2012-10-16 13:24:29 -04:00
Christian 4c39831d2b Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods 2012-10-16 13:21:10 -04:00
Christian 4aced4ae02 Fix classpath for server 2012-10-16 12:40:01 -04:00
Christian 7327ea75f7 Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message. 2012-10-16 12:39:04 -04:00
Christian a82285964f Update FML internal classpath. Helpful for coremod devs 2012-10-16 09:47:06 -04:00
Christian e770c87084 Don't use File to separate the last element of the path. It's a URL, they're always separated by '/' 2012-10-16 09:46:08 -04:00
keepcalm 924425074f Changed RelauchLibraryManager so that files with different paths on the
same baseURL can be implemented in one ILibrarySet.
2012-10-16 09:46:08 -04:00
Christian c0795e9bee FML as a whole is now subject to transformers. 2012-10-16 09:20:30 -04:00
Christian 4f0ddca554 Bonus extra character. thanks randomitter! 2012-10-16 09:06:13 -04:00
Vazkii f2e4e20f35 Add Null check to FMLClientHandler.sendPacket 2012-10-05 17:36:52 +02:00
Christian 124f47f55c Update patches *sigh* 2012-10-02 22:04:25 -04:00
Christian 550e622bc7 Add in a savehandler strategy for reading and writing data to the
world save. This service is only available to coremods via the
WorldAccessContainer interface on the mod wrapper. This is deliberate
and will not change.
2012-10-02 21:54:47 -04:00
Christian a554846e57 Add in some bukkit supporting code. Most of this is unimplemented
until the bukkit coremod is complete.
2012-10-02 20:26:47 -04:00
Christian 0ed0d284b5 New stuff on the ModLoader! Risu has been busy. Closes #114 2012-10-02 08:29:12 -04:00
Christian 9a8a38d345 Mods can now declare a range of minecraft versions they will run against 2012-10-02 01:29:46 -04:00
Christian 7cd5ae04f7 Fix maps supporting greater than byte() dimension sizing 2012-09-29 00:21:42 -04:00
Christian 639039dd18 Fix language registry additions, closes #113 2012-09-28 22:12:23 -04:00
pahimar df7d2b7161 Added ability to query the Language Registry by key and language for specific localized text, as well as loading in localization text from a specific file/URL 2012-09-26 15:41:58 -04:00
Christian 7dbda77f10 Extreme headless mode is back! 2012-09-25 22:46:47 -04:00
Christian eb034416ae Fix parent child counts showing properly. Closes #107 thanks scott! 2012-09-25 19:00:36 -04:00
Christian d21bc1085c It's useMetadata, not usesMetadata. thanks myrathi and psx. closes #110 2012-09-25 18:57:42 -04:00
Christian 2bee777740 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111 2012-09-25 18:54:46 -04:00
Christian b29aebf338 Try and fix the newline capture so consoles show on the server on windows again 2012-09-24 17:22:39 -04:00
Christian 37340b0f80 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN. 2012-09-24 17:22:16 -04:00
Christian 98151df96b Fix missing import. Thanks ichun :( 2012-09-21 18:17:56 -04:00
Christian f73d283341 Version file searching should work for directories too 2012-09-21 17:39:52 -04:00
Christian cb2535fa95 Fix bug causing NPE if non-whitelisted player joins an FML server without FML installed 2012-09-21 10:12:39 -04:00
iChun efb0e73df9 Fixed ModTextureAnimation not updating and not binding to correct image. 2012-09-17 23:46:09 +08:00
Christian a837d82e68 Tidy code 2012-09-16 21:44:11 -04:00
Christian 9b081b9d46 Change version.properties search slightly, allow access to found file from the preinit event 2012-09-16 21:42:59 -04:00
Christian 83a57f5259 Add in the capability to read an internal version as <modid>.version from a file
in the zip call version.properties. Handy for autobuilding scripts.
2012-09-16 21:05:56 -04:00
Christian e619e00079 Fix up reversed assignment for version fallback 2012-09-16 21:05:56 -04:00
LexManos 8f0b7c05fe Fixup Item in hand rendering of textures > 16x 2012-09-15 18:24:27 -07:00
LexManos b404f294c5 Make the exception print for headless servers if the Downloader cant initalize. 2012-09-15 18:06:59 -07:00
LexManos 48d12444c0 Remove a bunch of warning about javadoc, not a real fix, but no more warning. 2012-09-15 18:04:56 -07:00
LexManos 82fba4bfaa Update MCP Mapings 2012-09-15 17:09:45 -07:00
LexManos ec2a59bde8 Makes GetModSrc check the common folder when attempting to extract source files 2012-09-15 17:09:34 -07:00
Christian 149a626e5a Tie parent/child containers together again. Should close #96 2012-09-15 15:58:20 -04:00
Christian 9cd4ed0c91 Village mating produces added villagers, and the egg should place
added villagers too. Closes #97.
2012-09-15 15:49:08 -04:00
Christian 09558e9e15 Clean up stale references to the Player stored in the NetworkRegistry,
closes #100
2012-09-15 15:36:26 -04:00
CovertJaguar 13756b6f2c More readable init logs 2012-09-14 00:47:48 -07:00
Christian 0de240c4fe Fix onConnectionClosed not being called on the client side of a connection 2012-09-09 11:29:08 -04:00
Christian 74343a0cff Add in exclusion list for IFMLLoadingPlugin. 2012-09-08 12:19:03 -04:00
Christian 3461c12d95 Remove debug cruft 2012-09-07 23:14:54 -04:00
Christian 67d8b3b475 To properly align with packet9respawn, make packet1login's dimension an int as well 2012-09-07 22:57:01 -04:00
Christian ab34f2d2cf Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn 2012-09-07 22:46:31 -04:00
Christian c4d5c89f85 Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian 67b9fbe363 Fix dependency checking: you can depend on specific versions of FML 2012-09-07 19:08:28 -04:00
iChun 7a0ab7e563 Fix handleTinyPacket using short instead of int.
Silly cpw :P
2012-09-07 18:35:26 +08:00
Christian e564610b54 Fix up tiny packet handler to actually work 2012-09-06 22:59:38 -04:00
Christian 94d076a14a Allow javax to be shipped by mods. Should allow some more modloader mods to work
unaltered
2012-09-06 22:03:02 -04:00
Christian d2e99c3443 Add in a little bit of protocol cleanup. Start work on allowing multiple
protocol versions
2012-09-06 21:54:43 -04:00
Christian 45bbdd14d6 Give a way to build the packet131mapdata packet correctly populated 2012-09-06 10:12:37 -04:00
Christian 8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
Christian 50c74f93bd Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff 2012-09-04 19:11:45 -04:00
Christian 6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian 7a58542fb8 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16 2012-09-04 11:39:51 -04:00
Christian 61153abf7b And handle the other way to globally register an entity 2012-09-03 21:37:20 -04:00
Christian 788d1c9925 Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a derpy thing. 2012-09-03 21:32:21 -04:00
Christian 6de655df47 Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK! 2012-09-03 21:14:11 -04:00
Christian 2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian 5bea2a0bbd Fix headless operation, hopefully 2012-09-02 13:29:46 -04:00
Christian 599476d587 Fix up trying to re-add stuff to the classpath when it's already there 2012-09-02 12:56:08 -04:00
Christian d538dcf06f Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod! 2012-09-02 12:39:06 -04:00
Christian 6072420a02 Expose GuiMerchantButton 2012-09-02 12:15:13 -04:00
Christian 6056c760d4 Log a big fat warning for the developer in the case the network version
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian 8f70ed5f33 Also, make missing entity not blow things up 2012-08-31 16:49:35 -04:00
Christian 17cbb9d3b7 Fix entity tracker "update" packet not computing correctly. Should work now.. 2012-08-31 16:41:05 -04:00
Christian bd137b7f06 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian befe8f5f47 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8 2012-08-31 11:18:17 -04:00
Christian 74d6437856 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny. 2012-08-30 20:10:53 -04:00
Christian 93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian ece5483ad7 Add in an ItemRenderer null check so FML can run render adding mods 2012-08-29 13:58:56 -04:00
Christian 8df9a051d6 Inverted boolean logic. Grrr. 2012-08-29 13:44:40 -04:00
Christian 81a8e94c79 ModLoader mob spawns use packet 24- build a bypass system so that
they can still use it
2012-08-29 12:58:16 -04:00
Christian 3415dbfd0d Remove debug statements 2012-08-28 23:07:37 -04:00
Christian 3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
Christian 62a7d347e7 Fix so we always send received packets to handlers.
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian d105213aed Some tests 2012-08-26 22:23:05 -04:00
Christian 870214000f Fix trying to load the client side packet handler, when on the server, hopefully? 2012-08-26 22:18:57 -04:00
Christian 5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian 4b371d8d5b Fix a couple of modloader mods. Thanks! 2012-08-26 12:52:50 -04:00
Christian 85a585725b Some functionality fixes for @Instance injection. 2012-08-26 10:55:55 -04:00
Christian fe73f11443 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian a0302861cf Always for ML mods into "public" class accessibility - we don't call from the default package like ML does. 2012-08-25 21:57:25 -04:00
Christian 1da6a1fc6c Add in a convenience method for getting a class instance based on
existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian b308be04e7 And more mod sorting fixes. 2012-08-24 12:10:43 -04:00
Christian 67fa435dd4 Actually *use* the sorted mod list 2012-08-24 11:58:18 -04:00
Chicken Bones 542219112a The access transformer will now handle classes in packages.
Eg.

public net/minecraft/client/Minecraft.T #timer
2012-08-24 08:09:10 +10:00
Christian 6657b6561b Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very
derpy before. Now: true is enabled, false is disabled, as you would expect
2012-08-23 17:37:44 -04:00
Christian 02792c45e6 Actually fix the corrupt JSON problem 2012-08-23 17:27:53 -04:00
Christian 4f6861ee50 Fix isModLoaded for "disabled" mods, and the toposort as well 2012-08-23 17:08:18 -04:00
Christian 1870b7d793 A bit more information for dependency handling 2012-08-23 16:46:23 -04:00
Christian c465b17afe Fix up handing corrupt mcmod.info 2012-08-23 16:43:28 -04:00
Christian 72097d5bf5 Fix a problem with network ids 2012-08-23 16:38:34 -04:00