Commit Graph

99 Commits

Author SHA1 Message Date
Christian dd011e16d2 Support for ModLoader 1.4.2. Good job Risu! 2012-10-28 23:55:58 -04:00
Christian 1a31cd0886 Fix up some javadoc complaints 2012-10-25 16:18:42 -04:00
Christian 8ce9b05d8b Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use... 2012-10-20 17:07:59 -04:00
Christian 0ed0d284b5 New stuff on the ModLoader! Risu has been busy. Closes #114 2012-10-02 08:29:12 -04:00
Christian 37340b0f80 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN. 2012-09-24 17:22:16 -04:00
Christian 98151df96b Fix missing import. Thanks ichun :( 2012-09-21 18:17:56 -04:00
iChun efb0e73df9 Fixed ModTextureAnimation not updating and not binding to correct image. 2012-09-17 23:46:09 +08:00
LexManos 48d12444c0 Remove a bunch of warning about javadoc, not a real fix, but no more warning. 2012-09-15 18:04:56 -07:00
Christian 6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian 2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian bd137b7f06 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian e6dce6cdbc Fix missing serverSendPacket 2012-08-23 09:02:12 -04:00
Christian e37b40dac9 Trading support for ModLoader - thanks Herblore! 2012-08-23 01:40:03 -04:00
Christian 346661cc6b More ML compatibility - fix up dragon mounts, thanks! 2012-08-23 00:37:45 -04:00
Christian 0ae888e8f8 Fix entity handling for ModLoader mods, thanks parachute mod! 2012-08-22 23:46:16 -04:00
Christian 4d44836bb3 Fix textures not applying properly 2012-08-22 17:27:06 -04:00
Christian a17396eca5 Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry 2012-08-20 21:44:54 -04:00
Christian b8a30cec94 GUIs working in FML for ML mods 2012-08-20 21:44:28 -04:00
Christian bb98ae9e28 Support gui opening for Shelf mod 2012-08-20 21:43:59 -04:00
Christian 3e94ee2c36 Fix up keyboard events for modloader 2012-08-19 01:44:33 -04:00
Christian 298d6db6e2 Fix ModLoader add XP Smelting 2012-08-18 10:09:25 -04:00
Christian 73bf3a8985 Fix up ML GUI ticking. Thanks sharose! 2012-08-17 16:09:46 -04:00
Christian 5ea0932e24 Organize ALL the imports 2012-08-17 09:25:04 -04:00
Christian 11c1cae8b0 Some compatibility fixes for Rei's minimap, and tidy up a couple of things 2012-08-16 13:55:42 -04:00
Christian 7de5191848 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian fa38c1a6b3 Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian 92b7ed1182 Lost of work to try and complete ML support - probably still bits missing, but mostly there 2012-08-11 11:02:09 -04:00
Christian 5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
LexManos 859ebae365 Fix ModLoader compilation, and MCPmerger invocation for Forge. 2012-08-09 03:04:25 -07:00
Christian f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 12927291a7 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian 8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos 7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian 6d70a76c95 More fixes 2012-08-02 16:50:30 -02:30
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian e7a7b3c844 XP for smelting 2012-07-30 23:07:53 -04:00
Christian 6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian 9e4131c3e8 A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian 2a19eca517 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian c0b707a9bd Merge branch 'master' into minecraft1.3
Bring some of the ticking fixes in

Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
	patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian e8b09f4692 Got the relauncher downloading and injecting library files 2012-07-05 15:23:37 -04:00
Christian decbe8ba7c Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian 3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian 275fd394c1 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian 5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00