clienthax
848dee14d2
Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
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as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.
Signed-off-by: Clienthax <clienthax@gmail.com>
Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
LexManos
31e1aae91a
Merge pull request #1730 from Tmtravlr/master
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Added Nether Fortress chest to the ChestGenHooks
2015-02-26 17:34:56 -08:00
Tmtravlr
f152741bba
Added Nether Fortress chest to the ChestGenHooks
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I tried to follow the directions on
https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge
as best as I could. =)
If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
RainWarrior
638af63f4d
Hopefully fix NPE during baking of empty vanilla item models
2015-02-23 16:02:10 +03:00
Lex Manos
7c03542d94
Fire WorldEvent.Load for Client worlds. Closes #1719
2015-02-23 02:18:58 -08:00
Lex Manos
b2ca559851
Make Container.mergeItemStack respect Slot.isValidItem Closes #1630
2015-02-23 02:03:52 -08:00
Lex Manos
f16a7ff890
Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714
2015-02-23 01:44:54 -08:00
Lex Manos
938b752036
Fix NPEs in last commit.
2015-02-21 19:49:13 -08:00
Lex Manos
9335e2907b
Fix NPEs in mlast commit.
2015-02-21 19:48:48 -08:00
Lex Manos
899ecd0d64
Updated FML:
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MinecraftForge/FML@c9cf3136c2 New @Mod properties to define which environment to load the mod on.
clientSideOnly will only be loaded in the Client environment.
serverSideOnly will only be loaded in the Dedicated server environment.
Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment.
2015-02-21 18:43:21 -08:00
Lex Manos
7269d22449
New @Mod properties to define which environment to load the mod on.
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clientSideOnly will only be loaded in the Client environment.
serverSideOnly will only be loaded in the Dedicated server environment.
Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment.
2015-02-21 18:33:30 -08:00
Lex Manos
46695cf4cf
Updated FML:
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MinecraftForge/FML@5eff408975 Filter more known libraries from potential mod canidates.
MinecraftForge/FML@feb4c436db Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true.
MinecraftForge/FML@41e806fa95 Fix double decoding of UTF8 characters in lang files.
2015-02-21 17:28:53 -08:00
Lex Manos
0281b74c7c
Fix double decoding of UTF8 characters in lang files.
2015-02-21 17:27:21 -08:00
Lex Manos
ae085bb84d
Fixed using items on the wrong block client side caused by iChuns eyeheight update.
2015-02-19 18:09:36 -08:00
LexManos
ccfd928c9a
Merge pull request #1718 from iChun/master
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Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port.
2015-02-18 19:01:06 -08:00
iChun
d66951b368
Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port.
2015-02-19 02:08:03 +00:00
RainWarrior
0e34510032
Removed event bus call from the ModelLoader
2015-02-17 21:20:19 +03:00
LexManos
83ca72bef2
Merge pull request #1708 from matthewprenger/PR-1
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Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
Lex Manos
5b28eb53e8
Add safty to URL detection in chat. Closes #1712
2015-02-16 22:46:55 -08:00
RainWarrior
b14cfa45e5
RenderItem can now use baked quad color
2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0
Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified
2015-02-17 05:02:16 +03:00
LexManos
9e4ef54753
Merge pull request #1711 from Parker8283/patch-1
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Added ATs for EnumFacing
2015-02-16 13:49:11 -08:00
Parker Young
e04240e5e3
Added ATs for EnumFacing
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This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
Lex Manos
0a8a535e2c
Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true.
2015-02-15 17:30:56 -08:00
Lex Manos
d14ad7dd9a
Filter more known libraries from potential mod canidates.
2015-02-15 17:30:18 -08:00
RainWarrior
d741b1bafc
Attributes.put (de)normalization now works as intended
2015-02-16 03:53:33 +03:00
Matthew Prenger
b4f8945fec
Add the ability to add prefixes and suffixes to the player's display name.
2015-02-15 17:47:13 -06:00
Lex Manos
f6ca556a38
Hold a weak reference to the Minecraft fake player object. Closes #1705
2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256
Merge pull request #1689 from matthewprenger/master
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Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
44e31f802a
Updated FML
2015-02-14 05:17:56 +03:00
RainWarrior
68efb9d6f4
Moved transformer wrappers to a separate package (should fix signing errors), fixed debug mods not loading in forgedev (string comparison).
2015-02-14 05:17:14 +03:00
RainWarrior
5616d0c1b0
ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models
2015-02-14 04:44:41 +03:00
LexManos
316ec27e77
Merge pull request #599 from diesieben07/master
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Handle empty lines in language files gracefully
2015-02-13 14:04:53 -08:00
RainWarrior
87ef833d32
Alternative models work once again
2015-02-14 00:23:03 +03:00
diesieben07
1a2c521b63
Handle empty lines in language files gracefully
2015-02-13 15:34:54 +01:00
RainWarrior
3e1d959a23
Updated FML
2015-02-13 08:24:32 +03:00
Fry
c85aa9351a
Merge pull request #597 from RainWarrior/blame
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Added blaming of coremods and mods not targetting Java 6
2015-02-13 08:05:20 +03:00
RainWarrior
a4e70e44e1
Added blaming of coremods and mods not targetting Java 6
2015-02-13 08:07:27 +03:00
RainWarrior
dfc2e04255
fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values
2015-02-09 17:19:10 +03:00
Lex Manos
0e69e84d89
Try a maven mirrior to fix build issues.
2015-02-08 17:24:44 -08:00
RainWarrior
2419d4913b
made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models
2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec
Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery
2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37
fixed NPE during loading of B3D models without textures/brushes.
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changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821
Minor tweak to UsernameCache to also cache usernames of offline players.
2015-02-07 03:58:27 -06:00
Lex Manos
f0d96b7c50
Fixed being kicked from the server while swimming.
2015-02-06 21:35:27 -08:00
Lex Manos
7ed7da159e
Fixed debugging Dedicated server in Forge Dev workspace.
2015-02-06 21:35:11 -08:00
Lex Manos
9704f25aa8
Fixed potential NPEs in Structure code caused by componenets not being able to load.
2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b
Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686
2015-02-05 17:02:30 -08:00
Lex Manos
e903f0ff69
Added ability for language files to opt-in to loading using normal Java properties format.
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This allows for escape characters, as well as keeping %d and %f replacements in tact.
To opt-in, the lang file must have this comment line:
# PARSE_ESCAPES
As this is opt-in, any errors resulting from misused format strings is on the modder/end user.
2015-02-04 17:23:41 -08:00
Lex Manos
b036b37a35
Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683
2015-02-04 12:20:24 -08:00