Lex Manos
9e1f038c16
Revert "Implemented hashCode and equals in ItemStack, Closes #986 "
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This reverts commit 0b01545a03
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2014-05-07 22:08:06 -07:00
Lex Manos
0b01545a03
Implemented hashCode and equals in ItemStack, Closes #986
2014-05-07 15:28:03 -07:00
Lex Manos
c8abc41aa0
Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode.
2014-05-07 14:52:18 -07:00
bspkrs
eb2549c773
New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
2014-05-07 16:52:10 -04:00
Lex Manos
d881baa581
Added new hook to WeightedRandom.getItem that allows for use of custom rnadom generators, prevents redundant code in mods.
2014-05-07 13:27:05 -07:00
Lex Manos
f81c0cb58f
Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client.
2014-05-07 12:18:56 -07:00
Lex Manos
0fe2584b77
Updated FML:
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MinecraftForge/FML@2c56c32c5a Fix saving backups with the raw name. Fix air block not being assigned as the default.
MinecraftForge/FML@d0f8073fa5 Merge pull request #413 from sfPlayer1/master
MinecraftForge/FML@810b1f3075 Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
MinecraftForge/FML@fff86ee9d3 Fix refreshResources not happening if an error occurs.
MinecraftForge/FML@76d8d0e870 Fix mod version checking
MinecraftForge/FML@b84d0760ae Fix display of mod status at the server
MinecraftForge/FML@251af1d09d Fixed memory leak on the client caused by Netty holding references to the World.
2014-05-07 12:17:52 -07:00
Azanor
2e1033b045
Fix for Block.getExplosionResistance getting passed the wrong parameters
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It is being sent the x, x, y coordinates instead of x, y, z
2014-05-07 17:21:58 +02:00
LexManos
80fd60eaff
Merge pull request #1051 from Deadrik/ChunkProviderFixes
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ReplaceBiomeBlocks Event changes
2014-04-29 17:38:37 -07:00
Bioxx
f848955263
Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
2014-04-29 19:40:32 -04:00
CovertJaguar
5f6e1167f4
Fix issue with flexible rail return value
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Between 1.6 and 1.7 the return value to BlockRailBase.isFlexibleRail()
was inverted. While this is not a huge deal and could be worked around
by simply inverting your return value, it does mean its no longer
consistent with the function name and javadocs.
2014-04-29 14:07:59 -07:00
Lex Manos
172ea90c59
Try and fix invalid framebuffer depth/stencil setup, Thanks Ivoforce. Closes #1032
2014-04-15 12:03:31 -07:00
iChun
cc54645bf3
Fixes stencil buffers on platforms not supporting OpenGL 3.0 or higher.
2014-04-08 01:09:17 +08:00
Alexander Behrhof
36298e2bfe
Small Fix: Held Items & Multiple Render Passes
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Passes beyond 1 now have the correct icon.
2014-04-06 17:29:23 -04:00
Lex Manos
7b19768c4c
Fix line offset in Minecraft patch, and mix RenderPlayer looping once to many on multi-pass items.
2014-04-04 14:20:56 -07:00
Lex Manos
621fb050ce
Finally do SoundSystem workup for 1.7, Closes #982
2014-04-03 03:12:22 -07:00
Lex Manos
5fbc70173c
Add NPE protection to GuiingameMenu.actionPerformed, Closes #961
2014-04-03 02:11:17 -07:00
Lex Manos
72d22c5827
Update access transformer, Closes #951 and #1021
2014-04-03 02:10:43 -07:00
Lex Manos
5f62afb5f2
Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838
2014-04-02 18:33:13 -07:00
Lex Manos
33bf2c8a69
Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
2014-04-02 17:40:03 -07:00
Lex Manos
56084b584d
ItemStack sensitive version of Item.getAttributeModifiers, Closes #816
2014-04-02 17:24:25 -07:00
Lex Manos
b0bfea4e03
New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier.
2014-04-02 17:08:22 -07:00
Lex Manos
aa0c902d22
Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
2014-04-01 15:02:06 -07:00
Lex Manos
d9a1c718bf
Add position to BreakSpeed event. Closes #621
2014-04-01 15:00:25 -07:00
Lex Manos
f436b3e62d
Update patches for new Fixed FernFlower used in FG 1.2.
2014-03-31 16:48:21 -07:00
AbrarSyed
1d2d0ea5cd
fixed remaining noop patches and exc derp
2014-03-29 01:52:11 -05:00
AbrarSyed
0e1a1202d8
added .exe file.. fixed a bunch of patches
2014-03-29 01:12:45 -05:00
AbrarSyed
2a2e201f4a
COnverted patches to SRG names
2014-03-25 10:13:57 -05:00
Eurymachus
05afb0c347
This correctly uses the world height less one block for placement of a
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Door.
Required for placing doors inside a littleblocks area.
2014-03-12 13:26:48 +00:00
Lex Manos
185b9f8368
MinecraftForge/FML@ef07de4f65 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:55:57 -07:00
iChun
741a90c6bd
Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
2014-03-11 06:40:37 +08:00
Timothy Tomkins
d2d2032f93
Small Fix: Held Items & Multiple Render Passes
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Passes beyond 1 now have the correct icon.
2014-02-27 23:57:44 -05:00
iChun
bad0639e90
Add cancelable RenderHandEvent.
2014-02-22 01:13:40 +08:00
Lex Manos
6f49bba302
Fix a typo in our tile entity fix causing it to be ineffective.
2014-02-20 12:04:27 -08:00
Lex Manos
b01d87f0c6
Fix items with color rendering incorrectly.
2014-02-19 12:34:21 -08:00
Christian
08a636c34f
Update Forge for patch changes
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MinecraftForge/FML@064b66af3d Prevent players from logging in until server has finished starting.
MinecraftForge/FML@2aa73afa15 Fix ExampleMod.java for build #1024+
MinecraftForge/FML@c890206268 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing blocks to load - but i have the code in place to allow it i think.
MinecraftForge/FML@995c204338 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load when stuff is missing, but for right now, it will fail as this is "world safe".
MinecraftForge/FML@fa5f4c8842 Some argumentation
MinecraftForge/FML@45409bfa0c Prevent player dat files getting reset during disconnects.
MinecraftForge/FML@33100d6bab Merge pull request #371 from bl4ckscor3/patch-1
MinecraftForge/FML@572d32358a Merge pull request #373 from bloodmc/master
MinecraftForge/FML@d0dd05a15c FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-18 21:03:44 -05:00
Lex Manos
3322996885
Fixeed a missed -1 in SpawnerAnimals patch. Thanks Blood.
2014-02-12 23:06:11 -08:00
Lex Manos
8462f3b17c
Fix AIOOB error with Endermen and blocks >256. Also better support for ID remapping. More to come later.
2014-02-07 19:15:05 -08:00
Lex Manos
e68577ffd3
Updated FML:
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MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367 .
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos
539ee0ea88
Fixed missed parens causing trapdoors to fall off incorrectly.
2014-01-31 15:12:19 -08:00
Lex Manos
f85ab543ee
Fixed issue where enchantment effects caused slight rendeirng issue.
2014-01-31 14:32:32 -08:00
Lex Manos
51b008c391
Attempt a AIOOB error fix in tesselator when there are alot of transparent blocks in the rendering range.
2014-01-29 16:17:31 -08:00
Lex Manos
0d84da021f
Fix NPE when breaking ice.
2014-01-29 15:43:13 -08:00
Lex Manos
f8f1b4211b
Fix imporerly efficient tools breaking blocks to fast.
2014-01-24 21:43:47 -08:00
Lex Manos
30a390d4bf
Adds a WeatherRender in the style of SkyRender, Closes #844
2014-01-24 19:38:33 -08:00
Lex Manos
790030ab05
Fixed potential NPE in SlotCrafting, and added ItemStack sensitive version fo hasContainerItem. Closes #854
2014-01-24 19:30:17 -08:00
Lex Manos
d73f4fb7b3
Move change of metadata to immediatly after change of Block, should prevent any 'invalid' tile entities from breaking created. Reference: #897
2014-01-24 19:21:59 -08:00
Lex Manos
6f7ac27c96
New PlayerUseItemEvents, Start, Stop, Tick and Finish. See PlayerUseItemEvent.java for more details. Closes #924
2014-01-24 19:10:51 -08:00
Lex Manos
6ae2353f41
Don't short circuit item icons for multiple render passes while being used. Closes #929
2014-01-24 17:23:49 -08:00
Lex Manos
c62061728b
Add the ability for custom records to have finer control over there sound resource location. Closes #933
2014-01-24 17:16:35 -08:00