Commit graph

1101 commits

Author SHA1 Message Date
LexManos
9df1e4b11e Take capabilities into account when comparing ItemStack NBT's. Closes #2726 2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52 Fix screenshot link paths on Windows (#2886) 2016-05-22 11:11:09 +04:00
LexManos
cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos
d5b93bf262 Add modder facing API for Villager Career level trades. Ref: #2854 2016-05-14 20:11:55 -07:00
LexManos
75468e9b0d Make LootPool constructor public again. Closes #2847 2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847 2016-05-10 23:35:02 -07:00
Shadowfacts
58d26618f6 Add ScreenshotEvent (#2828)
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz
363e84b2c5 Fix the rand given to PopulateChunkEvent (#2834) 2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1 Fix areas where dimension types are used as dimension IDs. 2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d Add NPE protection to in-hand item rendering. 2016-05-04 22:29:17 -07:00
cpw
4248dbc71d Merge in a fix from 1.8.9 for rails 2016-05-03 23:39:32 -04:00
cpw
f5781488d9 Merge branch '1.9' 2016-05-03 23:24:43 -04:00
LexManos
d8249b7886 Add a java version detection and nag system for users on Java 7 or below.
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91 Fix withers breaking bedrock. Closes #2813 2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0 Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766. 2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70 Fixed cooldown overlay sometimes rendering opaque. Closes #2772. 2016-05-03 11:03:30 +03:00
RainWarrior
f3fdf4303a Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775. 2016-05-03 10:28:06 +03:00
AlexIIL
980845b61b Fix TextureMap failing when registering a sprite's resource location twice (#2785) 2016-05-03 10:07:49 +04:00
Vincent Lee
9f28c90365 Add Potion.renderHUDEffect (#2798) 2016-05-02 14:44:14 -07:00
bloodmc
7c6372202e Fix wrong blockstate being passed to notifyNeighborsRespectDebug. (#2806) 2016-05-02 14:33:35 -07:00
bloodmc
b5bda7117a Only run block physics for TileEntities while capturing block placement. (#2805)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks
such as TNT's from running its physics (explosion) when placement event is
cancelled.
2016-05-02 14:23:24 -07:00
bloodmc
d9bdaef468 Only run block physics for TileEntities while capturing block placement. (#2803)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks such
as TNT's from running its physics (explosion) when event is cancelled.
2016-05-02 14:21:37 -07:00
LexManos
d090c2834b Fix NPE on shield break. Closes #2786 2016-04-27 18:37:54 -07:00
Vincent Lee
35999f9a20 Boss bar render event (#2701)
Allow control over increment height
2016-04-14 22:34:45 -07:00
mezz
c560af69a5 Fix log spam from invalid key modifiers (#2746) 2016-04-09 17:02:03 -07:00
Kina
68cd48287b make WorldSavedData implement NBTSerializable (#2745) 2016-04-09 16:09:06 -07:00
mezz
a018e14939 Add cancelable event for Potions shifting the gui position (#2667)
Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
LexManos
2a4067a539 Fix being kicked from server when climbing ladders. 2016-04-07 13:12:10 -07:00
LexManos
8fefac110e Fix potential desync between Forge's Villager profession and vanilla's int based system. 2016-04-07 12:29:00 -07:00
LexManos
fbe628d058 Merge pull request #2729 from kashike/feature/bossinfo
Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
2016-04-06 16:19:18 -07:00
kashike
72edc41a7c Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
These methods can also be used by the server (see BossInfoServer, it sends packets to the client but the methods are @SideOnly(Side.CLIENT))
2016-04-06 15:57:54 -07:00
mezz
7587ca7c71 Fix #2717 Pick block hotkey not working in inventories 2016-04-05 18:25:25 -07:00
Zaggy1024
68023ce40b Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE due to the Sound field not being set by a call to ISound.createAccessor(SoundHandler). 2016-04-04 22:18:34 -05:00
LexManos
8180bed027 Merge pull request #2707 from mezz/keyBinding19-4
Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee
e8ea52558b Player Interact Event 2016-04-04 19:58:46 -05:00
mezz
8f49ea7c5f Add modifier support to vanilla keybindings.
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
8fd0817c81 Merge pull request #2704 from AEnterprise/1.9
onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos
9f1505dd53 Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685 2016-04-04 15:33:45 -07:00
LexManos
6342bfea3e Fix issue caused by setting spawnRadius to 0. Closes #2624 2016-04-04 15:22:17 -07:00
AEnterprise
dbe9053d50 onBlockHarvested is no longer called twice 2016-04-04 11:37:40 +02:00
McJty
9c3def9cb0 Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos
1811d88266 Merge pull request #2616 from iTitus/updateNotificationIcon
Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517 Fix inability to attack while holding modifier keys 2016-04-03 13:15:18 -07:00
mezz
21d39f6558 Re-Add key binding modifiers and contexts. 2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249 Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e85.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85 Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw
404995122a Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon 2016-04-02 14:16:17 -04:00
RainWarrior
4c8da35655 Improved UV offset hackery - should fix most visible custom model seams. 2016-04-02 18:49:18 +03:00