LexManos
f59de49682
We don't need logging here...
2012-10-20 02:27:26 -07:00
LexManos
ed3f7c14e3
remove useless -Server projects
2012-10-20 00:43:02 -07:00
LexManos
528670d103
Updated the AT config and Marker config for 1.4 obf
2012-10-20 00:36:33 -07:00
LexManos
c106909d91
Updae build to copy files that may decompile differently but are actually the same, and updated for 1.4 values.
2012-10-20 00:06:55 -07:00
LexManos
671892fd32
Update MCP Merge config.
2012-10-19 23:57:49 -07:00
LexManos
7fcdb47edb
Pull in MCP's 1.4 conf files.
2012-10-19 23:57:05 -07:00
LexManos
ecf14df030
Fix error in merging of exec's
2012-10-19 21:14:03 -07:00
Christian
9b1375f536
Update build.xml - add a classpath to the manifest. This means the universal jar is now a server side launcher.
2012-10-18 21:07:33 -04:00
Christian
ce138ec571
Typos!
2012-10-18 21:00:58 -04:00
Christian
5b4de7b2b5
Try and avoid an NPE in crash reports
2012-10-18 14:41:32 -04:00
Christian
3599c11599
Fix logging problems- log death messages and re-route the server through FML logs properly.
2012-10-17 18:05:23 -04:00
Christian
4af51b0cad
Fix the test mod
2012-10-16 13:24:29 -04:00
Christian
4c39831d2b
Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods
2012-10-16 13:21:10 -04:00
Christian
4aced4ae02
Fix classpath for server
2012-10-16 12:40:01 -04:00
Christian
7327ea75f7
Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
2012-10-16 12:39:04 -04:00
Christian
a82285964f
Update FML internal classpath. Helpful for coremod devs
2012-10-16 09:47:06 -04:00
Christian
e770c87084
Don't use File to separate the last element of the path. It's a URL, they're always separated by '/'
2012-10-16 09:46:08 -04:00
keepcalm
924425074f
Changed RelauchLibraryManager so that files with different paths on the
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same baseURL can be implemented in one ILibrarySet.
2012-10-16 09:46:08 -04:00
Christian
c0795e9bee
FML as a whole is now subject to transformers.
2012-10-16 09:20:30 -04:00
Christian
4f0ddca554
Bonus extra character. thanks randomitter!
2012-10-16 09:06:13 -04:00
Vazkii
f2e4e20f35
Add Null check to FMLClientHandler.sendPacket
2012-10-05 17:36:52 +02:00
Christian
124f47f55c
Update patches *sigh*
2012-10-02 22:04:25 -04:00
Christian
550e622bc7
Add in a savehandler strategy for reading and writing data to the
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world save. This service is only available to coremods via the
WorldAccessContainer interface on the mod wrapper. This is deliberate
and will not change.
2012-10-02 21:54:47 -04:00
Christian
a554846e57
Add in some bukkit supporting code. Most of this is unimplemented
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until the bukkit coremod is complete.
2012-10-02 20:26:47 -04:00
Christian
0ed0d284b5
New stuff on the ModLoader! Risu has been busy. Closes #114
2012-10-02 08:29:12 -04:00
Christian
9a8a38d345
Mods can now declare a range of minecraft versions they will run against
2012-10-02 01:29:46 -04:00
Christian
7cd5ae04f7
Fix maps supporting greater than byte() dimension sizing
2012-09-29 00:21:42 -04:00
Christian
639039dd18
Fix language registry additions, closes #113
2012-09-28 22:12:23 -04:00
pahimar
df7d2b7161
Added ability to query the Language Registry by key and language for specific localized text, as well as loading in localization text from a specific file/URL
2012-09-26 15:41:58 -04:00
Christian
7dbda77f10
Extreme headless mode is back!
2012-09-25 22:46:47 -04:00
Christian
eb034416ae
Fix parent child counts showing properly. Closes #107 thanks scott!
2012-09-25 19:00:36 -04:00
Christian
d21bc1085c
It's useMetadata, not usesMetadata. thanks myrathi and psx. closes #110
2012-09-25 18:57:42 -04:00
Christian
2bee777740
Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111
2012-09-25 18:54:46 -04:00
Christian
b29aebf338
Try and fix the newline capture so consoles show on the server on windows again
2012-09-24 17:22:39 -04:00
Christian
37340b0f80
Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN.
2012-09-24 17:22:16 -04:00
Christian
98151df96b
Fix missing import. Thanks ichun :(
2012-09-21 18:17:56 -04:00
Christian
f73d283341
Version file searching should work for directories too
2012-09-21 17:39:52 -04:00
Christian
cb2535fa95
Fix bug causing NPE if non-whitelisted player joins an FML server without FML installed
2012-09-21 10:12:39 -04:00
iChun
efb0e73df9
Fixed ModTextureAnimation not updating and not binding to correct image.
2012-09-17 23:46:09 +08:00
Christian
a837d82e68
Tidy code
2012-09-16 21:44:11 -04:00
Christian
9b081b9d46
Change version.properties search slightly, allow access to found file from the preinit event
2012-09-16 21:42:59 -04:00
Christian
83a57f5259
Add in the capability to read an internal version as <modid>.version from a file
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in the zip call version.properties. Handy for autobuilding scripts.
2012-09-16 21:05:56 -04:00
Christian
e619e00079
Fix up reversed assignment for version fallback
2012-09-16 21:05:56 -04:00
LexManos
8f0b7c05fe
Fixup Item in hand rendering of textures > 16x
2012-09-15 18:24:27 -07:00
LexManos
b404f294c5
Make the exception print for headless servers if the Downloader cant initalize.
2012-09-15 18:06:59 -07:00
LexManos
48d12444c0
Remove a bunch of warning about javadoc, not a real fix, but no more warning.
2012-09-15 18:04:56 -07:00
LexManos
82fba4bfaa
Update MCP Mapings
2012-09-15 17:09:45 -07:00
LexManos
ec2a59bde8
Makes GetModSrc check the common folder when attempting to extract source files
2012-09-15 17:09:34 -07:00
Christian
149a626e5a
Tie parent/child containers together again. Should close #96
2012-09-15 15:58:20 -04:00
Christian
9cd4ed0c91
Village mating produces added villagers, and the egg should place
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added villagers too. Closes #97 .
2012-09-15 15:49:08 -04:00
Christian
09558e9e15
Clean up stale references to the Player stored in the NetworkRegistry,
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closes #100
2012-09-15 15:36:26 -04:00
CovertJaguar
13756b6f2c
More readable init logs
2012-09-14 00:47:48 -07:00
Christian
0de240c4fe
Fix onConnectionClosed not being called on the client side of a connection
2012-09-09 11:29:08 -04:00
Christian
74343a0cff
Add in exclusion list for IFMLLoadingPlugin.
2012-09-08 12:19:03 -04:00
Christian
3461c12d95
Remove debug cruft
2012-09-07 23:14:54 -04:00
Christian
67d8b3b475
To properly align with packet9respawn, make packet1login's dimension an int as well
2012-09-07 22:57:01 -04:00
Christian
ab34f2d2cf
Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85
Compatibility level is now passed from server to client - and
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the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
67b9fbe363
Fix dependency checking: you can depend on specific versions of FML
2012-09-07 19:08:28 -04:00
iChun
7a0ab7e563
Fix handleTinyPacket using short instead of int.
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Silly cpw :P
2012-09-07 18:35:26 +08:00
Christian
e564610b54
Fix up tiny packet handler to actually work
2012-09-06 22:59:38 -04:00
Christian
94d076a14a
Allow javax to be shipped by mods. Should allow some more modloader mods to work
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unaltered
2012-09-06 22:03:02 -04:00
Christian
d2e99c3443
Add in a little bit of protocol cleanup. Start work on allowing multiple
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protocol versions
2012-09-06 21:54:43 -04:00
Christian
45bbdd14d6
Give a way to build the packet131mapdata packet correctly populated
2012-09-06 10:12:37 -04:00
Christian
8b8d9a58f6
Capture and leverage Packet131MapData
2012-09-06 10:03:30 -04:00
Christian
50c74f93bd
Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
2012-09-04 19:11:45 -04:00
Christian
6d9b9fde47
Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
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chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
7a58542fb8
Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
2012-09-04 11:39:51 -04:00
Christian
61153abf7b
And handle the other way to globally register an entity
2012-09-03 21:37:20 -04:00
Christian
788d1c9925
Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a derpy thing.
2012-09-03 21:32:21 -04:00
Christian
6de655df47
Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK!
2012-09-03 21:14:11 -04:00
Christian
2af15b3a95
Fix compatibility with ModLoader dispenser hook. Fixes a bug with
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IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
5bea2a0bbd
Fix headless operation, hopefully
2012-09-02 13:29:46 -04:00
Christian
599476d587
Fix up trying to re-add stuff to the classpath when it's already there
2012-09-02 12:56:08 -04:00
Christian
d538dcf06f
Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
2012-09-02 12:39:06 -04:00
Christian
6072420a02
Expose GuiMerchantButton
2012-09-02 12:15:13 -04:00
Christian
6056c760d4
Log a big fat warning for the developer in the case the network version
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is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian
8f70ed5f33
Also, make missing entity not blow things up
2012-08-31 16:49:35 -04:00
Christian
17cbb9d3b7
Fix entity tracker "update" packet not computing correctly. Should work now..
2012-08-31 16:41:05 -04:00
Christian
bd137b7f06
Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
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default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
befe8f5f47
Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
2012-08-31 11:18:17 -04:00
Christian
74d6437856
Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
2012-08-30 20:10:53 -04:00
Christian
93f9cc45f9
Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
2012-08-29 16:12:40 -04:00
Christian
ece5483ad7
Add in an ItemRenderer null check so FML can run render adding mods
2012-08-29 13:58:56 -04:00
Christian
8df9a051d6
Inverted boolean logic. Grrr.
2012-08-29 13:44:40 -04:00
Christian
81a8e94c79
ModLoader mob spawns use packet 24- build a bypass system so that
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they can still use it
2012-08-29 12:58:16 -04:00
Christian
3415dbfd0d
Remove debug statements
2012-08-28 23:07:37 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
62a7d347e7
Fix so we always send received packets to handlers.
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Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian
d105213aed
Some tests
2012-08-26 22:23:05 -04:00
Christian
870214000f
Fix trying to load the client side packet handler, when on the server, hopefully?
2012-08-26 22:18:57 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
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error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
4b371d8d5b
Fix a couple of modloader mods. Thanks!
2012-08-26 12:52:50 -04:00
Christian
85a585725b
Some functionality fixes for @Instance injection.
2012-08-26 10:55:55 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
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is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
a0302861cf
Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
2012-08-25 21:57:25 -04:00
Christian
1da6a1fc6c
Add in a convenience method for getting a class instance based on
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existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian
b308be04e7
And more mod sorting fixes.
2012-08-24 12:10:43 -04:00
Christian
67fa435dd4
Actually *use* the sorted mod list
2012-08-24 11:58:18 -04:00